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Janna·Support Guide

Support

Support

·

Easy

Power Spike

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TierA-
Win rate51.6%
Pick rate5.0%
Ban rate0.4%
Janna Top
Janna Jungle
Janna Mid
Janna Bot
Janna Support
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Janna Strengths & Weaknesses
Strengths

Janna is a very mobile champion thanks to her ZephyrW. This allows her to escape sticky situations easily.

She is a lane bully and can easily poke and harass the enemy over and over again. An aggressive Janna can solo win the bottom lane.

She provides a lot of healing and shielding for her allies which is very beneficial as it will keep them alive for longer in fights.

Weaknesses

There is a stigma behind Janna players. Ignore the haters!

She is vulnerable to poke and engage. You need to be careful when it comes to trading and you’ll need to play around cooldowns so you don’t die when you try to harass the enemy- especially with your basic attacks and ZephyrW.

She relies on her team more than some other Supports like Leona or Thresh. If your team is behind, it will be harder to win on Janna.

Game plan
Early game
0 - 15 min
Janna is Average

Look to harass the enemy as often as possible in the early game. This will allow you to get your Support item quest done rather quickly.

Your main focus in lane should be to peel and protect your ADC as much as possible. If you or they fall behind, it’s going to be harder for you to win the lane and the game.

Keep an eye on your positioning in lane. Try to adapt your positioning accordingly and play around where your ADC is stood at all times. If you’re too far back, they will struggle to farm and you’ll have no priority in lane.

Mid game
15 - 25 min
Janna is Average

Move to the mid lane and either stick with your ADC in the mid lane or hug your Mid laners hand to prevent the enemy from taking the mid lane tier 1.

Make sure you place vision around nearby lanes and objectives. If you can spot the enemy moving around the map, your team may be able to collapse on to them and get a free kill.

Avoid wandering too far away from your allies at any given time. If you get caught out, the enemy may be able to take a nearby objective like Baron, Dragon, a tower or even win a 5v4.

Late game
25+ min
Janna is Strong

As you’re a Support, avoid warding alone in the late game. If you get picked off, the enemy will be able to take nearby objectives or use their numbers advantage to win a team fight.

Consistently place vision around the map to help your team secure objectives and get picks. Having vision around the Baron and Dragon is needed to help your team to victory.

In the late game, make sure you’re with your team at all times. If you leave them, the enemy may start a fight without you being there to protect them and keep them alive.

Power Spikes
Early game0 - 15 min

Janna will gain a huge advantage when she gets her boots as it increases her damage due to her Passive and ZephyrW. She can also roam to fights and dodge skillshots easily.

Level 6 is a massive power spike because she can now heal up her entire team during team fights. The knockback is quite beneficial as the last-ditch disengage tool as well.

Janna is a monster during the early game and is very oppressive in the lane due to her ZephyrW. She should use the lane brushes to amplify this effect and make laning very difficult for her enemies.

Mid game15 - 25 min

Janna will have one of her abilities maxed out when she reaches level nine. Then, depending on the ability, she will either deal tons of damage or provide her allies with a giant shield, both beneficial for her team.

Once she hits level 11, she will put two points in her Ultimate MonsoonR. This will boost her healing significantly, which will be extremely useful during team fights.

Janna's movement speed, combined with her Passive, allows her to rally her team and pick enemies off in the Jungle. In addition, she can easily disrupt escaping champions with her Howling GaleQ and Ultimate MonsoonR knockback.

Late game25+ min

Janna excels during team fights and fights around clumped areas. Her Howling GaleQ can act as a source of engagement and a disengage depending on the situation and the enemy team comp, but her ability to let her team fight for a long time is what makes her so good.

Getting multiple items will boost her usefulness massively. She won't ever run out of mana, and her shield strength will increase by a lot. That, along with the damage it provides to her carries will allow her to carry a game from behind.

A three-point Ultimate MonsoonR will allow her to heal up her entire team within seconds during a significant fight. This means that taking neutral objectives like the Baron and Dragon after an exhaustive fight will always be possible.

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