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Nami · Guide

Support

Support

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

90% AP

10% AD

Top
Jungle
Mid
Bot
Support
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Nami Strengths & Weaknesses
Strengths

Nami has lots of poke thanks to her Ebb and FlowW and Tidecaller's BlessingE. This can allow her to poke the enemy down and win trades with ease. She can also use her Ebb and FlowW to heal herself back up if a trade goes poorly.

Has lots of kill pressure in the laning phase and in the mid game with her Aqua PrisonQ and Ultimate Tidal WaveR. This makes her a huge threat in team fights.

Can keep her allies topped up with HP thanks to her Ebb and FlowW and the items she will pick up. This increases her allies ability to deal damage and survive team fights.

Weaknesses

This champion is pretty immobile and is prone to CC. If they get caught out by any CC, they will probably die.

Has less carry potential compared to a lot of other Supports. Nami relies on her team to carry while she provides them with heals and shields.

Nami is a squishy champion with low hit points. This makes her pretty vulnerable and easy to kill. Picking your fights and avoiding constant trading is key to winning.

Game plan
Early game
0 - 15 min
Nami is Average

During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.

Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with heals Ebb and FlowW whenever they need them.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Nami is Strong

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

Late game
25+ min
Nami is Average

Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

Power Spikes
Early game0 - 15 min

Levels 2 and 3 are decent spikes as Nami will catch out enemies and buff her ally's damage accordingly. It will help her take over the lane easily.

Level 6 is a massive spike as she can add another layer of CC to her entire CC combo. It will make up for an excellent follow-up CC ability.

Her first item component will allow her to deal a lot of damage in the lane while also getting a decent amount of mana regeneration. She can now use her abilities frequently.

Mid game15 - 25 min

Her ability to peel multiple carries during the mid-game will completely ruin the enemy's chances of killing her primary carries. She will need to position well, though.

Her Ebb and FlowW will be maxed out at level 9. This is a massive power spike and will allow her to heal her allies for large magnitudes. The damage will be pretty potent as well.

Two points in her Ultimate Tidal WaveR will allow Nami to use the ability frequently and let her impact team fights quite often. She will just need to make sure that she has enough mana for it.

Late game25+ min

During this phase of the game, Nami will have multiple items to allow her to protect her team. Combined with her Ebb and FlowW, her allies will be pretty healthy during the game.

A fully maxed out Ultimate Tidal WaveR will allow her to use the ability quite frequently and dish out a lot of damage at the same time. It will be great during clumped fights.

She is outstanding in late-game fights due to her overall utility and CC on her Aqua PrisonQ. That CC can easily be chained with her Ultimate Tidal WaveR for maximal effectiveness.

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