Her Q poke builds up immensely over time. With the constant usage of this ability, Sona can force her laners to recall abruptly and cause a setback in their plans.
She scales like a truck and becomes extremely strong during the late game. It allows her to deal respectable amounts of damage while also healing and shielding her team for a good amount.
Her Ultimate R can completely turn the tides of a lost team fight. It will let her team look for an all-in as well, or win a skirmish over an objective.
Very squishy during the early game which makes her quite disposable and easy to set back. She can’t do much if she gets camped in the lane.
Has no form of priority in the lane during the early game as her Q does meager amounts of damage and her W is best not used until absolutely necessary.
Missing her Ultimate R guarantees a team fight win for the enemy team and reduces Sona’s usefulness by a huge amount. Improper usage of her Passive can yield the same results.
0 - 15 min
Harass the enemy throughout the laning phase with your Q. Your goal is to constantly harass the enemy whenever possible and get kills.
After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.
Whenever your Ultimate R is up, try to use it on the enemy laners to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy.
15 - 25 min
As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.
Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.
Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.
Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.
Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.
Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.
Level six is a decent power spike for Sona. It allows her to CC targets now, which can entirely change the course of a team fight.
Her first item will give her a massive boost in her healing. She will also get added mana regeneration which is always suitable for Sona.
Level 3 is a small power spike as it allows her to get access to all her abilities at the same time. Now she can also use her Passive to the utmost potential.
Sona is excellent in team fights due to the added effects her abilities provide her allies with. She just needs to position herself well.
Another point in her Ultimate R will reduce the ability's cooldown and increase the damage. This will allow her to impact team fights more frequently.
Her healing will be out of the world during this phase of the game. All she needs to do is not die and stick with her team.
She is a god during this phase of the game when it comes to team fights. She will need to be careful about getting picked off, though.
A fully maxed out Ultimate R will allow Sona to impact team fights quite often. The outcome will heavily depend on how she uses the ability.
Her healing will be tilting the enemy during this phase of the game. As long as she is alive, her allies won't be dying that easily.