Sona · Guide




Power Spike (Early, Mid, Late)


Damage Type

85% AP

15% AD

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Sona Strengths & Weaknesses

Her Hymn of ValorQ poke builds up immensely over time. With the constant usage of this ability, Sona can force her laners to recall abruptly and cause a setback in their plans.

She scales like a truck and becomes extremely strong during the late game. It allows her to deal respectable amounts of damage while also healing and shielding her team for a good amount.

Her Ultimate CrescendoR can completely turn the tides of a lost team fight. It will let her team look for an all-in as well, or win a skirmish over an objective.


Very squishy during the early game which makes her quite disposable and easy to set back. She can’t do much if she gets camped in the lane.

Has no form of priority in the lane during the early game as her Hymn of ValorQ does meager amounts of damage and her Aria of PerseveranceW is best not used until absolutely necessary.

Missing her Ultimate CrescendoR guarantees a team fight win for the enemy team and reduces Sona’s usefulness by a huge amount. Improper usage of her Passive can yield the same results.

Game plan
Early game
0 - 15 min
Sona is Weak

Harass the enemy throughout the laning phase with your Hymn of ValorQ. Your goal is to constantly harass the enemy whenever possible and get kills.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead. Poke and harass the enemy Mid laner and force them away from the objective to make it easier to secure the mid lane tower.

Whenever your Ultimate CrescendoR is up, try to use it on the enemy laners to get their health low. Ideally, poke them down first before using it to make it easier for you to kill the enemy.

Mid game
15 - 25 min
Sona is Average

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

Late game
25+ min
Sona is Strong

Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

Power Spikes
Early game0 - 15 min

Her Aria of PerseveranceW procurement is a massive powerspike for her in the lane. The poke is excellent, and the Aria of PerseveranceW healing should allow her to stay in the lane for quite some time. Her Song of CelerityE is another strong ability that can initiate or disengage her allies from a fight. The AoE speed up is good for chasing enemies who have already been CC'd. Once she gets her Ultimate CrescendoR, she becomes mighty and has a lot of team fight impact. The ability is also useful as a disengage tool.

Mid game15 - 25 min

Getting her core items will help her a lot during this phase of the game. She spikes with AP and healing power, so the more, the better.

Her Ultimate CrescendoR can be a game-changer during this phase of the game. It will be instrumental in skirmishes and will allow her team to win a lot of fights.

Her Aria of PerseveranceW heal becomes very potent during this stage of the game. The enemies will also be investing more towards Grievous Wounds items to negate her healing (which is an obstruction for their main build path).

Late game25+ min

She should be uber-powerful during this stage of the game. Her ability to keep her allies alive will tilt the enemy team, and her Song of CelerityE disengage/engage is pretty decent.

Assassin's will have a hard time against her due to her Ultimate CrescendoR. She may also opt to get a Zhonya's Hourglass to tilt them further.

Her Aria of PerseveranceW will be on a very low cooldown now and will heal for a lot. This ability will be the mainstay of her kit, along with her Ultimate CrescendoR.

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