Win 50.7% • Pick 2.3% • Ban 0.8%
Zyra Electrocute Support
Win 56.6% • Default build
Zyra Comet Support
Win 56.1% • Default build
Best runes for the selected Zyra build:
Items vs heavy AP team
Items vs heavy AD team
Zyra periodically spawns Seeds near her location that last 30 seconds. Enemies can step on Seeds to destroy them. Only 8 total Seeds can be planted at a time.
Zyra causes thorns to appear at a target location which deal magic damage to enemies they hit. If they hit a Seed, a Thorn Splitter plant will spawn for 8 seconds.
Zyra plants a seed at a target location. She periodically stores up to 2 Seeds. Killing units will decrease the cooldown for a Seed charge.
Zyra shoots vines in a target direction which deal magic damage and root enemies. If this hits a Seed, a Vine Lasher will spawn for 8 seconds.
Zyra spawns a circle of vines which deals magic damage and after 2 seconds, knocks up all enemies within it for 1 second. Plants within the area restore life and increase their max health.
Basic variation trade combo.
Standard trading combo utilising your Root first.
If you don't have your Root (E) available, use this combo for extra poke in lane.
Make poking less obvious by using your damaging ability first and then place a Seed
on targets that are already hit with crowd control. If the enemy has anyone who can get on the backline- Ult yourself immediately.
Seeds will not spawn or show your location if you’re in a bush. Hide in bushes and wait for the enemy to walk past before collapsing on them.
All this information will be available in the brand new "Guide" tab.
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