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Zyra · Guide




Power Spike (Early, Mid, Late)


Damage Type

100% AP

0% AD

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Zyra Strengths & Weaknesses

More than often you can turn a gank right on its head with proper Rampant GrowthW placement along with the usage of your Deadly SpinesQ or Grasping RootsE. Use Grasping RootsE if the enemy ganker has some form of Movement Speed ability with which they can gap close quickly.

Poking is your main power in the lane and it is really obnoxious during the early game. With your poke, you can quite easily zone the enemy laners off without even getting close to them.

Your brush power is unparalleled and one rotation of your spells on an unsuspecting enemy will force them to play defensively. Don’t try to play too passively and always be on the lookout to land a multi-man Grasping RootsE.


Your immobility is your greatest weakness on Zyra. Therefore, you should always be conscious of your positioning in lane and in team fights.

During a fight, always stay at a distance and avoid crowd control abilities. Once locked down, you won’t be able to do anything to save yourself and will most probably get killed if the enemy follows up on you.

Missing your Grasping RootsE places you in a very vulnerable position, so only try to land it when you can guarantee a hit.

Game plan
Early game
0 - 15 min
Zyra is Strong

Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.

Your goal during the laning phase is so to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Zyra is Average

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks in the mid-game. You deal lots of damage and can easily blow champions up. Try to kill someone and then abuse their death timer to earn more gold.

Late game
25+ min
Zyra is Average

Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

Power Spikes
Early game

Her Deadly SpinesQ is a powerful poke ability that can annoy the enemy. It also gives Zyra the means to wave clear and control the lane state.

Once she gets her Rampant GrowthW she should be influential in the lane. Her all-in potential increases exponentially, and the damage output is relatively high.

Getting her Ultimate StranglethornsR should help her immensely. It will buff her plants, which can easily allow her to all-in people.

Mid game

Getting more items will increase her burst damage massively. Her DPS will also be quite significant due to her Deadly SpinesQ and Rampant GrowthW damage.

Her ability to fight around tight spaces and open spaces is beneficial for her team. She just needs to make sure that she doesn't get CC'd before unloading her combo.

Putting another point in her Ultimate StranglethornsR at level eleven should significantly increase Zyra's burst damage. She will be very powerful during this period.

Late game

Her DPS will be relatively high during this phase of the game. She can easily set up death brushes with her Grasping RootsE Rampant GrowthW and Ultimate StranglethornsR.

Neutral objective fights should be relatively easy for her. She can easily use her plants to set an area around the pit to ward enemies off. If the enemies come near, they will just get blown up.

Zyra is very immobile, so she should consider getting something like a Zhonya's Hourglass to preserve her power in the game. It will help her immensely if she happens to get caught out by mistake.

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