Really heavy burst damage which can practically one-shot carries or at least take them out of the fight for quite a while.
Her R, E combo can CC an entire enemy team if they are grouped up. This can also be used to pick off high priority targets.
Her E is a multipotent ability which can keep her safe even when she pushes up. With proper warding and that ability, she is quite safe in the lane.
Very immobile and can be collapsed on easily with multi-layered CC. Once CC’d she is probably going to die with proper follow up.
Without her E, she is quite vulnerable and a susceptible gank target. This is especially true when the enemy has some form of ranged CC.
Positioning is quite necessary for this champion else she can easily be caught out and killed due to how immobile and burst reliant she is.
0 - 15 min
Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.
Play safe for the first few levels while you land poke on the enemy with your Q. Once they’re low enough, you can commit to an all-in.
Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.
15 - 25 min
If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.
Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.
While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.
Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.
Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.
Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.
Level 6 is a massive power spike for Syndra as she can easily burst down enemies now. It also lets her use her E properly.
The first item component will give her a lot of wave apparent and damage. It will also give her a lot of mana to cast her abilities frequently.
Level 3 is a decent power spike as it allows her to gain access to all her primary abilities. It also lets her go for regular burst trades against her enemies.
Syndra is really potent during the mid-game as she can dish out a lot of damage to squishy enemies. She can easily set up death brushes as well.
Multiple points in her Ultimate R will allow her to blow off enemies with ease. Enemy squishies will have a tough time dealing with Syndra.
Her first ability will be maxed out at level 9, and she will be dishing out a lot of damage consistently. She can also deal a lot of damage if she is sitting somewhere out of vision.
Level 16 is a massive spike for her as she can decimate squishy enemies. It will allow her to take down core enemy teammates.
She will have most of her abilities maxed out during this phase of the game. This means that she will be a lingering threat wherever she goes. The enemy will have to invest heavily in Magic Resistance.
Syndra will have many items during this phase of the game, which will directly translate into damage for her. Her ability to dish out a lot of damage will keep the enemy on their toes.