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Heimerdinger · Guide

Mage

Mage

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support
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Heimerdinger Strengths & Weaknesses
Strengths

His waveclear and burst damage is impeccable. He can also keep poking the opposition with his Hextech Micro-RocketsW and set some H-28 G Evolution TurretQ turrets in the lane brushes/around him to prevent all-ins.

He can push up freely as long as he is in the cover of his H-28 G Evolution TurretQ turrets. These turrets, when combined with his CH-2 Electron Storm GrenadeE, can allow Heimerdinger to turn an enemy gank into an easy kill for him.

His Ultimate UPGRADE!!!R provides him with a lot of versatility. He can use his empowered H-28 G Evolution TurretQ to take down turrets and enemies, his empowered Hextech Micro-RocketsW to take down low health enemies, and his empowered CH-2 Electron Storm GrenadeE to set a multi-man, long-ranged CC which can allow his team to follow up on his CC.

Weaknesses

If the enemy team focuses on destroying his H-28 G Evolution TurretQ turrets before all-in’ing him, he will have to play defensively till he can bring his turrets back up.

Missing his CH-2 Electron Storm GrenadeE will put him in a vulnerable spot, especially if he is laning on his own or when he is pushed up. This mistake can easily get him killed.

He is very effective when he is fighting in closed spaces like the Jungle. The enemy can reduce this by fighting in the lanes and then matching his push if he tries to split push. Even in this case, if the enemy destroys his H-28 G Evolution TurretQ turrets, Heimerdinger will be done for.

Game plan
Early game
0 - 15 min
Heimerdinger is Strong

Focus on farming in the early game. You need to earn as much gold as possible to be a major threat later on.

You’re going to naturally push the minion wave with your Turrets H-28 G Evolution TurretQ. While you’re pushing, keep a constant eye on the map. Heimer is vulnerable to ganks if he doesn’t have 3 Turrets H-28 G Evolution TurretQ up, so keep this in mind.

If the enemy laner roams, don’t bother trying to contest their roam. Instead, push the minion wave and start earning turret plate gold.

Mid game
15 - 25 min
Heimerdinger is Average

Split push and draw aggro while your team applies pressure elsewhere on the map.

In team fights, use your empowered CH-2 Electron Storm GrenadeE to get picks to start the fight. Catching someone out and subsequently getting a kill could provide your team with enough time to take the Baron or Dragon.

Peel for your team in team fights. Use your H-28 G Evolution TurretQ on the nearest champion to protect yourself and your ADC.

Late game
25+ min
Heimerdinger is Average

Heimerdinger can take objectives really fast in the late game thanks to his Turrets H-28 G Evolution TurretQ. Be prepared to make the call for them as you can often cheese them for free.

Look for picks with your CH-2 Electron Storm GrenadeE to start the fight. If you’re able to CC the whole enemy team, you will give your team a good chance of winning the game.

Continue to peel for your allies to keep them alive in fights. You’re good at peeling, so you should do so in the late game.

Power Spikes
Early game

His power spikes are mostly based on his ability acquirance. On getting his Hextech Micro-RocketsW he gains access to a lot of zone control and all-in protection for himself. This allows him to farm freely while occasionally poking the enemy with his auto-attacks and other abilities.

A big power spike is when he gets his CH-2 Electron Storm GrenadeE as it allows him to CC one or more targets and burst them with his Hextech Micro-RocketsW and H-28 G Evolution TurretQ. Combined with his Hextech Micro-RocketsW wave clear, he will be able to have lane priority for most of the game.

Getting his Ultimate is arguably his best powerspike during the entire early game. He can now defend himself with ease as well as initiate a team fights with his CH-2 Electron Storm GrenadeE from a very long distance.

Mid game

As he keeps acquiring his items, he will be able to dish out a lot of consistent damage as well as shred the enemy team. He will also be immune to ganks as his abilities will let him blow up enemies easily, even when he is outnumbered.

Playing around with vision will enable him to catch enemies out with his Ultimate UPGRADE!!!R and CH-2 Electron Storm GrenadeE. One catch like this can allow him to take a major objective like a Dragon or a Baron depending on who got taken out.

Due to his H-28 G Evolution TurretQ, he can set up death brushes before a major objective fight as well. It will allow him to wipe out an entire team if he manages to time his CH-2 Electron Storm GrenadeE carefully. This can actually start a snowball rolling which won't take time to develop into a full-blown avalanche.

Late game

He can melt through enemies at this stage, especially if they try to all-in him while his H-28 G Evolution TurretQ turrets are around him. Not only that, if he gets all-in'd and he uses his Ultimate UPGRADE!!!R empowered H-28 G Evolution TurretQ along with his Zhonya's, there is a good chance that the enemy will end up dying first.

Fighting in closed spaces will lead to automatic wins for Heimerdinger as he will be able to land his Ultimate UPGRADE!!!R empowered CH-2 Electron Storm GrenadeE on multiple targets. This when combined with his Hextech Micro-RocketsW will cause mayhem and probably one-shot squishies.

If left unchecked, Heimerdinger can 1 v 1 the Baron if his team provides enough distractions to the enemy team. His ability to set-up death brushes just increases at this point and he can pretty much blow up the entire enemy backline with an CH-2 Electron Storm GrenadeE and Hextech Micro-RocketsW pulse.

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