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Xerath · Guide

Mage

Mage

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support
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Xerath Strengths & Weaknesses
Strengths

Unparalleled poke with his ArcanopulseQ and Eye of DestructionW. His Eye of DestructionW slow makes it much easier for him to be able to land his ArcanopulseQ and Shocking OrbE on his opponents.

His Shocking OrbE is a stun, which can be game changing if it lands on the proper target. It also gives Xerath some form of self peel as he doesn’t want enemy champions on his face.

His Eye of DestructionW slow can also help him immensely in team fights. He can set-up opportunities for his team to land their crowd control on the Eye of DestructionW slowed enemy champion/

Weaknesses

Very immobile and susceptible to crowd control from the enemy team, especially when he is charging his ArcanopulseQ up.

Can be easily all-in’d if he uses his Shocking OrbE carelessly and he doesn’t have his Flash up. Can be flanked with ease when he is pushed up in the lane due to his in-built waveclear.

His Ultimate Rite of the ArcaneR can easily be interrupted and can be used as a traction to target him and get rid of him immediately. Xerath will need to position properly before using his Ultimate Rite of the ArcaneR , else there is a good chance that he will get killed immediately.

Game plan
Early game
0 - 15 min
Xerath is Average

Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.

Play safe for the first few levels while you land poke on the enemy with your Eye of DestructionW. Once they’re low enough, you can commit to an all-in.

Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.

Mid game
15 - 25 min
Xerath is Average

If your allies move to your lane after destroying their tower, rotate and move around the map to continue farming and gaining XP and gold.

Use your abilities to clear the minion waves quickly so your team can siege/ prevent a siege from the enemy team. If you can land poke while also pushing the minion wave, you could look for a favourable trade.

While sieging Baron or Dragon, or whenever you’re pushing the enemy under their tower, look for a pick with your abilities. If you can catch someone out of position or blow them up, you’ll be able to take the objective for free.

Late game
25+ min
Xerath is Strong

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.

Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.

Power Spikes
Early game

His Eye of DestructionW and ArcanopulseQ are very potent during the laning phase. He can slow enemies with his Eye of DestructionW and guarantee a ArcanopulseQ hit on them at any given time.

Once Xerath gets his Shocking OrbE, he will have a strong presence in the lane. He will also be able to make and set plays for his Jungler.

Getting his Ultimate Rite of the ArcaneR will allow Xerath to provide support to other lanes as well. The long-range is just an added bonus as he won't have to roam a lot.

Mid game

Getting more items will skyrocket his burst damage in the lane. It will let him chunk enemies with a single rotation of his abilities and force them to play defensively.

He can try to land his ArcanopulseQ on overextended enemies. The ability is potent when fighting in tight spaces like the Jungle.

Getting to level eleven is another major powerspike. Xerath can now use his Ultimate Rite of the ArcaneR frequently and can deal a lot of long-ranged damage.

Late game

During this phase of the game, Xerath's long-range will come in very handy. He can poke multiple enemies when they are clustered together and force them to recall abruptly.

His Shocking OrbE will be beneficial during neutral objective fights. He can CC the enemy Jungler and get rid of them before carrying on with the DPS to the objective.

He may want to get a Zhonya's Hourglass given how squishy and immobile he is. It will help him preserve his power significantly.

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