Can deal heavy amounts of burst damage in a very short time, which gives the enemy very little time to react. One such W E Q combo can ruin the enemy laners life.
Her Ultimate R allows her to traverse a long distance almost immediately and can provide a lot of utility in choke points. This will also give her traction to easily land her W.
Her E is really effective against enemies who have some form of dash. She can thus make life a living hell for laners who rely a lot on dashes.
Extremely squishy and can be killed if some form of crowd control lands on her. This is especially true during the early game.
Her Ultimate R has the probability of getting her entire team killed if used improperly. She is also very vulnerable when her W is down.
The worked ground mechanic on her Q can easily allow her laners to play in the middle of the lane as she can keep barraging her enemies with continuous Qs.
0 - 15 min
Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.
Play safe for the first few levels while you land poke on the enemy with your Q. Once they’re low enough, you can commit to an all-in.
Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.
15 - 25 min
After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.
Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).
Delay team fights for as long as possible while you harass the enemy and poke them down with your Q.
Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.
Look for picks with your abilities. Picking someone off and then collapsing on them to take them down is a great way of winning a team fight and ending the game. Look for picks on isolated targets if possible.
Keep a constant eye on you and your allies positioning. You need to poke the enemy down and delay fights in the late game, but you need to watch your positioning as you move forward to harass. Do not get picked off by trying to harass and poke the enemy down.
Level 6 is a mediocre spike as it allows her to roam but doesn't provide her with anything else. This means that it will only let her make plays, but she still needs to land her basic abilities to do damage.
The first component will allow her to spam abilities and dish out a lot of damage to her enemies. It will be incredibly beneficial during the laning phase.
Taliyah is relatively weak during the early game as her lane is shorter and can be ganked easily. Her Q reduces the lane space where she can use the ability freely as well.
Level 11 isn't too suitable because she can only roam around and make plays. It will reduce the cooldown but do nothing else damage-wise.
She starts coming online during the mid-game. Her burst damage is very significant, and she can quickly get picks with her abilities.
Her first ability will be maxed out at level 9. She can deal much damage now, especially when fighting near the objective pits or choke points.
Level 16 isn't that great as it bolsters her roaming potential and nothing else. No additional damage is dealt by her due to that added point in her Ultimate R.
She will be dealing a lot of consistent burst damage during this phase of the game. All she needs to do is maintain her positioning and just land her abilities.
Her late-game fighting is really potent. She can knock back multiple enemies and prevent enemies from coming too close to an objective pit during significant fights.