Win 52.3% • Pick 2.5% • Ban 0.3%
Win 49.1% • Pick 2.5% • Ban 0.3%
Win 53.2% • Default build
Best runes for the selected Lux build:
Items vs heavy AP team
Items vs heavy AD team
Damaging enemies with abilities marks them with light for 6 seconds. Lux's basic attacks and Final Spark consume the mark, dealing bonus damage.
Lux throws a projectile of light in a straight line that deals damage and roots the first two enemies hit.
Lux launches a projectile that returns to her after reaching its maximum distance. Allied champions hit by the projectile are shielded. They can be shielded up to two times each cast.
Lux sends a circle of light to a target area that can stay there for up to 5 seconds, slowing enemies inside and revealing the area. Lux can reactivate the ability to detonate it, dealing damage.
Lux fires a giant laser in a line, dealing damage and briefly revealing enemies. If an enemy champion dies shortly after being hit by Final Spark, a percentage of the max cooldown is refunded.
Use the second cast of E before your AA lands to deal a quick burst of damage.
Combo for trading and skirmishing.
Stick with your team at all costs so you can siege together and poke together. Do not isolate yourself in a side lane as you’ll be an easy target for most enemies.
Before initiating a team fight, try to poke the enemy as much as you can with your abilities. Lux is a poke champion and the more damage you can do beforehand, the easier team fighting will be.
As your Ultimate
is on a short cooldown, you can look to use it in skirmishes with the enemy whenever you land your
. Just make sure you don’t run out of mana trying to harass them.
All this information will be available in the brand new "Guide" tab.
Find an error or want to give some feedback