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Lux · Builds

Mage

Mage

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

100% AP

0% AD

Top
Jungle
Mid
Bot
Support
Lux stats

Rank

11 / 69

Role

Mid

Tier

Current tier

A

Win Rate

50.4

%

Pick Rate

3.8

%

Ban Rate

1.1

%

Lux Build

Mid  Patch 11.8

Most Popular

Win Rate 53.6% based on 1 524 matches

Import this build directly into your game client:

Mobalytics

Most Popular

Win Rate 53.6%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

53.6%
Mobalytics

Optional

51.3%

Matchup Specific

vs Champion
Win Rate

Zed

56.0%

Yone

51.7%

Ahri

54.3%

Top Players
ALL

Player name
Win Rate
R

RainbowLazer

41.7%
x

xZaphyre

50.0%

최후의빛

100.0%

Lux runes

Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter

Lux spells

D

F

Lux items

Starter Items

Time Target

Doran's Ring
Health Potion
Health Potion
Stealth Ward

@ 14 sec

Early Items

Lost Chapter
Boots

@ 6 min

Core Items

Luden's Tempest
Sorcerer's Shoes
Horizon Focus

@ 24 min

Full Build

Luden's Tempest
Sorcerer's Shoes
Horizon Focus
Zhonya's Hourglass
Rabadon's Deathcap
Mejai's Soulstealer

Lux skill order

E

Q

W

Skills

Light Binding
Prismatic Barrier
Lucent Singularity
Final Spark
1
E
2
Q
3
W
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R
17
W
18
W

Lux situational items

Void Staff
Morellonomicon
Banshee's Veil
Cosmic Drive
Archangel's Staff
Rylai's Crystal Scepter

Lux Matchups Overview

Lux General information

Lux skills

Illumination
IlluminationP

Passive: Lux's damaging spells mark enemies with energy for 6 seconds.

Lux's auto-attacks and Ultimate against these targets consume the mark to deal bonus magic damage.

Light Binding
Light BindingQ
Cooldown: 11 / 10.5 / 10 / 9.5 / 9 secondsCost: 50 manaRange: 1175

Throw a projectile in the target direction which roots the first two targets that it hits. It also deals magic damage.

Prismatic Barrier
Prismatic BarrierW
Cooldown: 14 / 13 / 12 / 11 / 10 secondsCost: 60 / 65 / 70 / 75 / 80 manaRange: 1150

Throws her wand in the target direction. Any allied champion in the path of the wand (and Lux herself) is shielded from some amount of damage. After reaching its maximum range, the wand returns back and shields any allied champion that the wand passes through on its way back to Lux. The shields can stack if the wand passes through the same ally twice.

Lucent Singularity
Lucent SingularityE
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 secondsCost: 70 / 80 / 90 / 100 / 110 manaRange: 1100

Throws a ball of light at a location which then spreads out once it reaches the target area. The area lasts up to 5 seconds and any enemy unit in the are will be slowed. At the end of the duration, or if Lux recast's this ability, the area detonates and deals magic damage to all enemy units within it.

Final Spark
Final SparkR
Cooldown: 80 / 60 / 40 secondsCost: 100 manaRange: 3340

Fires a massive beam of light in a line that deals magic damage to all enemies it hits. It also reveals the surrounding area in the path of the laser.

Lux tips and tricks

Stick with your team at all costs so you can siege together and poke together. Do not isolate yourself in a side lane as you’ll be an easy target for most enemies.

Before initiating a team fight, try to poke the enemy as much as you can with your abilities. Lux is a poke champion and the more damage you can do beforehand, the easier team fighting will be.

As your Ultimate Final SparkR is on a short cooldown, you can look to use it in skirmishes with the enemy whenever you land your Light BindingQ. Just make sure you don’t run out of mana trying to harass them.

Lux Communities

Join other Lux mains and discuss your favorite champion!

Lux featured combo

Featured combo image
Light Binding
Q
FlashF
Lucent Singularity
E
Final Spark
R
Lucent Singularity
E
AA

To close the distance on a target Q then instantly F E R as quickly as you can. Reactivate E while channeling your R, followed by an AA.

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