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Power Spike (Early, Mid, Late)
11 / 62
Win Rate 52.3% based on 591 matches
Import this build directly into your game client:
Win Rate 52.3%
Starter ItemsTime Target
@ 15 sec
@ 5 min
@ 23 min
Gains increased percentage size equal to 8% of his total armor.
He also shields himself for 10% of his maximum health. The shield will last until it is broken, and it refreshes if he has not taken any damage for a few seconds.
Send a rolling rock towards a target enemy that deals magic damage. Malphite gains bonus movement speed, while the target loses movement speed for 3 seconds upon impact.
Passive: Gains bonus armor which is tripled when Granite Shield is active.
Active: Malphite's next auto-attack gains bonus range and deals bonus physical damage on-hit. Remaining auto-attacks within the next 5 seconds also trigger an on-hit cone, which deals physical damage to all enemies hit in the direction of the initial target.
Slams the ground, dealing magic damage and crippling all nearby enemies for a few seconds.
Dashes unstoppably to the target location, deals magic damage and knocks any enemy near his arrival point.
You’re weak in the early game. Try and avoid skirmishing with the enemy especially if they’re strong in the early game.
In team fights, you can either look for a multi-person knockup with your Ultimate R, or try to isolate a target that’s overextended and too far forward.
Avoid team fighting until you have your Ultimate R up. Without it, you’re not very good in team fights.
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