Rank
15 / 69
Role
Tier
Current tier
Win Rate
53.7
%
Pick Rate
7.5
%
Ban Rate
8.1
%
Vladimir Build
Most Popular
Win Rate 54.3% based on 1 665 matches
Import this build directly into your game client:
Most Popular
Win Rate 54.3%
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54.3%Highest Win Rate
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Jezin
100.0%Vladimir Ρυtin
50.0%spifld
0.0%Vladimir runes
































Vladimir spells

D

F
Vladimir items
Starter Items
Time Target


@ 15 sec
Early Items

@ 5 min
Core Items



@ 21 min
Full Build






Vladimir skill order
Q
E
W
Skills




Vladimir situational items






Vladimir Matchups Overview
Vladimir General information
Vladimir skills

Gains 2.5% bonus health as bonus ability power and 140% AP as bonus health. These don't stack with each other.

Drains blood from the target enemy, dealing magic damage and healing himself. Each cast of this ability generates a stack of Bloodthirst over the ability's cooldown. When the Bloodthirst depletes, Vladimir gains bonus movement speed, and Crimson Rush, which makes his next Q deal increases damage while granting him increased healing.

Sinks into a pool of blood, gaining movement speed, and becoming untargetable and ghosted for the duration. Enemies standing on the pool are slowed by 40% and take magic damage. Vladimir will heal himself for a percentage of the damage dealt by this ability.

Charges up to 1.5 seconds, which slows him if he charges for more than 1 second. He can recast this ability to unleash a nova of blood bolts. These bolts collide with the first enemy hit and deals magic damage to them. Enemies hit are also slowed if this ability was charged for at least 1 second.

Infects all enemies in the target area with a plague, increasing the damage they take from all sources by 10% for 4 seconds. After 4 seconds, the infected enemies take magic damage while Vladimir is healed up.
Avoid using your W at all costs as it costs you tons of health. Use it at the last possible second if you have to commit to using it.
You’re weak in the early game. There’s no need to commit to trades or going for kills from the get-go. You need time to come online.
Flank in team fights to make it harder for the enemy to disengage or blow you up before you can get on top of them.
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