Calibrum: Gains bonus range while this is his main weapon. Enemies damaged during this time via an ability are marked, revealing them for the duration. Aphelios's next basic attack against a marked target uses the current off-hand weapon and gains global range.
Moonshot: Aphelios fires a bolt of energy in a line, dealing damage to the first enemy hit.
Severum: Basic attacks don't use projectiles. Attacks heal himself. Healing at max health is converted into a shield.
Onslaught: Gains bonus movement speed and attacks the nearest enemy- prioritizing champions.
Gravitum: Applies a slow that decays over 3.5 seconds.
Binding Eclipse: Aphelios expunges all enemies affected by Gravitum's slow and deals damage plus roots them for 1 second.
Infernum: Sprays firebolts in a cone behind targets dealing damage to enemies hit.
Duskwave: Aphelios unleashes a wave of energy in a cone, dealing damage to all enemies hit and locking on to each of them. After a delay, Aphelios then fires a volley of basic attacks from his current off-hand weapon.
Crescendum: Basic attacks with Crescendum hurl the blade at the target, which lingers for 0.25 seconds before coming back to Aphelios. He is disarmed until he retrieves Crescendum, but the attack timer is reset once caught.
Sentry: Aphelios deploys a lunar sentry for up to 20 seconds, reduced to 4 seconds after it starts attacking. Deploying a new sentry reduces the eldest's duration to 4 seconds. A sentry has 3 health and enemies can attack the sentry with basic attacks, dealing 1 damage per hit. The sentry autonomously attacks the nearest enemy in range with a clone of Aphelios' current off-hand weapon