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Kindred · Guide

Marksman

Marksman

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

0% AP

100% AD

Top
Jungle
Mid
Bot
Support
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Kindred Strengths & Weaknesses
Strengths

Her kiting potential makes her quite a safe pick against melee champions who don’t have a dash or have a very telegraphed form of a dash. The Dance of ArrowsQ combined with her Wolf's FrenzyW just allows her to hop around and pelt her enemies endlessly.

Once she gets a few Passive marks, she can quite easily take over the game due to the increased range and how much bonus damage she can dish out. She can solo the Dragon with ease and can use her Dance of ArrowsQ to hop over walls and take creative ganking routes.

Her Ultimate Lamb's RespiteR can save her team and herself from assassination attempts. The usage will vary depending on how far ahead Kindred is in the game. This ability can also stall out an objective for quite some time, which can allow Kindred to win a Smite battle by forcing the enemy to Smite at the wrong time.

Weaknesses

If she gets CC’d, she dies. Mobility is Kindred’s main suit, and taking that away from her will make the enemy team’s job of killing her way easier.

Her skirmishing potential depends on her Wolf's FrenzyW availability. Without this, she won’t be able to use her Dance of ArrowsQ consistently, which forms the mainstay of her entire skirmishing power.

Her Ultimate Lamb's RespiteR, if improperly used, can quite easily lose her team an entire fight. It can even cost them an objective, especially if Kindred has not been able to get multiple marks and is behind on levels.

Game plan
Early game
0 - 15 min
Kindred is Weak

Try to get as many marks in the early game as possible. Picking them up as often as possible will make you stronger in the later parts of the game.

Focus on securing objectives. As you’re the Jungler after all, make sure you try to take them as often as possible. Your champion is very good at taking them alone.

While you’re a strong fighter and good in the early game, you need to ensure you put time away to focus on farming and gaining gold and XP. Secure your camps as often as possible.

Mid game
15 - 25 min
Kindred is Average

As you’re good at getting picks and killing isolated targets, try to ambush and assassinate enemies who are alone or walking around Summoners Rift alone. After killing someone, make the call for a nearby objective.

Try to secure the Baron or Dragon whenever possible. Securing objectives is key as a Jungler during the mid-game.

Continue to farm your jungle as well as gank and help your allies. It’s important that you do not fall behind in gold and XP by just ganking.

Late game
25+ min
Kindred is Strong

Avoid team fighting in the late game unless your Ultimate Lamb's RespiteR is up. Fighting when it is on cooldown is a big-no-no and can cost you the game.

When ahead, look for picks by waiting in high traffic areas for an enemy to walk by. If you’re able to take down the enemy Mid, ADC or Support, you can use their death timer to end the game or take a major objective.

Avoid dying and remain on the same side of the map as the next major objective. Do not show on the bottom side of the map if Baron is about to come up.

Jungle pathing

Blue side

Red side

Early Game
Early Game
Power Spikes
Early game

Kindred has all her ganking tools at level three. These, combined with her Dance of ArrowsQ, allows her to be a very slippery skirmisher. Using her Wolf's FrenzyW in combination with her Dance of ArrowsQ should enable her to kite out almost everything.

Her power is directly proportional to the number of marks she has. Getting the first and second one should set her up for a strong mid-game.

This one is situational, but you will need to scout out the enemy Jungler at the game's start. If they are an excellent duelist with a way of engaging on you, avoid them like the plague.

Mid game

Getting more items will bolster Kindred's position in the game. She scales well with attack speed in general, but she can focus more on getting attack damage if she gets enough marks.

Her Ultimate Lamb's RespiteR can come in clutch when she is involved in an even Smite fight. It is also quite useful during skirmishes, but discretionary usage of the ability is recommended.

She should never forget about her marks. Try to get them off neutral camps and overextended enemies when possible. Ask for your team's assistance in case the mark is in an awkward spot.

Late game

If Kindred manages to get at least eight marks by the late game, she will easily carry her team. She will also melt through tanks and neutral objectives alike.

Investing in a defensive item like QSS should help Kindred preserve her power. This is because she wants to avoid CC whenever possible.

She will need to tread carefully through her Jungle when it is not warded. She is quite squishy and can easily get killed during this stage of the game. It would be better for her to move with her team.

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