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Hecarim · Builds

Fighter

Fighter

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

25% AP

75% AD

Top
Jungle
Mid
Bot
Support
Hecarim stats

Rank

13 / 48

Role

Jungle

Tier

Current tier

A

Win Rate

51.0

%

Pick Rate

12.0

%

Ban Rate

60.8

%

Hecarim Build

Jungle  Patch 11.8

Most Popular

Win Rate 54.9% based on 3 248 matches

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Mobalytics

Most Popular

Win Rate 54.9%

Recommended builds

Build
Win Rate
Mobalytics

Most Popular

54.9%
Mobalytics

Optional

48.6%

Matchup Specific

vs Champion
Win Rate

Lee Sin

57.6%

Top Players
ALL

Player name
Win Rate

리턴 확실 풀캠

75.0%
l

little pipi

0.0%
E

EleJiggle

100.0%

Hecarim runes

Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter

Hecarim spells

D

F

Hecarim items

Starter Items

Time Target

Hailblade
Refillable Potion
Stealth Ward

@ 14 sec

Early Items

Ionian Boots of Lucidity
Control Ward

@ 5 min

Core Items

Turbo Chemtank
Ionian Boots of Lucidity
Dead Man's Plate

@ 20 min

Full Build

Turbo Chemtank
Ionian Boots of Lucidity
Dead Man's Plate
Force of Nature
Thornmail
Sterak's Gage

Hecarim skill order

Q

W

E

Skills

Rampage
Spirit of Dread
Devastating Charge
Onslaught of Shadows
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W

Hecarim situational items

Randuin's Omen
Spirit Visage
Death's Dance
Gargoyle Stoneplate
Frozen Heart
Chempunk Chainsword

Hecarim Matchups Overview

Hecarim General information

Hecarim skills

Warpath
WarpathP

Hecarim gains 15%-30% of his bonus Movement Speed as bonus Attack damage.

Rampage
RampageQ
Cooldown: 4 secondsCost: 28 / 31 / 34 / 37 / 40 manaRange: 350

Hecarim cleaves nearby enemies, dealing physical damage. Damaging at least one enemy with this ability will reduce its cooldown by 1 second while increasing the damage by 5% for a few seconds. This effect stacks twice.

Spirit of Dread
Spirit of DreadW
Cooldown: 22 / 21 / 20 / 19 / 18 secondsCost: 50 / 60 / 70 / 80 / 90 manaRange: 525

Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within the AOE circle.

While Spirit of Dread is active, Hecarim is healed for 30% of the damage taken by enemies from any source within the area.

Devastating Charge
Devastating ChargeE
Cooldown: 20 / 19 / 18 / 17 / 16 secondsCost: 60 manaRange: 300

Hecarim becomes ghosted and gains Movement speed icon 25% − 100% (based on time active) bonus movement speed for 4 seconds.

While in effect, Hecarim's next basic attack is empowered to gain bonus range and cause him to dash to the target's direction, knocking back the target if they are within range of Hecarim and dealing bonus physical damage.

Onslaught of Shadows
Onslaught of ShadowsR
Cooldown: 140 / 120 / 100 secondsCost: 100 manaRange: 50000

Hecarim summons spectral riders and dashes unstoppably in the target direction with them, dealing magic damage to all enemies in their path.

Enemies within range of where Hecarim stops are also made to flee from him, also gradually slowing them by up to 99% over the duration.

Hecarim tips and tricks

Do not sit on your Ultimate Onslaught of ShadowsR for too long. Whenever it’s up, try to gank a lane as it is a great tool that will help you with getting kills and taking over the map.

Hecarim is a strong early game duelist. When playing against weak enemies, invade their jungle and try to fight them early on and force them out of their jungle.

Team fights are going to be difficult for you as you’re prone to poke. Using your Ultimate Onslaught of ShadowsR, try and flank the enemy from an unwarded bush or from the side so the enemy cannot poke you down and force you to disengage.

Hecarim Communities

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Hecarim featured combo

Featured combo image
Devastating Charge
E
Spirit of Dread
W
Onslaught of Shadows
R
Rampage
Q
EAA

To bring the enemy towards your team, E and run at your target, W right as you get in range then AA. R behind your target and Q them mid air then AA as soon as you can.

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