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Mobalytics

Hecarim · Builds

Fighter

Fighter

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

25% AP

75% AD

Top
Jungle
Mid
Bot
Support

Rank

13 / 48

Role

Jungle

Tier

Current tier

A

Win Rate

52.1

%

Pick Rate

6.7

%

Ban Rate

19.2

%

Hecarim Build

Jungle  Patch 11.2

Most Popular

Win Rate 56.7% based on 10 234 matches

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Mobalytics

Win Rate 56.7%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

56.7%
Mobalytics

Highest Win Rate

57.3%
Matchup Specific
vs Champion
Win Rate

Kha'Zix

54.9%

Viego

62.4%

Kayn

57.7%
Top Players
Player name
Win Rate
K

Krez

43.8%
v

vvarion

50.0%
I

Inugami

20.0%
Runes
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Spells

D

F

Items
Skill order

Q

W

E

Skills

Rampage
Spirit of Dread
Devastating Charge
Onslaught of Shadows
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Thornmail
Chempunk Chainsword
Force of Nature
Guardian Angel
Ravenous Hydra
Randuin's Omen
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Warpath
WarpathP

Hecarim gains 15%-30% of his bonus Movement Speed as bonus Attack damage.

Rampage
RampageQ
Cooldown: 4 secondsCost: 28 / 31 / 34 / 37 / 40 manaRange: 350

Hecarim cleaves nearby enemies, dealing physical damage. Damaging at least one enemy with this ability will reduce its cooldown by 1 second while increasing the damage by 5% for a few seconds. This effect stacks twice.

Spirit of Dread
Spirit of DreadW
Cooldown: 22 / 21 / 20 / 19 / 18 secondsCost: 50 / 60 / 70 / 80 / 90 manaRange: 575

Hecarim surrounds himself with the spirit of dread for 4 seconds, dealing magic damage per second to all enemies within the AOE circle.

While Spirit of Dread is active, Hecarim is healed for 30% of the damage taken by enemies from any source within the area.

Devastating Charge
Devastating ChargeE
Cooldown: 20 / 19 / 18 / 17 / 16 secondsCost: 60 manaRange: 300

Hecarim becomes ghosted and gains Movement speed icon 25% − 100% (based on time active) bonus movement speed for 4 seconds.

While in effect, Hecarim's next basic attack is empowered to gain bonus range and cause him to dash to the target's direction, knocking back the target if they are within range of Hecarim and dealing bonus physical damage.

Onslaught of Shadows
Onslaught of ShadowsR
Cooldown: 140 / 120 / 100 secondsCost: 100 manaRange: 50000

Hecarim summons spectral riders and dashes unstoppably in the target direction with them, dealing magic damage to all enemies in their path.

Enemies within range of where Hecarim stops are also made to flee from him, also gradually slowing them by up to 99% over the duration.

Quick tips to play Hecarim

Do not sit on your Ultimate Onslaught of ShadowsR for too long. Whenever it’s up, try to gank a lane as it is a great tool that will help you with getting kills and taking over the map.

Hecarim is a strong early game duelist. When playing against weak enemies, invade their jungle and try to fight them early on and force them out of their jungle.

Team fights are going to be difficult for you as you’re prone to poke. Using your Ultimate Onslaught of ShadowsR, try and flank the enemy from an unwarded bush or from the side so the enemy cannot poke you down and force you to disengage.

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