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Hecarim · Guide




Power Spike (Early, Mid, Late)


Damage Type

25% AP

75% AD

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Hecarim Strengths & Weaknesses

His movement speed increase on his Devastating ChargeE can allow him to run enemies down with ease. This is especially applicable to immobile carries who rely on their team to live.

The RampageQ allows him to deal consistent damage while also reducing his cooldown on the ability. This allows him to take extended trades while laning, as well as, while jungling. This combined with his rune choices can cause him to sustain himself as well.

His Ultimate Onslaught of ShadowsR can be a game-changer in a team fight where the enemy is grouped together. The CC allows him to separate key targets from their team and kill them quickly with his damage.


He can easily be killed if he goes in without his Ultimate Onslaught of ShadowsR and gets CC’d by the enemy team. This will allow the enemy ranged carries to kite and kill him while the enemy tanks keep him away from their carries.

The enemy can completely counter him if they play in open spaces like the lane and are properly spaced when Hecarim goes in. This will prevent Hecarim from fearing the entire team and will allow the enemy team to retaliate.

Hecarim won’t be able to flank the enemy freely if the enemy team sets proper vision around the lane they are fighting. This will force Hecarim to engage upon the enemy team in a direct fashion, which will allow the enemy team to react accordingly.

Game plan
Early game
0 - 15 min
Hecarim is Average

Hecarim is a strong early game Jungler. Try your hardest to gank as frequently as you can to get you and your allies ahead.

As he is a strong skirmisher, look to invade the enemies jungle to steal away their camps. This will not only reduce their gold income, but it will make you stronger overall and make your mid-game much more effective.

While ganking is key, you need to find a healthy balance between farming and ganking. If you focus on one or the other, it will be harder for you to win the game. Actively look for ganks but make sure you’re getting gold and XP too.

Mid game
15 - 25 min
Hecarim is Strong

Focus on securing the remaining Dragons/ Rift Herald in the mid-game. Getting as many Drakes as possible will increase your chances of winning the game.

Look for skirmishes with the enemy often. Hecarim is a good skirmisher, so you should try to increase your lead by fighting often.

Play around your Ultimate Onslaught of ShadowsR. Playing around it and picking up more kills for your team give you more opportunities down the line.

Late game
25+ min
Hecarim is Weak

Once you’ve gone in with your Ultimate Onslaught of ShadowsR, peel back and help your allies. In particular, if you’re behind, use your Ultimate Onslaught of ShadowsR aggressively and then fall back and help your team.

Continue to look for picks in the late game and then use the numbers advantage to call for Baron or force a fight while it’s 5v4.

Play around your Ultimate Onslaught of ShadowsR. Avoid fighting unless your Ultimate Onslaught of ShadowsR is up in late game team fights.

Jungle pathing

Blue side

Red side

Early Game
Early Game
Power Spikes
Early game

His major power spike is when he gets all his basic abilities. His first clear will be bad so now he should be doing better than before.

Hecarim's Devastating ChargeE procurement should be one of his most important early game spikes. This allows him to start ganking and disrupt early game skirmishes as he can separate enemy team members with the ability.

The biggest power spike is when he gets his Ultimate Onslaught of ShadowsR. It allows him to charge into the enemy team and soft-CC almost anyone close to him while dealing tons of damage to the with his RampageQ and Spirit of DreadW.

Mid game

Hecarim gets his largest power spike once he gets his first item. That item can single-handedly bolster his survivability and damage output.

He excels at making picks on squishy and overextended targets around the map. Doing so will allow him to get a huge lead and ultimately be the strongest individual in the game.

His Ultimate Onslaught of ShadowsR will be really strong when he is fighting against a grouped team. He will also be able to abuse his AoE powers if he is fighting in a congested area.

Late game

Additional items that bolster his survivability and tankiness will be a huge help. It will help him extend his power spike to the late game.

The short cooldown on his Ultimate Onslaught of ShadowsR will let him fight more frequently and use the ability freely. This can lead to multiple picks on the enemy Jungler or Support, and ultimately cause the enemy to fight an unfair team fight.

Looking for flanks should be Hecarim's primary goal in this phase of the game. Eyeing the backline and getting rid of them immediately will allow him to win almost any team fight.

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