23 / 67
Win Rate 55.7% based on 1 204 matches
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Starter ItemsTime Target
@ 14 sec
@ 5 min
@ 22 min
Gnar skill order
Gnar situational items
Gnar Matchups Overview
Gnar General information
Mini Gnar: When in mini form, Gnar gains bonus Movement Speed, attack range, attack speed growth and attack speed
Rage Gene: Mini Gnar generates Rage over 2 seconds upon dealing or taking damage. At maximum rage, casting an ability or waiting for 4 seconds will transform him into Mega Gnar for 15 seconds. After that, Gnar will return to Mini form and his Rage Gene Passive will be placed on a 15 second Cooldown.
Mega Gnar: Gains a different set of abilities and gains increased AD, Health, armor, and magic resistance. He simultaneously loses the mini form bonuses.
Gnar throws a boomerang forward in a line that deals physical damage and slows enemies for 2 seconds. The boomerang returns to Gnar in a fixed-line after reaching its maximum range or hitting an enemy, dealing 50% damage to subsequent targets.
Catching the boomerang while in mid-air refunds 40% of its Cooldown maximum cooldown.
Every Hyper 2 third attack or ability on the same target within 3.5 seconds deals bonus magic damage and grants bonus Movement Speed.
Gnar leaps to a target location, gaining bonus attack speed for 4 seconds. If Gnar lands on a unit he will bounce further in the same direction.
Landing on an enemy deals physical damage and slows them by 80% for 0.5 seconds.
Mini Gnar: Increases W's bonus movement speed
Mega Gnar: Knocks back nearby enemies in a target direction, dealing physical damage and slowing them by an amount. Enemies that hit terrain take 50% bonus damage and are stunned instead.
When against melee champions, use your range advantage to harass enemies. Whenever they have 2 stacks on them, make sure you auto-attack or use your Q to proc your W.
Try to delay a team fight for as long as possible while you stack your Rage Bar. When it’s up, force a fight before you go back to Mini Gnar.
Before using your E aggressively, take a look at the mini-map to make sure the enemy Jungler is not nearby and ready to engage once you’ve overextended.
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