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Poppy · Guide




Power Spike (Early, Mid, Late)


Damage Type

0% AP

100% AD

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Poppy Strengths & Weaknesses

Very strong all-in potential with her Heroic ChargeE. This when combined with her Hammer ShockQ slow, can allow her to lock down an enemy for quite some time.

Her Steadfast PresenceW is the bane of any champion with dashes, especially all the carries who are reliant on their dashes.

Her Ultimate Keeper's VerdictR can allow her to turn the tide of a fight almost immediately as it can turn a 5 v 5 into a 5 v 2 easily. It also acts as a great source of disengage for her.


Can easily be kited by ranged carries even without using their dashes. Her Hammer ShockQ can easily be sidestepped as it has a very short range.

Can be killed easily if she overextends with her Heroic ChargeE. She also acts as a frontline so the enemy can flank her teammates before going for her.

Misuse of her Ultimate Keeper's VerdictR can land both her and her team in huge trouble. This is especially true if the enemy team has some sort of heavy engage which can get on her team’s carry.

Game plan
Early game
0 - 15 min
Poppy is Average

Your goal in the early game is to play safe, pick up gold and XP and avoid dying to the enemy laner. You are rather weak in the early game and need time to come online.

Once you have quite a few levels under your belt, you should look for short favourable trades. As you’re not strong in the early game, you may wish to wait for the enemy to waste an ability before playing aggressive.

Keep the minion wave closer to your side of the map in the early game. This will ensure safety and reduce your chances of dying in lane.

Mid game
15 - 25 min
Poppy is Average

Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.

Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.

Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.

Late game
25+ min
Poppy is Average

Peel for your carries in late game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Stick with your team in the late game. Do not split up or walk away from them otherwise the enemy may try to pick you off or initiate a 4v5 fight when you’re away from your team.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

Power Spikes
Early game

Poppy gains a power spike once she unlocks her Hammer ShockQ and Heroic ChargeE. She can pin enemies against a wall and give them a good beatdown now.

Gaining her Steadfast PresenceW is another significant power spike. It allows her to completely negate any form of dash in the game. Extremely beneficial against ranged top laners.

Getting her Ultimate Keeper's VerdictR is another major powerspike. She can use it to avoid an unfavorable fight, or it can also be used to knock enemies up for a while.

Mid game

Poppy becomes powerful as she keeps getting her items. She can go for the tank build and soak up a lot of damage for her team, while she can also go for a semi-AD build and dish out some respectable amounts of damage.

Her Ultimate Keeper's VerdictR can cause complete disruptions in neutral objective fights. If she manages to land her Ultimate Keeper's VerdictR on the enemy Jungler, that neutral objective will be easy to secure.

Her Heroic ChargeE can be used to pick on high priority targets. It allows her to lock enemies down who are mispositioned.

Late game

During this phase of the game, she will be focused on front lining and keeping enemies off her team. Her Steadfast PresenceW and Heroic ChargeE should help immensely with that.

Her Ultimate Keeper's VerdictR can be used for knocking away high priority targets as well. This can turn the tide of a fight.

Enemies reliant on dashes will have a tough time as Poppy's Steadfast PresenceW will be up frequently.

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