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Nasus · Guide

Fighter

Fighter

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

25% AP

75% AD

Top
Jungle
Mid
Bot
Support
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Nasus Strengths & Weaknesses
Strengths

Nasus has insane late game damage if he has been able to get tons of stacks with his Siphoning StrikeQ.

Is an easy champion to pick up and understand. His game plan is pretty much the same in each game too.

Nasus is a really good split pusher and should be looking to split push and open up the map during the later parts of the game. He can be incredibly hard to stop if he is ahead. While he is drawing pressure, his team can siege or fight elsewhere.

Weaknesses

Incredibly weak early game. This means he needs to play safe and avoid trading until he’s got quite a few levels under his belt.

Has a lot of poor matchups. In the current meta, he will struggle to lane against a lot of enemy champions.

Relies heavily on the late game to win. As games end around or before the 30-minute mark, his late-game carry potential is lessened.

Game plan
Early game
0 - 15 min
Nasus is Weak

Your champion is weak in the early game. Avoid fighting until you have quite a few levels behind you. Once you have an item and some levels under your belt, you can look for skirmishes with the enemy.

Focus on farming and picking up as much farm as possible in the early game. This will make you more of a threat in the later parts of the game.

Rotate and move around the map if your bot lane decides to rotate to the top lane after securing the bottom lane tower.

Mid game
15 - 25 min
Nasus is Average

Focus on gaining stacks during the mid-game. It is important to continue stacking your Siphoning StrikeQ otherwise, you’ll fall behind.

Rotate around the map and assist your teammates if you have to. But, don’t over commit to help them especially if you can secure objectives.

Draw pressure while your team tries to siege objectives elsewhere to open up the map.

Late game
25+ min
Nasus is Strong

Split push and focus on securing towers while your team groups elsewhere on the map. Try to draw pressure while your team is able to get something done somewhere else on the map.

Be prepared to group with your team when you’re unable to get any more objectives alone.

When you do team fight, make sure you peel for your carries. Use your WitherW to slow the enemy frontline and then focus the nearest enemy champion in the fight.

Power Spikes
Early game

One small power spike for Nasus is when he gets all his abilities. It just increases the amount of presence he has in the lane.

Nasus' central early game power spike is when he manages to get his Ultimate Fury of the SandsR. Now he can start punishing his opponent laner if they overextend.

Nasus should always prioritize farming as that is where his main power lies. He needs to make sure that his Siphoning StrikeQ has multiple stacks even if he has no kills.

Mid game

A power spike for Nasus comes when he hits level nine. He will have one ability maxed and should have enough stacks to at least duel someone, after slowing them with his WitherW.

Nasus should still prioritize farming for as many stacks as he can get in the side lanes. If left unchecked, Nasus may also be able to destroy a side lane.

His Ultimate Fury of the SandsR will be quite important during this phase as he will be walking into the enemy team to fight them. His Passive and Siphoning StrikeQ should help him a lot when such a scenario occurs.

Late game

Nasus should become a monster during this phase of the game with all his Siphoning StrikeQ stacks. With all his items and innate tankiness, he should be able to run down an entire enemy team with some help from his team.

His WitherW will prove extremely important during this phase of the game as it allows him to single out enemy targets.

Nasus' Passive will allow him to gain a lot of health during a fight. This, along with his Siphoning StrikeQ damage, should be enough to take down even the tankiest member of the enemy team.

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