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Trundle·Jungle Guide

Fighter

Fighter

·

Easy

Power Spike

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TierS-
Win rate51.7%
Pick rate4.2%
Ban rate4.0%
Trundle Top
Trundle Jungle
Trundle Mid
Trundle Bot
Trundle Support
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Trundle Strengths & Weaknesses
Strengths

Really good objective control which can allow him to stop relying on his team and get his team ahead on his own terms. He can take early dragons with ease, without getting too low.

His Ultimate SubjugateR allows him to gain an immense amount of dueling potential which can allow him to go for high priority targets with ease, and then get out without dying.

His Pillar of IceE can allow him to both set-up as well as follow up on ganks with ease. This is extremely advantageous when he has a Support who has a lot of crowd control in their kit.

Weaknesses

Extremely reliant on teammates to pull off successful ganks which may sometimes force him to power farm and be ineffective during the early game.

Although his Ultimate SubjugateR can allow him to steal stats, he is still weak without items and can be shut down early on if the enemy Jungler or laner manages to kill him once or twice.

He can be easily kited by ranged carries once his Frozen DomainW has been used up. This either forces him to back off or die, if Trundle happens to overextend without any followup from his team.

Game plan
Early game
0 - 15 min
Trundle is Average

In the jungle, focus on getting level 3 as quickly as you can. Your ChompQ will be really useful during duels, so use it properly.

Fighting around chokepoints can allow you to separate enemies from their teammates. Your Frozen DomainW and Pillar of IceE should let you block the enemy and run them down.

Neutral objectives need to be secured by you constantly. You are really good at doing so; hence make sure you try to secure some of the other objectives after a gank.

Mid game
15 - 25 min
Trundle is Average

Look for isolated skirmishes when possible. It will allow you to accumulate a considerable lead, especially during neutral, objective fights.

Use the fog of war and secure as many picks as you can during this game phase. Don't have tunnel vision on the enemy, though, else you will just get collapsed on.

Your Ultimate SubjugateR must be used depending on what your team needs. If you have to be a frontliner, Ultimate SubjugateR a tank, else use it on the enemy carry.

Late game
25+ min
Trundle is Average

Peeling for your carries in the late-game team fights is essential to increase your team's chances of winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Do not get picked off during this phase of the game, as you will end up losing crucial objectives if you do so. Stick with your team and rely on picks to make team fights uneven.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

Jungle pathing

Blue side

Red side

Early Game
Early Game
Power Spikes
Early game0 - 15 min

Trundle's early game ganks are pretty good as he can increase his overall movement speed and obstruct the escape route of the enemy he is targeting,

Level 6 is a massive power spike as it allows him to temporarily steal stats from his target. The stronger the enemy target, the better it is for Trundle.

The first item component will allow him to boost his dueling potential and survivability in the game. He needs to ensure that he constantly ganks and gets himself ahead during the early game.

Mid game15 - 25 min

Another point in his Ultimate SubjugateR will make him more powerful when he uses it. He will have more options to choose from now as it will be the mid-game.

His core items will be complete, allowing him to deal plenty of damage to the enemy team and ensure they can't escape easily.

The first ability will be maxed out at level 9, making Trundle hit his enemies like a truck. It will be beneficial during choke point fights when he is skirmishing against the enemy.

Late game25+ min

Level 16 is a massive spike for Trundle. He can now make himself really powerful by using the Ultimate SubjugateR on the right person. It will be the deciding factor during team fights.

Most of his items will be complete by now, making Trundle extremely strong and allowing him to strike his enemies. He can easily use his pillar to block off the escape routes of the enemy.

At level 14, he will have his 2nd ability maxed out. This will only add to his power and will allow him to disrupt enemy fights and get closer to them very quickly so that he can kill them.

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