Heinously strong during the early game due to his Q and E. Can win almost any 1 v 1 during this period so he should be looking to contest objectives with his team.
His Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.
Seriously good objective control during the early game so it shouldn’t be hard for him to take early Dragons and Rift Heralds. He can also invade quite freely (after considering the lane priority of the side he is invading).
Falls off during the late game. If he can’t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.
Incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.
Isn’t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily.
0 - 15 min
Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.
Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.
Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.
15 - 25 min
Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!
As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.
Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.
After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.
To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.
Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting with out it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.
His E and Q should allow him to duel almost anyone during this phase of the game. He is the strongest duelist at this point in the Jungle.
Getting his R should help Xin Zhao gank reliably from now on. That, combined with his E and Q should allow him to deal a lot of damage to the enemy.
On securing his Ultimate R, Xin Zhao will get a substantial power spike. It will allow him to duel someone easily and prevent ranged attacks from working on him (at a specific range).
He should be looking to pick enemies off during this phase of the game. His entire kit and Passive should help him do that.
His Ultimate R will have a reduced cooldown once he hits level eleven. It will work exceptionally well with his plan of securing picks.
The Q knockup will come in very handy during this stage of the game. It will allow Xin and his team to kill that target with ease.
Xin will fall off a bit during this phase of the game. He should try to duel enemies in the side lane as much as possible to preserve his power.
He should be using his Ultimate R defensively from now on to save his team from engagers. The knockback will b very handy during this phase of the game.
He can still look for aggressive fights if he is ahead of the enemy team. It will be better if they are picks, though.
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