His scaling is unparalleled and he does really well in duels due to his E and Q. The longer the game goes, the more dangerous he gets and can practically kill anyone no matter how healthy they are.
The E makes him take less damage from AoE abilities. This is really beneficial for him during full-blown team fights. Besides, the E CC also acts as a really good initiation tool for his team.
His Passive allows him to split push relentlessly. This can be extremely useful when Jax’s team is behind and can’t win a fair team fight. His Q allows him to escape collapse attempts with ease.
He is really weak against single target CC. During a team fight, if he happens to get chain CC’d, he will die before he can achieve something significant.
The enemy can always react to Jax’s plays and send someone from their team to prevent him from split pushing. They can even kill his entire team and then go for crucial objectives like the Baron.
Weak against champions who are ranged and can kite him out of his Q range. This allows the enemy to poke him out and then all-in him once he has been whittled down.
0 - 15 min
Jax needs time to come online. While he can trade in the early game, it’s better to get a few levels behind you before looking for a kill.
Be prepared to scale if you’re in a tough matchup so you do not fall behind and become useless in the later parts of the game.
Keep the minion wave closer to your side of the map in tough matchups. Jax will find it really hard to survive the laning phase if he is constantly pushing.
15 - 25 min
After the laning phase has ended, go to a different lane (or stay top) and just split push. You’re a good split pusher and can draw a lot of attention to your lane.
If somebody tries to contest your split push, look to fight them. Jax is a good duelist and will be able to fight most enemies who try to stop him.
While you’re a champion that is usually sent to split push, you might need to group with your team if the enemy is trying to force something. Be prepared to rotate around the map and help them fight.
In the late game, continue to split push if your team isn’t at risk of dying or getting caught out.
If your team is going to get caught out or if the game isn’t one-sided, you need to group with your team to help them fight.
Play on the side of the map that has the next major objective up so you can rotate to take it with your team. Alternatively, if you have Teleport, you can go to the bot side of the map and use it to get to your team.
A major power spike is when he has access to both his Q and E. He can now gap close and CC his enemies if they are clumped up together.
His Ultimate R gives him the chance to go ham on his enemies due to the additional durability and damage which he gets due to the ability.
A game changing power spike is when he manages to get his Trinity Force. This item allows Jax to melt through enemy health bars and get kills frequently.
He keeps getting powerful as the game progresses and he gets more items. If he happens to get a slight lead early on, he can easily convert that into a massive snowball.
Jax should be looking for picks on the enemy with his E, Q combo during this phase of the game. It will allow him to get his team ahead and keep them safe from enemy ganks.
Neutral objective fights should be easy for Jax as he can stun multiple targets in the objective pit with his E. This situational power spike applies to any situation where the enemy team is grouped up.
Jax will become a monster during this phase of the game. He just needs to make sure that he doesn't get CC'd to death during a major fight.
If Jax is significantly ahead, he can rely on split pushing in order to win. His Passive makes him a really good duelist, and he can easily 1 v 3 if he has the items for it.
In normal 5 v 5 team fights, Jax should try to go for the backline when possible. He may use the lack of vision in the enemy Jungle to do so. He can also set up death brushes and get kills on priority targets.
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