Your Ultimate R makes you unkillable for a period of time. This makes it hard to kill you which can provide you time to kill the enemy.
Is incredibly mobile which allows him to escape sticky situations, waste the enemies time and outplay the enemy too.
Tryndamere is a great split pusher and duelist. He can 1v1 most enemy champions in a side lane during the mid game.
Tryndamere isn’t that good if he is behind and low on gold. He needs lots of gold and XP to solo carry in the later parts of the game.
Whenever his Ultimate R is down, he is quite vulnerable which makes him (somewhat) weaker.
Can be kited quite easily and is prone to disengage/CC in team fights. This can make team fighting challenging for a Tryndamere.
0 - 15 min
This champion is an early game bully. Play aggressive throughout the laning phase to get kills. If you can get a kill or two, you can snowball your lead pretty quickly.
Whenever your Ultimate R is up, you can look for aggressive plays to try and kill the enemy. Your Ultimate R is a great trading tool which makes you much stronger.
Keep the minion wave even or slightly closer to your side of the map early on. This will allow you to run the enemy down while protecting yourself from ganks. If you keep pushing when you’re not ahead, you will be unable to run the enemy down and you’ll be an easy target for the enemy Jungler.
15 - 25 min
Split push during the mid-game and try to secure side objectives. Avoid grouping if possible.
Use your strong duelling potential in the mid-game to fight and duel anyone who tries to stop you from split pushing.
Although you’re a really strong split pusher in the mid-game, be prepared to group with your team and fight 5v5. You should usually start grouping when there are no nearby objectives to take.
In the late game, look for picks on immobile or miss positioned enemies. Taking someone down in the late game can give you enough time to force a fight, siege an objective or take the Baron or Elder Dragon.
If the enemy is grouping, look to group with your team too. In team fights, continue to focus the squishiest and easiest to kill high priority targets in the backline.
Flank in team fights to make getting on the enemy backline easily. Make sure you’re near your team at all times so you can get in the fight fast.
His E procurement is a decent power spike for him in the lane. It will allow him to be safe from ganks for the first six levels.
Tryndamere's W and Q allow him to duel enemies easily. He should be using the lane brushes to cheese enemies when possible.
Getting his Ultimate R is a massive power spike in the lane. He can now 1 v 1 enemies with ease and can quickly turn over jungle ganks.
Getting more items will make Tryndamere a worthy opponent in the lane. He becomes really powerful, and his Passive aligns really well with his Q.
He should be able to pull off some ganks with his E. It is instrumental when the enemy is wholly pushed up and can be W'd.
Getting level eleven is another significant power spike in the game. He can now use his Ultimate R frequently and can fight quite often.
Once he is full build, he will be able to one-shot carries if he manages to get on them with his E.
His Q will be very beneficial during this stage of the game. The sustain, combined with the damage increase aspect, will play a significant role in fights.
He can easily hide in the enemy Jungle and try to secure picks on enemies. He will also be able to split push relentlessly if he can't join a fight.
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