Orianna’s Ultimate R can be game-changing and she can use it on up to 5 enemy champions. If she gets one good Ultimate off, it could turn the tide of the game.
Has lots of utility. Her Q can be a zoning tool, her E is a shield and her Ultimate R is CC. Not to mention her W is a speed up too!
She has good wave clear and a good auto attack animation. You should be able to pick up a lot of CS when playing Orianna.
Orianna is a very mechanically difficult champion to master. It will take a lot of practice to play her to her full potential. Don’t get us wrong though, she is easy to pick up.
Orianna is quite immobile in the early parts of the game. If she is pushing, she can be susceptible to ganks from the enemy Jungler. Make sure that when you’re pushing, you reposition or have vision around your lane.
Quite vulnerable to all-in and hard engage in team fights. If she gets caught out of position, she is going to die instantly.
0 - 15 min
Your goal throughout the laning phase is to poke and harass the enemy in lane. You have a lot of poke, so try to poke the enemy down as often as you can.
Play safe for the first few levels while you land poke on the enemy with your Q. Once they’re low enough, you can commit to an all-in.
Once you’ve hit level 6 and purchased key component items, look to harass and constantly push the enemy into their tower. This will allow you to earn turret plating and increase your gold income.
15 - 25 min
After your bot lane has moved to the mid lane, rotate to the bot side of the map or somewhere else on the map so you can continue to farm and gain XP.
Try and siege objectives with your team during the mid-game. You have strong poking tools which will allow you to siege objectives with ease. Try to poke the enemy down as much as possible while your team tries to take towers (or the Dragon or Baron).
Delay team fights for as long as possible while you harass the enemy and poke them down with your Q and W.
Do not team fight in the later parts of the game unless your Zhonya’s Hourglass and Ultimate R are both up. Delay/ disengage fights if the enemy wants to fight you.
Stay with your team in the late parts of the game. If you get caught out or the enemy initiates a fight while you’re not there, the enemy will win the team fight.
Poke and delay team fights while you and your team harass the enemy and get them low. Once they’re low, engage. You can also look for picks with your abilities to catch someone who is out of position.
The first item component will allow her to deal more damage and spam her abilities due to the increased mana.
Level six is a massive spike due to her getting her hands on her Ultimate R. This will let her make plays of her own or in combination with her team.
She isn't really great pre-six as she can easily be caught out and killed. Post-six is a different story, and the Ultimate R can ultimately tip the balance of a fight.
Another point in her Ultimate R will increase the damage of the ability and let her make plays frequently.
Multiple items will allow her to take over the game easily. She should be a part of as many fights as possible.
The first ability will be maxed out at level 9. This will deal a lot of damage to the enemy team and increase the frequency of using that ability.
A maxed-out Ultimate R will let Orianna one-shot enemies if she manages to land an entire combo on them. Clumped fights will be the way to go during this phase.
Most of her abilities will be maxed out during this phase of the game. She can both poke enemies down and protect allies with her E.
Her team fighting is excellent, and she can run down enemies with ease. All she needs to do is keep on poking enemies and landing multi-man Ultimate Rs.