Basic Attacks heal the wearer for 40% of the damage dealt.
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150/250★ magic damage to all nearby enemies (once every 2.5 seconds max).
When combat begins, the wearer and all allies within 1 hex in the same row gain 35 Spell Power for the rest of combat.
Contributing to a kill grants +20 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 2).
The holder gains the Duelist trait
The holder gains the Elderwood trait
Gain +1 team size.
Reduces the Attack Speed of nearby enemies by 50%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.
The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 90%.
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
At the beginning of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +45% Damage or Basic attacks and spells heal for 45% of damage dealt.
The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
UNIQUE: The user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 1% Critical Strike Damage.
Enemies within 3 hexes have their Magic Resist reduced by 40% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 225% of their max Mana.
When the wearer inflicts a critical hit, the target's Armor is reduced by 80% for 3 seconds. This effect does not stack.
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/375/500/800★ damage for 8 seconds.
Spells deal 180 splash damage. If the target is crowd-controlled, they will take an additional 180 damage.
The holder gains the Mage trait.
The holder gains the Dusk trait
When the holder deals damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
Basic Attacks fire a bolt at another nearby enemy, dealing 90% of the wearer's Attack Damage and applying on-hit effects.
When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 33% until they cast.
Every third Basic Attack from the wearer deals 80 magic damage to 3/4/5/9★ enemies, and 240 bonus true damage if they are shielded.
At start of combat, and every 2 seconds thereafter, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
The holder gains the Divine trait
Each planning phase, fetch two temporary items, quality based upon your player level. Consumes three item slots.
When the wearer takes damage or inflicts a critical hit, they gain a 2% stacking damage bonus. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
The holder gains the Vanguard trait
The holder gains the Warlord trait
The holder gains the Assassin trait
When combat begins, the wearer and all allies within 1 hexes in the same row gain +35% Attack Speed for the rest of combat.
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
When the wearer dies, a Construct with 1500/2250/3000/5000★ Health arises to continue the fight. The wearer will also taunt all nearby enemies for 1 second at the start of combat.