
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Radiant Bonus: +300 Health

Unique When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.
Radiant Bonus: +50 Health for all allies at the start of combat.

Damage heals the holder for 35% of the damage dealt. Once per combat at 40% Health, gain a 35% maximum Health shield that lasts up to 5 seconds.
Radiant Bonus: +20 Attack Damage

Unique: Grant 20 bonus starting Mana. After casting their Ability, the holder gains 30 Mana.
Radiant Bonus: +40 Ability Power

When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health.

When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Omnivamp for the rest of combat.

Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana.
Radiant Bonus: Regenerate 1% max Health per second

The holder's Abilities and attacks do 35% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 70%.

Grant 180 bonus Magic Resist (including components). Every 1.5 seconds, Regenerate 2.5% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase ALL bonuses and effects by 20%.

The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.
Radiant Bonus: Regenerate 1% max Health per second

Physical damage reduces the target's Armor by 70% for the rest of combat. This effect does not stack.
Radiant Bonus: +35% Critical Strike Chance

At the beginning of each planning phase, the holder gains both of the following: +40 Attack Damage and +40 Ability Power. Attacks and Abilities heal for 40% of damage dealt.

Unique Reduces the Attack Speed of enemies within 2 hexes by 50%.
Radiant bonus: +45 Mana

The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage.

Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Radiant Bonus: +30% Attack Speed

The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Radiant Bonus: +30 Ability Power

When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat.

Grant 60/90/120★ bonus Attack Damage (including components).

Unique: When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.
Radiant Bonus: +10% Attack Speed for all allies at the start of combat

Unique: Gain 50 bonus Ability Power. When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.

Unique The holder gains immunity to crowd control in combat for 30 seconds.
Radiant Bonus: +50% Attack Speed

Grants 120 bonus Ability Power (including components).

Increases the holder's Attack Range by 2 hexes and grants 75% bonus Attack Speed (including components). The wearer's attacks can no longer miss.

At the beginning of the planning phase, the holder equips 2 temporary Radiant items. Consumes three item slots

Grants 100 Armor (including components). Negates 75% bonus damage from incoming critical hits. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2.5 seconds).

The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Radiant Bonus: +30% Attack Speed

Unique: When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.
Radiant Bonus: +15 Mana for all allies at the start of combat

The holder's attacks restore 12 additional Mana. Radiant Passive: +20 Ability Power.

Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 110 magic damage and reducing their Magic Resist by 50% for 5 seconds.

Gain 600 bonus Health (including components). Every 1.5 seconds, a random enemy within 4 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

When the holder takes damage or inflicts a critical strike, they gain 3 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.

In combat, gain 25 Ability Power every 5 seconds. +20 Ability Power.

Grants 1600 bonus Health (including components).
Radiant Bonus: Regenerate 1% max Health per second

When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Omnivamp for the rest of combat.

Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. Radiant Bonus: +40% Critical Strike Damage

At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.