Tahm Kench devours his target, storing them in his belly for 3 seconds and dealing magic damage over the duration. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 40% reduced damage. If they die while inside, Tahm Kench spits out a random item component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets they impact. Devour will deal 35% of it's damage to units that are immune to crowd control.
1000 / 1800 / 3240
80 / 144 / 259
44 / 79 / 143
30 / 60
Once per planning phase, you can feed a unit to Tahm Kench. This unit is consumed, granting permanent bonus stats. The more valuable the unit, the bigger the bonus. To feed Tahm Kench, hover a unit over him until his mouth opens, then release. Bonuses: Bodyguard (Armor), Enchanter (Magic Resist), Bruisers/Protector (Health), other (Ability Power)
All allies have increased Health. Bruisers gain double this bonus.
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase, roll the dice to add more loot to the chest! The longer you've gone without opening the chest, the luckier the dice.
Roll two dice
Roll a third dice that grants you a bonus orb right away