Combat Start: The holder gains bonuses based on their starting position.
- Front Two Rows: 15 Ability Power and 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.
- Back Two Rows: 20 Ability Power and gain 10 Mana every 3 seconds.
Grant 20 bonus Ability Power. Combat start: Grant 30 Ability Power every 5 seconds.
Max mana reduced by 10.
When the holder gets a takedown, they deal 8% more damage for 8 seconds.
Grant 2 effects: +15% Attack Damage and 15 Ability Power, Attacks and Abilities heal for 15% of damage dealt. Each round, randomly increase 1 of these effects by 30%.
The holder gains the Mythic trait.
Grant 45 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat. Aura item
Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 10% less multi-target damage for 5 seconds (damage reduction does not stack). Aura Item