Grant 20 bonus Ability Power. Combat start: Grant 10 Ability Power every 5 seconds.
Grant 10 bonus starting Mana and 10 bonus Ability Power. Reduce the holder's maximum Mana by 10.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row. Aura item
Grant 2 effects: +15% Attack Damage and 15 Ability Power, Attacks and Abilities heal for 10% of damage dealt. Each round, randomly increase 1 of these effects by 30%.
Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat. Aura item
Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 25% less multi-target damage for 5 seconds (damage reduction does not stack). Aura Item
Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and reducing their Magic Resist by 50% for 5 seconds. Direct damage item