Items
The only items cheat sheet for TFT Set Set 9.5 Runeterra Reforged Horizonbound you need! Learn item recipes and combinations easily. Get info during the game with our TFT Companion app.
Mod: While above 50% health, gain 25% attack damage and 25 ability power. While below, gain 30% omnivamp.
Overcharge: Always gain both effects, and their power is increased by 100%

The terror from the Void was no match for the ingenuity, firepower, and weapons of dubious legality from Piltover.

Use on a champion to create a 1-star copy on your bench.

Gain Charges each time you lose. The larger your loss streak, the more Charges you gain per loss. When you win, all Charges are converted to Power for the T-Hex.

If the wearer starts combat in the front 2 rows, regenerate 1-7% maximum Health per second (based on stage). If they start in the back 2 rows, gain 1-7% AD and AP every second instead.
If the wearer of this item dies, you instantly lose the fight.
You can remove this item by benching the wearer.

Apex Turret's damage executes enemies under a certain Health%. Executions have a chance to turn enemies into gold.

Mod: Gain 33 armor and magic resistance. Every 5 seconds, cleanse all negative effects and heal for 12% of your max health.
Overcharge: Each time the wearer heals, deal 150% of the heal amount as damage to all nearby enemies.

Contribute +1 to the last listed Trait. (Unique traits excluded.) A new effect unlocks at the start of the tournament (4-1). Cannot be used on champions in combat.

Use on a champion of Tier 3 or less to create a 1-star copy on your bench.

Use on a champion to reroll a special Shop that contains only champions sharing a Trait with the source champion.

Use on a champion to unequip all items.

Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.

Apex Turret fires rockets in a wide cone every 3 attacks. Each rocket deals magic damage, Burns, and Wounds enemies.

Gain Power by winning combats after gaining Charges. More Power gives more stats.

Use on a champion to unequip all items and randomly transform them into different new ones.

Mod: Attacks have a 40% chance to trigger 1 additional attacks.
Overcharge: Attack deal 25% Attack Damage as bonus true damage.

Use on a unit to open a special armory that offers every available emblem that matches that unit's inherent traits

Apex Turret fires rockets in a wide cone every 3 attacks. Each rocket deals magic damage, Burns, and Wounds enemies.

Mod: Gain 35% attack speed. The first time you would be reduced to 1 heath, increase the attack speed by 100% and heal for 35% of your max health.
Overcharge: Instead increase the attack speed 400% and heal 80% of your max health.

Apex Turret's damage shrinks all enemies hit, Shredding and Sundering them.

Prevents the holder's first death. When they revive after 2 seconds, they shed all negative effects and gain Health (double your Soul Power). Contribute +1 to the last listed Trait. (Unique traits excluded.)

Use on a champion to spawn a movable target dummy nearby.

If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn!

Mod: Gain 33% bonus max health and explode on death, dealing 35% of your maximum health as magic damage to nearby enemies.
Overcharge: Explosion gets larger and damage increases to 45% of your maximum health.

Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 18% more damage for 5 seconds.
Overcharge: Plague duration is 10 seconds and plague deals 3.5% max health magic damage per second.