
Unique: The holder gains the A.D.M.I.N. trait.



Unique: The holder gains the Anima Squad trait.



Grant 20 bonus Ability Power. Combat start: Grant 10 Ability Power every 5 seconds.



Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



Grant 10 bonus starting Mana and 10 bonus Ability Power. Reduce the holder's maximum Mana by 10.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.



Grants 30 Armor. Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150★ magic damage to all nearby enemies (once every 2.5 seconds). Direct damage item



Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row. Aura item



Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.



Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.



Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 30% more damage to shielded enemies.



Grant 2 effects: +15% Attack Damage and 15 Ability Power, Attacks and Abilities heal for 10% of damage dealt. Each round, randomly increase 1 of these effects by 30%.



Grant 25% Omnivamp. Damage heals the lowest percent Health ally for the same amount.



Unique: Grants 20% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.



Enemies within 2 hexes have 50% reduced Magic Resist. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. Direct damage item



Grant 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike.



Unique: The holder gains the Laser Corps trait.



Unique: Grant 10% bonus Attack Damage. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack.



Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ over 15 seconds. Aura item



Unique: The holder gains the Mascot trait.



Unique: Grant 10 bonus Ability Power. Magic or true damage from an Ability burns the holder's target, dealing 10% of the target's maximum Health as true damage over 10 seconds and reducing healing by 30% for the duration of the burn.



Grant 15 bonus starting Mana. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and 35 Magic Resist for the rest of combat. Aura item



Unique: Grants 20% bonus Attack Speed. Combat start: immune to crowd control for 15 seconds.



Heal adjacent allies for 15% of their missing Health every 5 seconds. Affected allies take 25% less multi-target damage for 5 seconds (damage reduction does not stack). Aura Item



Unique: The holder gains the Renegade trait.



Grants 20% bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. Direct damage item



Unique: Combat start: Shoot a beam that delays the first cast of affected enemies by 35%.



Grants 15 bonus Ability Power. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and reducing their Magic Resist by 50% for 5 seconds. Direct damage item



Unique: Grant 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 30% for the duration.



The holder's team gains 1 maximum team size.



Grants 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and 25 Magic Resist.



Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row. Aura item



Unique: Grant 15% bonus Attack Speed. Combat start: summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

