TFT’s New set 6 is on PBE!
Gizmos & Gadgets is the latest Set for Teamfight Tactics and has shaken things up radically. The new Set is on Public Beta Environment (PBE) and will go live on Patch 11.22 on November 3rd.
Gizmos & Gadgets Mechanic: Hextech Augments
Power up your board with new inventions
Hextech Augments are a new mechanic that’ll tap into your inner mad scientist. Some Augments break rules while others create new ones, allowing you to reinvent your game time and time again! Be on the lookout for all the unique Hextech Augments and insane combinations, because right now there are OVER 140 Hextech Augments that you could end up with!
There are three tiers of Augments, ranging from least powerful to most powerful.. Some Augments are unique to one tier, while others have multiple versions across different power tiers.
All players get access to Augments of equal power at the same time, although the specific Augments offered may vary.
New Set 6 Hextech AugmentsSee All Hextech Augments
Your team counts as having 1 additional Innovator.
Your team counts as having 2 additional Innovators.
The first time an enemy is attacked by a Challenger, they are Disarmed for 3 seconds.
Chemtechs explode on death, dealing 80% of their maximum Health as magic damage to enemies within 2 hexes.
Chemtechs explode on death, dealing 60% of their maximum Health as magic damage to enemies within 2 hexes.
Chemtechs explode on death, dealing 40% of their maximum Health as magic damage to enemies within 2 hexes.
New Set 6 TraitsSee All Synergies
Academics have bonus Attack Damage and Ability Power, and can learn from their allies, increasing this bonus whenever an ally casts an ability.
15 AD & AP; 4 Bonus AD & AP
30 AD & AP; 7 Bonus AD & AP
50 AD & AP; 10 Bonus AD & AP
70 AD & AP; 15 Bonus AD & AP
After dropping below 60% Health, Chemtech champions gain 25% Damage Reduction, 50% Attack Speed, and regenerate 5% of their maximum Health each second.
Lasts 4 seconds
Lasts 8 seconds
Lasts 15 seconds
Lasts until combat ends
All allies have increased Attack Speed, and additional Attack Speed for each Hextech Augment you own.
10% Attack Speed & 7% per Augment
30% Attack Speed & 15% per Augment
50% Attack Speed & 25% per Augment
Yuumi attaches herself to her nearest ally at start of combat, or to the lowest Health ally after being unattached for 3 seconds. Attaching grants the ally a shield equal to 30% of Yuumi's maximum health, and Yuumi detaches if the shield is broken. While attached Yuumi is untargetable and can't attack, but gains 5 mana per second, and 5 mana whenever the ally attacks.
Enforcers detain enemies at the start of combat for 4 seconds, temporarily removing them from combat.
The enemy who has the most Health
The enemy who dealt the most damage last combat
Once per planning phase, you can feed a unit to Tahm Kench. This unit is consumed, granting permanent bonus stats. The more valuable the unit, the bigger the bonus. To feed Tahm Kench, hover a unit over him until his mouth opens, then release.
At the start of combat, the Imperial who dealt the most damage last combat becomes the Tyrant. The Tyrant deals bonus damage. When the Tyrant dies, the Imperial who has dealt the most damage this combat becomes the new Tyrant.
60% Bonus Damage
100% Bonus Damage
Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase, roll the dice to add more loot to the chest! The longer you've gone without opening the chest, the luckier the dice.
Roll two dice
Roll a third dice that grants you a bonus orb right away
Mutants gain unique bonuses. These are different each game.
At the start of combat, a number of incomplete components on Scrap champions turn into an ephemeral full item for that combat. Additionally, at the start of combat, Scrap champions also gain 70 Health shield for each item equipped in your army.
1 Incomplete Component
3 Incomplete Components
All incomplete components; Health bonus is doubled
Sisters are empowered by trying to one-up each other. Vi's ability range increases by two hexes. Jinx gains 50% stacking Attack Speed for 3 seconds on takedown.
Socialite reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.
15% Bonus Damage
5 Mana regen per second
Chosen allies are cloaked in shadows, gaining 30% Omnivamp, 50 Armor, and 50 Magic Resistance.
The Syndicate champion with the lowest current Health
All Syndicate champions
All Allies. All bonuses are doubled
After combat with a player, a random free Yordle appears on your bench!
Yordle's mana cost are reduced by 20%.
Allies have increased Spell Power.
All allies gain 20% Ability Power
Arcanists gain an additional 40%
All allies gain 40% Ability Power. Arcanists gain an additional 50%
All allies gain 120% Ability Power
Innate: Assassins jump to the enemy backline at the start of combat. Assassins' Abilities can critically strike, and they gain bonus Critical Strike Chance and Critical Strike Damage.
10% Crit Chance & 25% Crit Damage
30% Crit Chance & 50% Crit Damage
50% Crit Chance & 75% Crit Damage
Bodyguards have increased Armor. Shorly after combat begins, Bodyguards taunt adjacent enemies.
All allies have increased Health. Bruisers gain double this bonus.
Challengers have increased Attack Speed. Upon landing a takedown on their target, challengers will dash to a new target, doubling this bonus for 2.5 seconds.
30% Attack Speed
70% Attack Speed
125% Attack Speed
200% Attack Speed
Innate: Colossus are bigger, more powerful, and take up two slots in your army.
Colossus are immune to Crowd Control effects
Colossus take 25% reduced damage
Enchanters' healing and shielding are stronger, and all Allies gain increased Magic Resistance.
20% Healing & Shielding; 20 Magic Resistance
25% Healing & Shielding; 35 Magic Resistance
30% Healing & Shielding; 50 Magic Resistance
40% Healing & Shielding; 75 Magic Resistance
Innovators build a mechanical companion to join their battle.
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.
18% Maximum Health Shield
30% Maximum Health Shield
45% Maximum Health Shield
60% Maximum Health Shield
All allies restore some mana every 2 seconds.
Snipers deal bonus damage for each hex between themselves and their target.
9% Bonus Damage per Hex
16% Bonus Damage per Hex
30% Bonus Damage per Hex
Transformers have two forms that they can swap in between during planning phase depending on whether they are placed in the frontline or backline.
New Set 6 ChampionsSee All Champions
Akali dashes through the most enemies in a line, dealing magic damage as she passes through and marking them for 7 seconds. When a marked target drops below a certain Health, Akali will dash through them, executing enemies below that Health threshold and dealing magic damage to all other enemies she passes through.
Passive: Galio’s critical strikes slam the ground, dealing bonus magic damage to enemies around his target. Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take magic damage and are knocked into the sky. The lower the enemy’s maximum Health is compared to Galio’s, the further they are knocked up.
Mercury Cannon/Mercury Hammer
Melee form: Jayce swipes his hammer twice before slamming down on his target, dealing damage and shredding their resistances. Ranged form: Jayce deploys an acceleration gate, granting allies in the same row bonus Attack Speed and empowering his next three attacks with electricity.
Super Mega Death Rocket
Jinx rides her rocket high into the sky. After a moderate delay, she comes crashing down near the center-most enemy, dealing magic damage to enemies around the epicenter, and 50% of the damage to all other enemies in a large area. The epicenter is left burning for the rest of combat, applying a Burn to friends and foes who remain inside other than Jinx.
Kai’sa dashes to the hex furthest from all enemies. She then fires a volley of missiles spread evenly among all enemies that deal magic damage each. For each time Kai'Sa has attacked this combat, she'll fire an additional missile.
Tahm Kench devours his target, storing them in his belly for 3 seconds and dealing magic damage over the duration. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 40% reduced damage. If they die while inside, Tahm Kench spits out a random item component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets they impact. Devour will deal 35% of it's damage to units that are immune to crowd control.
Passive: Viktor’s basic attacks melt his target’s defenses, reducing their Armor by 70% for 6 seconds. Viktor summons multiple singularities to fire death rays that cut across the battlefield in a line, melting through enemies' defenses. Enemies caught in their path take magic damage and have a percentage of any remaining shields destroyed.
Yuumi and Book launch waves toward the farthest enemy, each dealing magic damage and stunning enemies for 1 seconds. She then re-attaches to the nearest ally.
Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within two hexes of Braum and those struck by the fissure are stunned for a few seconds and take magic damage.
New Set 6 Team CompsSee All Team Comps
New Set 6 Item ChangesSee All Items
Other Set 6 Changes
Double Up is Teamfight Tactics’ new 2v2v2v2 lab, coming to you with the second patch of Gizmos & Gadgets, patch 11.23 (Nov 17th)!
You can queue up solo or with a preferred partner that you’ll share health with. Once your health pool runs out for the first time, it’s set back to 1. Any loss thereafter eliminates the both of you. With the Assist Armory, you can gift your partner item components, gold, and other boosts at key points in the game. Use the Rune of Allegiance to gift champions and items they may be holding to your partner. Everyone gets one at the start of the game, but you can get another via the Assist Armory. If you beat your opponent’s army before your partner beats theirs, after a short delay your surviving champions will hop onto your partner’s board to help them out! Double Up goes to PBE on Nov 2nd and live on the second patch (11.23) of Gizmos & Gadgets. We’ll be adjusting it periodically based on your feedback!