TFT’s New set 5.5 is live on the PBE!
Dawn of Heroes is the latest Set for Teamfight Tactics and has shaken things up radically. The new Set hit the Public Beta Environment (PBE) on July 7th during Patch 11.14 and will go live during Patch 11.15 on July 21st.
Reckoning Mechanic: Radiant Items
With the Skyglass assembled, Pengu has accessed an all new arsenal.
Radiant Items are the new set mechanic for Dawn of Heroes. Like Shadow Items, each Vanilla completed Item will have a Radiant version, but this time, they’ll simply be a more OP version of the original Item with no drawbacks. In fact, they’re so OP that we can only give you one per game. But don’t worry, you’ll get to choose your Radiant Item from a selection of five in the Radiant Armory that appears for all players at stage 3-6.
New Set 5.5 TraitsSee All Synergies
When 2 allied champions have died, the Monstrosity will rise from its grave, crashing into 2 champions, dealing magic damage. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.
1000 Health, 100 Attack Damage, 150 Crash Damage
1400 Health, 160 Attack Damage, 200 Crash Damage
1800 Health, 220 Attack Damage, 250 Crash Damage
Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.
30% of Maximum Health
55% of Maximum Health
80% of Maximum Health
120% of Maximum Health
At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward. In Hyper Roll, dragon eggs hatch a lot faster!
Dragon eggs are golden! Golden eggs hatch into even rarer loot.
Forgotten champions have bonus Attack Damage and Ability Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.
20 Attack Damage and Ability Power
40 Attack Damage and Ability Power
70 Attack Damage and Ability Power
200 Attack Damage and Ability Power
Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!
5% Attack Speed
30% Attack Speed
75% Attack Speed
150% Attack Speed
At the start of combat, Inanimate champions summon Harrowing Mist in the 1 hex surrounding them for 8 seconds, granting all allies within 50% damage reduction while they remain within the mist.
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
30% Shield, 20% Damage
60% Shield, 30% Damage
100% Shield, 40% Damage
250% Shield, 80% Damage
Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.
20 Armor & Magic Resist, 30% Ability Power
35 Armor & Magic Resist, 60% Ability Power
75 Armor & Magic Resist, 100% Ability Power
Revenants revive after their first death each combat. Once revived, they take and deal 25% increased damage.
Revive with 10% Health
Revive with 25% Health
Revive with 45% Health
Revive with 70% Health
At start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health.
200 Shield, 30% Attack Speed, 4 seconds
1000 Shield, 120% Attack Speed, 2 seconds
2000 Shield, 1000% Attack Speed, 1 second
When Victorious champions score a kill, their next attack is empowered to deal 40% of the target's missing Health as bonus magic damage.
Innate: At the start of combat Assassins leap to the enemy backline. Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
20% Crit Chance; 30% Crit Damage
40% Crit Chance; 50% Crit Damage
75% Crit Chance; 70% Crit Damage
Brawlers gain additional maximum Health.
400 Bonus Health
1000 Bonus Health
1600 Bonus Health
Every fifth Cannoneer attack is replaced with a cannon shot that deals a percent of that attack's damage in an explosion around the target as physical damage.
Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 50 mana to their Caretaker upon death.
Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.
20% Damage Reduction
30% Damage Reduction
35% Damage Reduction
Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You're welcome.
Never underestimate the hunger of a Cruel champion in single combat.
All allies block a flat amount of damage from all sources.
20 Damage Blocked
40 Damage Blocked
70 Damage Blocked
Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
25% Attack Speed
60% Attack Speed
120% Attack Speed
250% Attack Speed
All allies gain Magic Resist.
40 Magic Resist
80 Magic Resist
150 Magic Resist
250 Magic Resist
Every 4 seconds Rangers gain increased Attack Speed that lasts 4 seconds. This effect begins 4 seconds after combat starts.
75% Attack Speed
180% Attack Speed
400% Attack Speed
Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.
4% Health or 4% Mana
7% Health or 7% Mana
10% Health or 10% Mana
Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.
20% max Health shield and +3 Attack Damage
40% max Health shield and +5 Attack Damage
100% max Health shield and +15 Attack Damage
New Set 5.5 ChampionsSee All Champions
Passive: Akshan's attacks reduce the target's Armor by 50% for 5 seconds. Active: Akshan launches his grappling hook and swings untargetably toward the farthest enemy, gaining Attack Speed for 4 seconds. Akshan will continue to attack the nearest enemy at double his Attack Speed while swinging.
Garen calls down a sword that strikes a large area around his target, dealing a percentage of each target's max Health in magic damage and reducing their Magic Resist by 50% for 8 seconds. Garen gains a shield equal to a percentage of his maximum Health for 5 seconds.
Skip 'N Slash
Gwen dashes around her target and performs 3 rapid snips in a cone in front of her, each dealing magic damage plus a percentage of the target’s maximum Health as magic damage. Snips steal Armor and Magic resist from their target. Every other cast, Gwen will perform double the amount of snips.
Heimerdinger empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing magic damage while burning enemies for 3% of the their maximum Health as true damage over 6 seconds, and reducing healing by 50% for the duration.
If Heimerdinger does not have a turret, this spell will create one instead.
Passive: Kayle ascends every few seconds, gaining additional bonuses. 1st: Attacks deal a percentage of Kayle's AD as bonus true damage. 2nd: Attacks explode around the target dealing her AD and bonus true damage to nearby enemies. 3rd: Every 15th attack grants Kayle damage immunity for 1 second. 4th: Hits cause swords to rain down, dealing magic damage.
Teemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50%.
Viego corrupts his target's soul for 5 seconds, stunning them and dealing magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose maximum health per second.
Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's Traits.
Max Health Loss:
Volibear leaps toward his target then slams the ground in a large area around him, removing any shields, dealing magic damage and knocking up and stunning enemies.
Aphelios launches multiple attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing a percentage of his Attack Damage plus bonus physical damage to each.
New Set 5.5 Team CompsSee All Team Comps
New Set 5.5 Radiant ItemsSee All Items
Other Set 5.5 Changes
Brought into existence by the forces of Order, the Divine Blessing is a loot orb that grants the same essential contents for all players but only once they drop below 40 health. At the Dawn of Heroes, look to the Divine Blessing to fight back the brutality of a pending eighth. Blessings grant a high amount of immediate value, offering a combination of the following:
- Items (Components)
- Gold (Moves everything around me)