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TFT’s New Set 9: Runeterra: Reforged!

Runeterra Reforged is the latest Set for Teamfight Tactics and it has turned things upside down.
The new Set is will be released on PBE soon!!

Set Mechanic
Augments
Synergies
Champions
Team Comps
Items Changes
Other Changes

Runeterra Reforged

NEW customized Mechanics, strategies, Augments, items, cosmetics, and more.

The last Set of TFT has thrown Runeterra into chaos, fusing regions together and spawning random Portals from random cities! The only thing that won't be random will be a new Set Mechanic called "Legends"! Pick a Legend of your choice BEFORE you find a game with every Legend granting you different Augments, dependant on the Playstyle you prefer!

New Game Mechanic: Legends

See All Legends
Choose a Legend BEFORE you load into a game! They'll guarantee you Augments depending on the Playstyle you prefer
Legend
Description
Lee SinLee Sin
For the Player that loves to reroll and 3 Star units!
PenguPengu
Your Tactician will get Bigger, Faster and Healthier!
OrnnOrnn
Gain the Power of Ornn's Creations!
UrfUrf
Pick Urf, if you're a Player that loves Emblems!
CaitlynCaitlyn
Get strong units - at the start of the game!
Tahm KenchTahm Kench
Collect as much gold - as possible!

New Game Mechanic: Portals

See All Portals
Portal
Region
Portal Description
The Lavender SeaThe Lavender Sea
Void
Starting on 2-1, after every carousel and PvE round, a void symbiote infects a new board Hex. The Hex grants 20% damage reduction if it's in the first two rows or 20% increased damage if it's in the back two rows.
Yorick's GraveyardYorick's Graveyard
Shadow Isles
Every time a player dies, all players open an armory containing 4 of the eliminated players completed items.
Ecliptic VaultsEcliptic Vaults
Zaun
Every time you select an augment, gain 4 gold per augment you have.
Glasc IndustriesGlasc Industries
Zaun
Every time you build a completed item, gain 3 gold.
The RuptureThe Rupture
Void
Travel to a random location that is not currently shown.
Unstable RiftUnstable Rift
Void
Gain an unstable completed item that pops off and transforms into a random item every round.

New Set 9 Augments

See All Augments
Augment
Tier
Augment Bonus
perfectedrepetition
Perfected Repetition
2

Each time your Multicaster units deal ability damage, they gain 5% Ability power (Max: 50%) until the end of combat. Gain 2 Multicasters.

patientstudy2
Patient Study II(Legend)
2

After player combat, gain 2.0 XP if you won or 4.0 XP if you lost. You can now reach Level 10.

pandorasitems2
Pandora's Items II(Legend)
2

Gain 1.0 random completed item(s). At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

noxuscrest2
Noxus Crest
2

Gain a Noxus Emblem and a Swain.

multicasterheart2
Multicaster Heart
2

Your team counts as having 1 additional Multicaster. Gain a Taliyah.

morninglight
Morning Light
2

When your Bastion units drop below 50% Health, they heal for 75% of their maximum Health over 4 seconds. Gain 2 Bastion units.

New Set 9 Traits

See All Synergies

Origins

DarkinDarkin

When Aatrox or the holder of the Darkin Blade dies, the Darkin Blade is equipped to the nearest ally champion, granting them 500 Health and 20% Omnivamp.

After being equipped to a champion for 4 seconds, Aatrox will revive upon their death instead.

1

Bonus Effect

DemaciaDemacia

During planning phase, your strongest Demacians become Elite and equip a random Radiant Item for the next combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.

Radiant items are upgraded versions of completed items.

3

1 Elite, +10 , +10

5

2 Elites, +10 , +10

7

3 Elites, +20 , +20

9

5 Elites, +30 , +30

FreljordFreljord

After 5 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their maximum Health as true damage and gain debuffs for 15 seconds.

Sunder: Reduce Armor Shred: Reduce Magic Resist Mana Reave: Increase max Mana until the next cast

2

5% Health, enemies are 40% Sundered and Shredded

3

12% Health, enemies are also 50% Mana Reaved

4

20% Health, enemies are also stunned for 1.5 seconds

IoniaIonia

Every 4 seconds, your strongest Ionians are enlightened to their spirit form and gain 20 Mana.

Each Ionian has a unique bonus within their ability, which doubles when in spirit form.

3

100% Ionian bonus, 1 enlightened

6

200% Ionian bonus, 2 enlightened

9

300% Ionian bonus, 3 enlightened

NoxusNoxus

Noxus units gain Health, Ability Power and Attack Damage. This is increased by 10% for each different opponent that either you have conquered in combat or is dead.

3

175 Health, 15 AP, 15% AD

6

375 Health, 30 AP, 30% AD

9

550 Health, 55 AP, 55% AD

PiltoverPiltover

Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex.

You may also sell the T-Hex if it has any Power, resetting the T-Hex and converting its Power to loot.

3

Gain the T-Hex.

6

Each loss counts as 2 losses instead. Winning grants bonus loot.

Shadow IslesShadow Isles

After dealing or receiving damage 8 times, Shadow Isles units gain a Shield for 8 seconds and become Spectral for the rest of combat. Spectral units gain Mana every second.

2

40% Shield, 10 Mana

4

70% Shield, 15 Mana

6

100% Shield, 20 Mana

ShurimaShurima

Every 4 seconds, Shuriman heal 7% max Health. After 8 seconds, select Shuriman ascend and gain 20% max Health and 50% Attack Speed.

3

The strongest Shuriman ascends

5

All Shuriman

7

ALSO ascend at the start of combat

9

+50% Ascension bonus

TargonTargon

Your healing and shielding is increased.

2

18% increased healing and shielding

3

25% increased healing and shielding

4

34% increased healing and shielding

VoidVoid

Get a placeable void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies.

Each Void star level increases the horror's Health and Ability Power by 25%.

3

Void Remora

6

Rift Herald

8

Baron Nashor

WandererWanderer

Wanderers' spells change depending on the Region Portal players voted for at the start of the game.

1

Bonus Effect

ZaunZaun

Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by selling the champion.

2

Gain 1 chem-mod

4

Gain 2 chem-mods

6

Gain 3 chem-mods and Overcharge mods

Classes

BastionBastion

Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.

2

+20 Defenses

4

+45 Defenses

6

+90 Defenses

8

+180 Defenses

BruiserBruiser

Your units gain 100 Health. Bruisers get even more.

2

+15%

4

+40%

6

+85%

ChallengerChallenger

Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.

2

30%

4

55%

6

80%

8

110%

DeadeyeDeadeye

Innate: gain Bonus Range

Every 3 seconds, Deadeyes attack the enemy with the highest percent Health and deal bonus damage.

2

+20% damage

4

+44% damage

6

+100% damage

EmpressEmpress

When Bel'Veth kills an enemy, they leave behind Void Coral that she will consume. The first Coral increases her max Health by 50%, while further Coral heals her 20% max Health.

When a Void Coral is consumed, she deals 10% max Health as magic damage to enemies within 2 hexes.

1

Bonus Effect

GunnerGunner

When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.

2

5% Attack Damage per stack

4

10% Attack Damage per stack

6

16% Attack Damage per stack

InvokerInvoker

Allies restore Mana every 3 seconds.

2

5 Mana for all allies

4

And 10 additional Mana for Invokers

6

10 Mana for all allies and 15 additional Mana for Invokers

JuggernautJuggernaut

Juggernaut champions take less damage as their Health decreases.

2

10% to 20% damage reduction

4

20% to 34% damage reduction

6

30% to 50% damage reduction

MulticasterMulticaster

Multicasters cast their Ability multiple times. Bonus casts have 50% reduced effectiveness.

2

1 extra cast

4

2 extra casts

RedeemerRedeemer

Whenever an ally gains a Shield, grant them 7% stacking Attack Speed for the rest of combat.

RogueRogue

(2) The first time Rogues fall below %Health they briefly become untargetable and dash towards an enemy within 4 hexes, preferring backliners.

(4) Additionally, attacking an enemy for the first time causes that enemy to bleed over 5 seconds.

2

below 50%

4

Apply additional Bleed dealing 50% of the enemy max health.

SlayerSlayer

Slayers gain 15% omnivamp. Additionally, Slayers deal bonus damage, doubled against units below 60% health.

2

+5% bonus damage

3

+10% bonus damage

4

+25% bonus damage

5

+35% bonus damage

6

+50% bonus damage

SorcererSorcerer

When Sorcerers help kill an enemy, they trigger an arcane shock that deals a percent of the enemy's maximum Health to other enemies. Sorcerers also gain bonus Ability Power.

2

25 Ability Power; shock 1 enemy for 10% Health

4

45 Ability Power; shock 1 enemy for 15% Health

6

75 Ability Power; shock 2 enemies for 15% Health

8

111 Ability Power; shock 2 enemies for 20% Health

StrategistStrategist

Combat Start: Allies in the front 2 rows gain a shield for 8 seconds. Allies in the back 2 rows gain Ability Power.

2

(2) 200 shield; 20 Ability Power

3

350 shield; 30 Ability Power

4

400 shield; 40 Ability Power

5

550 shield; 55 Ability Power

TechnogeniusTechnogenius

Gain a placeable Apex Turret with 3 upgrade slots. Upgrades to the Apex Turret will show up in your shop for 6 gold. You may only have 1 Apex Turret.

1

Bonus Effect

YordleYordle

Allies gain 10% Attack Speed per star level. Yordles can become 4 star, gaining a wacky spell upgrade!

Ties in items are broken by the Yordle fielded most recently.

3

If you have three 3-star champions, your strongest 3-star Yordle champion becomes 4-star

5

Two 3-star Yordle champions can now become 4-star

New Set 9 Champions

See All Champions
Champion cost 5
Darkin
Darkin
Slayer
Slayer
Juggernaut
Juggernaut
titans-resolveionic-sparkdragons-claw
Aatrox
coins icon5
World Ender

World Ender

Aatrox transforms for 10 seconds, gaining X Omnivamp and converting all bonus Attack Speed to Attack Damage. While transformed, attacks deal X physical damage.

Champion cost 5
Ionia
Ionia
Sorcerer
Sorcerer
Ahri
coins icon5
Essence Theft

Essence Theft

Ahri steals essence from enemies around her target, dealing X magic damage and 35% Mana Reaving them.

Every X casts, instead, unleash a wave that deals X magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.

Ionia Bonus: +2 Mana per second

Mana Reave: Increase max Mana until the next cast

Champion cost 5
Empress
Empress
Void
Void
Bel'Veth
coins icon5
Royal Maelstrom

Royal Maelstrom

Bel'Veth lashes out at the lowest Health enemy in range X times. Each lash deals X physical damage and 1% of the target's max Health as true damage.

Champion cost 5
Piltover
Piltover
Yordle
Yordle
Technogenius
Technogenius
Heimerdinger
coins icon5
CH-3X Lightning Grenade

CH-3X Lightning Grenade

Heimerdinger hurls a grenade towards the largest group of enemies, dealing X magic damage to enemies in a large area and Stunning them.

4 Star Upgrade: YES YES YES, IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!

Stun Duration:

1.5/2/15

Champion cost 5
Shurima
Shurima
Bastion
Bastion
K'Sante
coins icon5
All Out Strike

All Out Strike

Slam the ground, knocking the current target into the air. Then smash them away towards the edge of the battlefield, dealing X magic damage and Stunning them. Briefly stun and deal X magic damage to enemies that collide with the target while they are being knocked back or who are adjacent to where the target lands.

If the target cannot be pushed back any further, they are knocked off the battlefield.

If the target is still alive, K'Sante will chase after them.

Stun Duration:

2/2.5/10

Champion cost 5
Wanderer
Wanderer
Invoker
Invoker
Ryze
coins icon5
Realm Warp

Realm Warp

Ryze gains a different ability depending on the Portal that's being played.

Champion cost 5
Shadow Isles
Shadow Isles
Gunner
Gunner
Redeemer
Redeemer
Senna
coins icon5
Dawning Shadow

Dawning Shadow

Senna fires a massive beam at the furthest enemy, dealing X physical damage to all enemies hit. Any allies hit gain X Shield for 4 seconds.

Champion cost 5
Noxus
Noxus
Bruiser
Bruiser
Sion
coins icon5
Glory in Death

Glory in Death

Passive: Upon death, reanimate with 100% Health, decaying at 7/5/0% max Health per second. Sion can no longer use his ability, but is immune to Crowd Control and gains X Attack Speed.

Active: Charge towards the most enemies within X hexes. Deal X to any enemies along the way and Stun them.

Stun Duration:

1.5/2/15

Champion cost 4
Targon
Targon
Deadeye
Deadeye
Aphelios
coins icon4
Moonlight Vigil

Moonlight Vigil

Fire a moon blast at the largest group of enemies that deals X physical damage to enemies within 2 hexes. Equip 4 Chakram, plus 1 more for each enemy hit by the moon blast.

For 7 seconds, attacks deal X bonus physical damage for each Chakram equipped. X of damage dealt by Chakrams heals Aphelios.

New Set 9 Team Comps

See All Team Comps

New Set 9 Item Changes

See All Items
Item
Changes
Recipe
crown-of-demacia
Crown of Demacia
Replaced Rocket Propelled Fist
Say hello to NEW Ornn Items and goodbye to old ones!
blacksmiths-gloves1
Blacksmith's Gloves
Each round: Equip 2 random Ornn items. Consumes 3 item slots.
deathfire-grasp
Deathfire Grasp
The Holder fires a blast of energy and deals +20% of their maximum health as magic damage. For the next 6 seconds, the holder's abilities and attacks deal 50% increased damage to the marked target, and 25% increased damage to other targets.

Other Set 9 Changes

A different Game, every game!

Portals are the new Galaxies!

With 30 Portals in the game, every game will feel different than the previous!

This is how the Portal Mechanic Works:

  1. You'll load into a game with 3 different Portals and NO starting Carousel anymore!

  2. Every Player can Vote by running inside one of the portals!

  3. The Portal with the most players inside has the highest probability of being chosen, but even if 1 Player stands inside a Portal alone, they'll still have 1/8 chance of deciding the Portal for the entire lobby!