TFT Set 6: Gizmos and Gadgets has been revealed! See all new champions, synergies, and more.

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Teamfight Tactics Set 6: Gizmos & Gadgets

TFT’s New set 6 is on PBE!

Gizmos & Gadgets is the latest Set for Teamfight Tactics and has shaken things up radically. The new Set is on Public Beta Environment (PBE) and will go live on Patch 11.22 on November 3rd.

Set MechanicSet Mechanic
Hextech AugmentsHextech Augments
SynergiesSynergies
ChampionsChampions
Team CompsTeam Comps
Items ChangesItems Changes
Other ChangesOther Changes

Gizmos & Gadgets Mechanic: Hextech Augments

Power up your board with new inventions

Hextech Augments are a new mechanic that’ll tap into your inner mad scientist. Some Augments break rules while others create new ones, allowing you to reinvent your game time and time again! Be on the lookout for all the unique Hextech Augments and insane combinations, because right now there are OVER 140 Hextech Augments that you could end up with!

There are three tiers of Augments, ranging from least powerful to most powerful.. Some Augments are unique to one tier, while others have multiple versions across different power tiers.

All players get access to Augments of equal power at the same time, although the specific Augments offered may vary.

New Set 6 Hextech Augments

See All Hextech Augments
Hextech
Tier
Hextech Bonus
innovator-heartInnovator Heart
1

Your team counts as having 1 additional Innovator.

innovator-soulInnovator Soul
3

Your team counts as having 2 additional Innovators.

enguardeEn Garde
1

The first time an enemy is attacked by a Challenger, they are Disarmed for 3 seconds.

chemicaloverlord3Chemical Overload III
3

Chemtechs explode on death, dealing 80% of their maximum Health as magic damage to enemies within 2 hexes.

chemicaloverlord2Chemical Overload II
2

Chemtechs explode on death, dealing 60% of their maximum Health as magic damage to enemies within 2 hexes.

chemicaloverlordChemical Overload I
1

Chemtechs explode on death, dealing 40% of their maximum Health as magic damage to enemies within 2 hexes.

New Set 6 Traits

See All Synergies

Origins

AcademyAcademy

Academics have bonus Attack Damage and Ability Power, and can learn from their allies, increasing this bonus whenever an ally casts an ability.

2

15 AD & AP; 4 Bonus AD & AP

4

30 AD & AP; 7 Bonus AD & AP

6

50 AD & AP; 10 Bonus AD & AP

8

70 AD & AP; 15 Bonus AD & AP

ChemtechChemtech

After dropping below 60% Health, Chemtech champions gain 25% Damage Reduction, 50% Attack Speed, and regenerate 5% of their maximum Health each second.

3

Lasts 4 seconds

5

Lasts 8 seconds

7

Lasts 15 seconds

9

Lasts until combat ends

ClockworkClockwork

All allies have increased Attack Speed, and additional Attack Speed for each Hextech Augment you own.

2

10% Attack Speed & 7% per Augment

4

30% Attack Speed & 15% per Augment

6

50% Attack Speed & 25% per Augment

CuddlyCuddly

Yuumi attaches herself to her nearest ally at start of combat, or to the lowest Health ally after being unattached for 3 seconds. Attaching grants the ally a shield equal to 30% of Yuumi's maximum health, and Yuumi detaches if the shield is broken. While attached Yuumi is untargetable and can't attack, but gains 5 mana per second, and 5 mana whenever the ally attacks.

1

Bonus Active

EnforcerEnforcer

Enforcers detain enemies at the start of combat for 4 seconds, temporarily removing them from combat.

2

The enemy who has the most Health

4

The enemy who dealt the most damage last combat

GluttonGlutton

Once per planning phase, you can feed a unit to Tahm Kench. This unit is consumed, granting permanent bonus stats. The more valuable the unit, the bigger the bonus. To feed Tahm Kench, hover a unit over him until his mouth opens, then release.

1

Bonus Active

ImperialImperial

At the start of combat, the Imperial who dealt the most damage last combat becomes the Tyrant. The Tyrant deals bonus damage. When the Tyrant dies, the Imperial who has dealt the most damage this combat becomes the new Tyrant.

3

60% Bonus Damage

5

100% Bonus Damage

MercenaryMercenary

Gain a treasure chest that opens when you win combat against a player. At the start of each planning phase, roll the dice to add more loot to the chest! The longer you've gone without opening the chest, the luckier the dice.

3

Roll two dice

5

Roll a third dice that grants you a bonus orb right away

MutantMutant

Mutants gain unique bonuses. These are different each game.

3

???

5

???

ScrapScrap

At the start of combat, a number of incomplete components on Scrap champions turn into an ephemeral full item for that combat. Additionally, at the start of combat, Scrap champions also gain 70 Health shield for each item equipped in your army.

2

1 Incomplete Component

4

3 Incomplete Components

6

All incomplete components; Health bonus is doubled

SisterSister

Sisters are empowered by trying to one-up each other. Vi's ability range increases by two hexes. Jinx gains 50% stacking Attack Speed for 3 seconds on takedown.

2

Bonus Active

SocialiteSocialite

Socialite reveal a spotlight on the battlefield. The unit standing in the spotlight at the start of combat gains unique bonuses.

1

15% Bonus Damage

2

5 Mana regen per second

3

20% Omnivamp

SyndicateSyndicate

Chosen allies are cloaked in shadows, gaining 30% Omnivamp, 50 Armor, and 50 Magic Resistance.

3

The Syndicate champion with the lowest current Health

5

All Syndicate champions

7

All Allies. All bonuses are doubled

YordleYordle

After combat with a player, a random free Yordle appears on your bench!

3

Bonus Active

6

Yordle's mana cost are reduced by 20%.

Classes

ArcanistArcanist

Allies have increased Spell Power.

2

All allies gain 20% Ability Power

4

Arcanists gain an additional 40%

6

All allies gain 40% Ability Power. Arcanists gain an additional 50%

8

All allies gain 120% Ability Power

AssassinAssassin

Innate: Assassins jump to the enemy backline at the start of combat. Assassins' Abilities can critically strike, and they gain bonus Critical Strike Chance and Critical Strike Damage.

2

10% Crit Chance & 25% Crit Damage

4

30% Crit Chance & 50% Crit Damage

6

50% Crit Chance & 75% Crit Damage

BodyguardBodyguard

Bodyguards have increased Armor. Shorly after combat begins, Bodyguards taunt adjacent enemies.

2

60 Armor

4

120 Armor

6

200 Armor

8

350 Armor

BruiserBruiser

All allies have increased Health. Bruisers gain double this bonus.

2

150 Health

4

300 Health

6

500 Health

8

900 Health

ChallengerChallenger

Challengers have increased Attack Speed. Upon landing a takedown on their target, challengers will dash to a new target, doubling this bonus for 2.5 seconds.

2

30% Attack Speed

4

70% Attack Speed

6

125% Attack Speed

8

200% Attack Speed

ColossusColossus

Innate: Colossus are bigger, more powerful, and take up two slots in your army.

1

Colossus are immune to Crowd Control effects

2

Colossus take 25% reduced damage

EnchanterEnchanter

Enchanters' healing and shielding are stronger, and all Allies gain increased Magic Resistance.

2

20% Healing & Shielding; 20 Magic Resistance

3

25% Healing & Shielding; 35 Magic Resistance

4

30% Healing & Shielding; 50 Magic Resistance

5

40% Healing & Shielding; 75 Magic Resistance

InnovatorInnovator

Innovators build a mechanical companion to join their battle.

3

Mechanical Scarab

5

Mechanical Bear

7

Mechanical Dragon

ProtectorProtector

Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.

2

18% Maximum Health Shield

3

30% Maximum Health Shield

4

45% Maximum Health Shield

5

60% Maximum Health Shield

ScholarScholar

All allies restore some mana every 2 seconds.

2

5 Mana

4

15 Mana

6

30 Mana

SniperSniper

Snipers deal bonus damage for each hex between themselves and their target.

2

9% Bonus Damage per Hex

4

16% Bonus Damage per Hex

6

30% Bonus Damage per Hex

TransformerTransformer

Transformers have two forms that they can swap in between during planning phase depending on whether they are placed in the frontline or backline.

1

Bonus Active

TwinshotTwinshot

Whenever a Twinshot attacks, they have a chance to attack twice instead.

2

40%

4

70%

6

100%

New Set 6 Champions

See All Champions
Champion cost 5
Assassin
Assassin
Syndicate
Syndicate
hextech-gunbladeblue-buffinfinity-edge
Akali
coins icon5
Perfect Execution

Perfect Execution

Akali dashes through the most enemies in a line, dealing magic damage as she passes through and marking them for 7 seconds. When a marked target drops below a certain Health, Akali will dash through them, executing enemies below that Health threshold and dealing magic damage to all other enemies she passes through.

Damage:

250/325/2000

Mark:

15/25/90%

Execute Damage:

225/350/2000

Champion cost 5
Colossus
Colossus
Socialite
Socialite
Bodyguard
Bodyguard
bramble-vestgargoyle-stoneplatemorellonomicon
Galio
coins icon5
Colossal Entrance

Colossal Entrance

Passive: Galio’s critical strikes slam the ground, dealing bonus magic damage to enemies around his target. Galio becomes invulnerable and leaps into the sky before crashing down on the largest group of enemies. Enemies within a large radius take magic damage and are knocked into the sky. The lower the enemy’s maximum Health is compared to Galio’s, the further they are knocked up.

Passive Damage:

100/150/500

Damage:

200/300/2000

Champion cost 5
Transformer
Transformer
Innovator
Innovator
Enforcer
Enforcer
giant-slayerguinsoos-ragebladehand-of-justice
Jayce
coins icon5
Mercury Cannon/Mercury Hammer

Mercury Cannon/Mercury Hammer

Melee form: Jayce swipes his hammer twice before slamming down on his target, dealing damage and shredding their resistances. Ranged form: Jayce deploys an acceleration gate, granting allies in the same row bonus Attack Speed and empowering his next three attacks with electricity.

Champion cost 5
Twinshot
Twinshot
Scrap
Scrap
Sister
Sister
jeweled-gauntletinfinity-edgegiant-slayer
Jinx
coins icon5
Super Mega Death Rocket

Super Mega Death Rocket

Jinx rides her rocket high into the sky. After a moderate delay, she comes crashing down near the center-most enemy, dealing magic damage to enemies around the epicenter, and 50% of the damage to all other enemies in a large area. The epicenter is left burning for the rest of combat, applying a Burn to friends and foes who remain inside other than Jinx.

Damage:

400/600/3000

Burn:

2/2.5/3%

Champion cost 5
Challenger
Challenger
Mutant
Mutant
guinsoos-ragebladehand-of-justicegiant-slayer
Kai'Sa
coins icon5
Icathian Monsoon

Icathian Monsoon

Kai’sa dashes to the hex furthest from all enemies. She then fires a volley of missiles spread evenly among all enemies that deal magic damage each. For each time Kai'Sa has attacked this combat, she'll fire an additional missile.

Missiles:

14/18/40

Damage:

75/100/180

Champion cost 5
Glutton
Glutton
Bruiser
Bruiser
Mercenary
Mercenary
warmogs-armorgargoyle-stoneplatebramble-vest
Tahm Kench
coins icon5
Devour

Devour

Tahm Kench devours his target, storing them in his belly for 3 seconds and dealing magic damage over the duration. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 40% reduced damage. If they die while inside, Tahm Kench spits out a random item component they were holding, or the cost of the unit in gold. Otherwise, he spits them towards the farthest enemy, briefly stunning targets they impact. Devour will deal 35% of it's damage to units that are immune to crowd control.

Damage:

1000/2000/30000

Champion cost 5
Arcanist
Arcanist
Chemtech
Chemtech
spear-of-shojinrabadons-deathcapjeweled-gauntlet
Viktor
coins icon5
Death Rays

Death Rays

Passive: Viktor’s basic attacks melt his target’s defenses, reducing their Armor by 70% for 6 seconds. Viktor summons multiple singularities to fire death rays that cut across the battlefield in a line, melting through enemies' defenses. Enemies caught in their path take magic damage and have a percentage of any remaining shields destroyed.

Damage:

275/375/1500

Shield Break:

25/33/100%

Champion cost 5
Scholar
Scholar
Cuddly
Cuddly
Academy
Academy
archangels-staffblue-buffjeweled-gauntlet
Yuumi
coins icon5
Final Chapter

Final Chapter

Yuumi and Book launch waves toward the farthest enemy, each dealing magic damage and stunning enemies for 1 seconds. She then re-attaches to the nearest ally.

Waves:

4/6/33

Damage:

60/80/247

Champion cost 4
Bodyguard
Bodyguard
Syndicate
Syndicate
warmogs-armorbramble-vestgargoyle-stoneplate
Braum
coins icon4
Vault Breaker

Vault Breaker

Braum slams his vault door into the ground, creating a fissure towards his target. Enemies within two hexes of Braum and those struck by the fissure are stunned for a few seconds and take magic damage.

Stun:

2.5/3.5/7

Damage:

100/125/1000

New Set 6 Team Comps

See All Team Comps

New Set 6 Item Changes

See All Items
Item
Changes
Recipe
tacticians-crown
Tactician's Crown
Replaced Force of Nature
The holder's team gains 1 maximum team size.
spatulaspatula
banshees-claw
Banshee's Claw
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
sparring-glovesgiants-belt
quicksilver
Quicksilver
[Unique] The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.
sparring-glovesnegatron-cloak
statikk-shiv
Statikk Shiv
The holder gains 15% bonus Attack Speed. Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
tear-of-the-goddessrecurve-bow
archangels-staff
Archangel's Staff
During combat, the holder gains 25 Ability Power every 4 seconds.
tear-of-the-goddessneedlessly-large-rod
hextech-gunblade
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest health ally for the same amount.
needlessly-large-rodbf-sword
ionic-spark
Ionic Spark
Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana.
needlessly-large-rodnegatron-cloak
zekes-herald
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
giants-beltbf-sword
deathblade
Deathblade
The holder gains 50/75/100★ bonus Attack Damage (including components).
bf-swordbf-sword
titans-resolve
Titan's Resolve
"When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist."
recurve-bowchain-vest
runaans-hurricane
Runaan's Hurricane
Replaced On-hit effects
The holder gains 15 bonus Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage as physical damage.
recurve-bownegatron-cloak
dragons-claw
Dragon's Claw
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).
negatron-cloaknegatron-cloak

Other Set 6 Changes

Double Up

Double Up is Teamfight Tactics’ new 2v2v2v2 lab, coming to you with the second patch of Gizmos & Gadgets, patch 11.23 (Nov 17th)!

You can queue up solo or with a preferred partner that you’ll share health with. Once your health pool runs out for the first time, it’s set back to 1. Any loss thereafter eliminates the both of you. With the Assist Armory, you can gift your partner item components, gold, and other boosts at key points in the game. Use the Rune of Allegiance to gift champions and items they may be holding to your partner. Everyone gets one at the start of the game, but you can get another via the Assist Armory. If you beat your opponent’s army before your partner beats theirs, after a short delay your surviving champions will hop onto your partner’s board to help them out! Double Up goes to PBE on Nov 2nd and live on the second patch (11.23) of Gizmos & Gadgets. We’ll be adjusting it periodically based on your feedback!