TFT Set 5.5 Dawn of Heroes has officially launched! Check out the meta team comps recommended by our experts.

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TFT New set

TFT’s New set 5.5 is live on the PBE!

Dawn of Heroes is the latest Set for Teamfight Tactics and has shaken things up radically. The new Set hit the Public Beta Environment (PBE) on July 7th during Patch 11.14 and will go live during Patch 11.15 on July 21st.

Set MechanicSet Mechanic
SynergiesSynergies
ChampionsChampions
Team CompsTeam Comps
ItemsItems
Other ChangesOther Changes

Reckoning Mechanic: Radiant Items

With the Skyglass assembled, Pengu has accessed an all new arsenal.

Radiant Items are the new set mechanic for Dawn of Heroes. Like Shadow Items, each Vanilla completed Item will have a Radiant version, but this time, they’ll simply be a more OP version of the original Item with no drawbacks. In fact, they’re so OP that we can only give you one per game. But don’t worry, you’ll get to choose your Radiant Item from a selection of five in the Radiant Armory that appears for all players at stage 3-6.

New Set 5.5 Traits

See All Synergies

Origins

AbominationAbomination

When 2 allied champions have died, the Monstrosity will rise from its grave, crashing into 2 champions, dealing magic damage. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.

3

1000 Health, 100 Attack Damage, 150 Crash Damage

4

1400 Health, 160 Attack Damage, 200 Crash Damage

5

1800 Health, 220 Attack Damage, 250 Crash Damage

DawnbringerDawnbringer

Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.

2

30% of Maximum Health

4

55% of Maximum Health

6

80% of Maximum Health

8

120% of Maximum Health

DraconicDraconic

At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward. In Hyper Roll, dragon eggs hatch a lot faster!

3

Bonus Active

5

Dragon eggs are golden! Golden eggs hatch into even rarer loot.

ForgottenForgotten

Forgotten champions have bonus Attack Damage and Ability Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.

2

20 Attack Damage and Ability Power

4

40 Attack Damage and Ability Power

6

70 Attack Damage and Ability Power

8

200 Attack Damage and Ability Power

HellionHellion

Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!

2

5% Attack Speed

4

30% Attack Speed

6

75% Attack Speed

8

150% Attack Speed

InanimateInanimate

At the start of combat, Inanimate champions summon Harrowing Mist in the 1 hex surrounding them for 8 seconds, granting all allies within 50% damage reduction while they remain within the mist.

1

Bonus Active

IroncladIronclad

All allies gain Armor.

2

30 Armor

3

70 Armor

4

125 Armor

NightbringerNightbringer

Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.

2

30% Shield, 20% Damage

4

60% Shield, 30% Damage

6

100% Shield, 40% Damage

8

250% Shield, 80% Damage

RedeemedRedeemed

Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.

3

20 Armor & Magic Resist, 30% Ability Power

6

35 Armor & Magic Resist, 60% Ability Power

9

75 Armor & Magic Resist, 100% Ability Power

RevenantRevenant

Revenants revive after their first death each combat. Once revived, they take and deal 25% increased damage.

2

Revive with 10% Health

3

Revive with 25% Health

4

Revive with 45% Health

5

Revive with 70% Health

SentinelSentinel

At start of combat, the Sentinel with the highest Health gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health.

3

200 Shield, 30% Attack Speed, 4 seconds

6

1000 Shield, 120% Attack Speed, 2 seconds

9

2000 Shield, 1000% Attack Speed, 1 second

VictoriousVictorious

When Victorious champions score a kill, their next attack is empowered to deal 40% of the target's missing Health as bonus magic damage.

1

Bonus Active

Classes

AssassinAssassin

Innate: At the start of combat Assassins leap to the enemy backline. Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

2

20% Crit Chance; 30% Crit Damage

4

40% Crit Chance; 50% Crit Damage

6

75% Crit Chance; 70% Crit Damage

BrawlerBrawler

Brawlers gain additional maximum Health.

2

400 Bonus Health

4

1000 Bonus Health

6

1600 Bonus Health

CannoneerCannoneer

Every fifth Cannoneer attack is replaced with a cannon shot that deals a percent of that attack's damage in an explosion around the target as physical damage.

2

250% Damage

4

450% Damage

6

1200% Damage

CaretakerCaretaker

Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 50 mana to their Caretaker upon death.

1

Bonus Active

CavalierCavalier

Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.

2

20% Damage Reduction

3

30% Damage Reduction

4

35% Damage Reduction

CruelCruel

Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You're welcome.

1

Never underestimate the hunger of a Cruel champion in single combat.

InvokerInvoker

All allies gain extra Mana from their basic attacks.

2

+3 Mana

4

+6 Mana

KnightKnight

All allies block a flat amount of damage from all sources.

2

20 Damage Blocked

4

40 Damage Blocked

6

70 Damage Blocked

LegionnaireLegionnaire

Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.

2

25% Attack Speed

4

60% Attack Speed

6

120% Attack Speed

8

250% Attack Speed

MysticMystic

All allies gain Magic Resist.

2

40 Magic Resist

3

80 Magic Resist

4

150 Magic Resist

5

250 Magic Resist

RangerRanger

Every 4 seconds Rangers gain increased Attack Speed that lasts 4 seconds. This effect begins 4 seconds after combat starts.

2

75% Attack Speed

4

180% Attack Speed

6

400% Attack Speed

RenewerRenewer

Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.

2

4% Health or 4% Mana

4

7% Health or 7% Mana

6

10% Health or 10% Mana

SkirmisherSkirmisher

Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.

3

20% max Health shield and +3 Attack Damage

6

40% max Health shield and +5 Attack Damage

9

100% max Health shield and +15 Attack Damage

SpellweaverSpellweaver

Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking up to 10 times.

2

25% AP, 2% bonus AP

4

55% AP, 5% bonus AP

6

100% AP, 10% bonus AP

New Set 5.5 Champions

See All Champions
Champion cost 5
Ranger
Ranger
Sentinel
Sentinel
s
infinity-edgeguinsoos-ragebladebloodthirster
Akshan
5
Heroic Swing

Heroic Swing

Passive: Akshan's attacks reduce the target's Armor by 50% for 5 seconds. Active: Akshan launches his grappling hook and swings untargetably toward the farthest enemy, gaining Attack Speed for 4 seconds. Akshan will continue to attack the nearest enemy at double his Attack Speed while swinging.

Attack Speed:

75/100/400%

Champion cost 5
Dawnbringer
Dawnbringer
Knight
Knight
Victorious
Victorious
s
warmogs-armorjeweled-gauntlethextech-gunblade
Garen
5
God-Lion's Justice

God-Lion's Justice

Garen calls down a sword that strikes a large area around his target, dealing a percentage of each target's max Health in magic damage and reducing their Magic Resist by 50% for 8 seconds. Garen gains a shield equal to a percentage of his maximum Health for 5 seconds.

Damage:

25/30/200%

Shield:

40/55/200%

Champion cost 5
Mystic
Mystic
Inanimate
Inanimate
s
blue-buffjeweled-gauntlethextech-gunblade
Gwen
5
Skip 'N Slash

Skip 'N Slash

Gwen dashes around her target and performs 3 rapid snips in a cone in front of her, each dealing magic damage plus a percentage of the target’s maximum Health as magic damage. Snips steal Armor and Magic resist from their target. Every other cast, Gwen will perform double the amount of snips.

Damage:

100/150/1777

Secondary Damage:

4/7/50%

Snip Shred:

1/1/11

Champion cost 5
Renewer
Renewer
Draconic
Draconic
Caretaker
Caretaker
s
spear-of-shojinjeweled-gauntletguardian-angel
Heimerdinger
5
Upgrade!!!

Upgrade!!!

Heimerdinger empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing magic damage while burning enemies for 3% of the their maximum Health as true damage over 6 seconds, and reducing healing by 50% for the duration.

If Heimerdinger does not have a turret, this spell will create one instead.

Damage:

450/600/3333

Champion cost 5
Redeemed
Redeemed
Legionnaire
Legionnaire
a
guinsoos-ragebladeguardian-angelhextech-gunblade
Kayle
5
Divine Ascent

Divine Ascent

Passive: Kayle ascends every few seconds, gaining additional bonuses. 1st: Attacks deal a percentage of Kayle's AD as bonus true damage. 2nd: Attacks explode around the target dealing her AD and bonus true damage to nearby enemies. 3rd: Every 15th attack grants Kayle damage immunity for 1 second. 4th: Hits cause swords to rain down, dealing magic damage.

Ascension Time:

5/5/1

1st Ascension:

80/90/1000%

4th Ascension:

80/125/4000

Champion cost 5
Cruel
Cruel
Invoker
Invoker
Hellion
Hellion
s
blue-buffjeweled-gauntletguardian-angel
Teemo
5
Teemo's Cruelty

Teemo's Cruelty

Teemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50%.

Infernal Souls:

5/6/42

Damage:

130/160/666

Champion cost 5
Forgotten
Forgotten
Assassin
Assassin
Skirmisher
Skirmisher
s
quicksilverblue-buffhextech-gunblade
Viego
5
Soverign's Domination

Soverign's Domination

Viego corrupts his target's soul for 5 seconds, stunning them and dealing magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose maximum health per second.

Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's Traits.

Damage:

180/300/1500

Max Health Loss:

15/7/0%

Champion cost 5
Revenant
Revenant
Brawler
Brawler
s
bramble-vestdragons-clawmorellonomicon
Volibear
5
Doombringer

Doombringer

Volibear leaps toward his target then slams the ground in a large area around him, removing any shields, dealing magic damage and knocking up and stunning enemies.

Damage:

150/250/5000

Stun:

2.5/3/10

Champion cost 4
Nightbringer
Nightbringer
Ranger
Ranger
s
deathbladeguinsoos-ragebladebloodthirster
Aphelios
4
Dark Vigil

Dark Vigil

Aphelios launches multiple attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing a percentage of his Attack Damage plus bonus physical damage to each.

Attacks:

5/5/10

Damage:

350/375/475%

Base Damage:

150/200/400

New Set 5.5 Radiant Items

See All Items
Item
Item Bonus
Recipe
radiant-chalice-of-power
Chalice of Charity
When combat begins, the holder and all allies within 1 hex in the same row gain **50 Ability Power and 10% Spellvamp** for the rest of combat.
radiant-zekes-herald
Zeke's Harmony
When combat begins, the holder and all allies within 1 hexes in the same row gain **50%** Attack Speed for the rest of combat.
radiant-titans-resolve
Titan's Vow
When the holder takes damage or inflicts a critical strike, they gain **4 Attack Damage and Ability Power**. This stacks up to 25 times, at which point the holder gains **50 Armor and Magic Resist**.
radiant-bramble-vest
Rosethorn Vest
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal **250/300/350★** magic damage to all nearby enemies (once every 2.5 seconds). **Radiant Bonus: Regenerate 2% max Health per second**
radiant-runaans-hurricane
Runaan's Tempest
The holder's attacks fire a bolt at another nearby enemy, dealing **110%** of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. **Radiant Bonus: +30% Attack Speed**
radiant-jeweled-gauntlet
Glamorous Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains **80%** bonus Critical Strike Damage.
radiant-hand-of-justice
Fist of Fairness
At the beginning of each planning phase, the holder gains **both of the following:** * +40 Attack Damage and +40 Ability Power. * Attacks and Abilities heal for 40% of damage dealt.
radiant-thiefs-gloves
Rascal's Gloves
At the beginning of the planning phase, the holder equips 2 temporary **Radiant items.** [Consumes three item slots]
radiant-statikk-shiv
Statikk Favor
Every third attack from the holder unleashes a chain lightning that bounces to **8 enemies**, dealing **100 magic damage** and reducing their Magic Resist by 50% for 5 seconds.
radiant-giant-slayer
Demon Slayer
The holder's Abilities and attacks do **35%** bonus damage. If the target has more than 1400 maximum Health, the bonus increases to **80%**.
radiant-quicksilver
Quickestsilver
[Unique] The holder gains immunity to crowd control in combat for **30** seconds. **Radiant Bonus: +40% Attack Speed**
radiant-bloodthirster
Blessed Bloodthirster
Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health, the holder gains a 60% max Health shield that lasts up to 5 seconds. Radiant Bonus: +20 Attack Damage
radiant-last-whisper
Eternal Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for **the rest of combat.** This effect does not stack. **Radiant Bonus: +35% Critical Strike Chance**
radiant-rabadons-deathcap
Rabadon's Ascended Deathcap
Grants **110** bonus Ability Power (including components).
radiant-rapidfire-cannon
Rapid Lightcannon
Increases the holder's Attack Range by **2 hexes** and grants 40% bonus Attack Speed (including components). The wearer's attacks can no longer miss. **Radiant Bonus: +40% Attack Speed**
radiant-redemption
Radiant Redemption
Every **5 seconds**, the holder radiates an aura to allies within 2 hexes, healing them for 35% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. **Radiant Bonus: +350 Health**
radiant-zzrot-portal
Zz'Rots Invitation
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a **Radiant Voidmother** with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
radiant-morellonomicon
More More-ellonimicon
[Unique] When the holder deals magic or true damage with their Ability, they burn the target, dealing **120%** of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn. **Radiant Bonus: +30 Mana**
radiant-dragons-claw
Dragon's Will
Grants **300 bonus Magic Resist** (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown). **Radiant Bonus: Regenerate 2% max Health per second**
radiant-guardian-angel
Guardian Archangel
[Unique] Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with **100% Health** and shed all negative effects. **Radiant Bonus: +30% Attack Speed**
radiant-zephyr
Mistral
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for **10 seconds**. Ignores CC immunity. **Radiant Bonus: +20% Attack Speed for all allies at the start of combat**
radiant-ionic-spark
Covalent Spark
Enemies within **4** hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to **300%** of their max Mana. **Radiant Bonus: Regenerate 2% max Health per second**
radiant-blue-buff
Blue Blessing
[Unique] After casting their Ability, the holder gains 30 Mana. Radiant Bonus: +30 Ability Power
radiant-guinsoos-rageblade
Guinsoo's Reckoning
Attacks grant +9% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
radiant-archangels-staff
Urf-Angel's Staff
Each time the holder casts their Ability, they gain bonus Ability Power equal to 60% of their maximum Mana (this bonus applies to that Ability cast). Radiant Bonus: +15 Starting Mana
radiant-gargoyle-stoneplate
Dvarapala Stoneplate
The holder gains **35 Armor** and **35 Magic Resist** for each enemy targeting them. **Radiant Bonus: Regenerate 2% max Health per second**
radiant-sunfire-cape
Sunlight Cape
Every **1.5 seconds**, a random enemy within **4 hexes** is burned for **120% of their maximum Health** as true damage over 30 seconds. Any healing they receive is reduced by 50%. **Radiant Bonus: Regenerate 1% max Health per second**
radiant-locket-of-the-iron-solari
Locket of Targon Prime
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks **500/600/700★** damage for **60 seconds**.
radiant-infinity-edge
Zenith Edge
[Unique] Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. **Radiant Bonus: +40% Critical Strike Damage**
radiant-warmogs-armor
Warmog's Pride
Grants **1800** bonus Health (including components). **Radiant Bonus: Regenerate 1% max Health per second**
radiant-deathblade
Luminous Deathblade
Contributing to a kill grants the holder **15 Attack Damage** for the rest of combat. This effect can stack any number of times (starting at 4).
radiant-hextech-gunblade
Hextech Lifeblade
The holder's magic and true damage from Abilities heal them for **40%** of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount. **Radiant Bonus: +30 Ability Power**
trap-claw-radiant
Banshee's Silence
[Unique] When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability. Radiant Bonus: +50 Health for all allies at the start of combat.
radiant-shroud-of-stillness
Shroud of Reverance
[Unique] When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by **50%** until they cast. **Radiant Bonus: +15 Mana for all allies at the start of combat**
radiant-frozen-heart
Frozen Heart Of Gold
[Unique] Reduces the Attack Speed of enemies within 2 hexes by **50%**. **Radiant bonus: +45 Mana**
radiant-spear-of-shojin
Spear of Hirana
The holder's attacks restore **15** additional Mana.

Other Set 5.5 Changes

Divine Blessing

Brought into existence by the forces of Order, the Divine Blessing is a loot orb that grants the same essential contents for all players but only once they drop below 40 health. At the Dawn of Heroes, look to the Divine Blessing to fight back the brutality of a pending eighth. Blessings grant a high amount of immediate value, offering a combination of the following:

  • Items (Components)
  • Gold (Moves everything around me)
  • Consumables
  • Spatula
  • Champions