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Teamfight Tactics Set 6: Gizmos & Gadgets

TFT’s New Set 8: Monsters Attack!

Monsters Attack! is the latest Set for Teamfight Tactics and it has turned things upside down.
The new Set is out and released!

Set Mechanic
Hextech Augments
Synergies
Champions
Team Comps
Items
Items Changes
Other Changes

Monsters Attack!

No more 2-slot units, redefining augments, mechanics, strategies, items, cosmetics, and more.

Welcome to Spatulapolis! A city just like any other city - full of good food, highrises, and the more than occasional monster attack. Monsters are bigger, badder, stronger and by far the scariest rides in town - but luckily none of them take over 2 board slots.

Such a lively city with regular threats needs only one thing: heroes! Heroes are your champions that come with 2 specific Augments - a carry and a support Augment. It's up to you whether you want to buff your entire team - or make it dependent on a single carry Hero!

New Set 8 Hextech Augments

See All Hextech Augments
Hextech
Tier
Hextech Bonus
admincrest2A.D.M.I.N Crest
2

Gain an A.D.M.I.N. Emblem and a Blitzcrank.

undergroundsoul3Underground Crown
3

Gain an Underground Emblem, a Hextech Gunblade, and a Sona.

undergroundsoul3Underground Soul
3

Your team counts as having 1 additional Underground. Gain a Hextech Gunblade and an Ezreal.

undergroundheart2Underground Heart
2

Your team counts as having 1 additional Underground. Gain a Vi.

threat2Threat Level: Maximum
2

At the start of combat, your Threats gain 75 Maximum Health for every Threat champion on your board.

sureshotcrest2Sureshot Crest
2

Gain an Sureshot Emblem and a Sivir.

New Set 8 Traits

See All Synergies

Origins

A.D.M.I.N.A.D.M.I.N.

A.D.M.I.N. configuration varies for each player each game.

2

Configure the cause and the effect for your A.D.M.I.N. program

4

Configure an additional effect for your A.D.M.I.N. program

6

Outputs of the above tiers are increased by 160%

Anima SquadAnima Squad

When an Anima Squad champion kills another champion, they pause to celebrate and your team builds fame. Anima Squad champions gain Attack Damage and Ability Power, +5 additional maximum Health according to their shared fame.

3

10% Attack Damage and 10 Ability Power

5

30% Attack Damage and 30 Ability Power

7

50% Attack Damage and 50 Ability Power

CivilianCivilian

If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds.

1

+2 mana

2

+4 mana

3

+10 mana

CorruptedCorrupted

Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 40 Ability Power. After falling below 40% Health or when all allies have died, Fiddlesticks comes alive

1

Bonus Effect

GadgeteenGadgeteen

Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 1 round of use. Gadgeteens will not make new items to replace items left on the bench.

3

Create 1 item every round

5

Create 2 item every round

Laser CorpsLaser Corps

All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.

3

Drone lasers deal 60 magic damage.

6

Drone lasers deal 150 magic damage.

9

Drone lasers deal 150 magic damage. Each LaserCorps agent gets another drone.

Mecha: PRIMEMecha: PRIME

Use the Mecha selector item to choose a PRIME. Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.

3

The PRIME gains 50 Ability Power and 70% Attack Damage

5

All Mechas gain 35 Ability Power and 50% Attack Damage; The PRIME gains double this amount.

Ox ForceOx Force

Ox Force units gain Attack Speed that increases with their missing percent health. Ox Force units will fight to their dying breath to defend their city, becoming invulnerable for 1 second the first time they would die in combat.

2

20% - 40% Attack Speed.

4

50% - 80% Attack Speed.

6

100% - 200% Attack Speed.

8

200% - 400% Attack Speed.

Star GuardianStar Guardian

When Star Guardians gain mana, they gain more.

3

40% additional mana

5

70% additional mana

7

120% additional mana

9

200% additional mana

SupersSupers

Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage % is increased by 5%.

3

Bonus Effect

ThreatThreat

Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats

1

Bonus Effect

UndergroundUnderground

The Underground must sneak through the sewers and crack 10 locks to open a vault. When the vault opens, you may choose to take the loot now, or attempt another heist for even better rewards.

3

The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.

5

The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.

Classes

AceAce

This trait is only active when you have exactly 1 or 4 unique Aces.

1

Execute enemies under 12% health

4

Execute enemies under 30% health

AegisAegis

All allies gain bonus Magic Resist. Aegis units gain more.

2

+20 Magic Resist, +50 for Aegis Units

3

+35 Magic Resist, +80 for Aegis Units

4

+50 Magic Resist, +120 for Aegis Units

5

+75 Magic Resist, +170 for Aegis Units

ArsenalArsenal

Arsenal units pick the weapons they equip when placed on the board, changing their spell's effects.

1

Bonus Effect

BrawlerBrawler

Brawlers gain additional maximum Health.

2

+20% Max Health

4

+40% Max Health

6

+70% Max Health

8

+111% Max Health

DefenderDefender

Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more.

2

+30 Armor, +60 for Defenders

4

+80 Armor, +120 for Defenders

6

+200 Armor, double for Defenders

DuelistDuelist

Duelists' basic attacks grant them bonus attack speed, up to 10 stacks.

2

+6% AS per stack

4

+12% AS per stack

6

+20% AS per stack

8

+30% AS per stack

ForecasterForecaster

Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.

1

Bonus Effect

HackerHacker

Hackers gain omnivamp and summon a H4ckerr!m that takes the unit in the Rider Hex into the enemy backline. The Rider is untargetable for the first seconds of combat.

2

15% Omnivamp

3

40% Omnivamp

4

70% Omnivamp

HeartHeart

When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.

2

+4 Ability Power

4

+6 Ability Power

6

+9 Ability Power

MascotMascot

When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 2 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.

2

Regain 1.5% Health

4

Regain 3.25% Health

6

Regain 6.5% Health

8

Regain 12% Health

PranksterPrankster

Pranksters spawn a target dummy, when they would first fall below 50% health.

2

restore 150 health and move to a safe location.

3

The enemy who kills a target dummy is stunned for 1.5 seconds

ReconRecon

Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance.

2

+10% Crit Chance

3

+35% Crit Chance

4

+60% Crit Chance. Recon spells can crit

RenegadeRenegade

Renegade units deal bonus damage. The last Renegade standing deals more.

3

40%, 20% Bonus Damage

6

80%, 40% Bonus Damage

SpellslingerSpellslinger

Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.

2

+30 AP

4

+60 AP

6

+100 AP

8

+150 AP

SureshotSureshot

Every 5 seconds, Sureshots gain bonus Attack Damage for the rest of combat.

2

+10% Attack Damage

4

+20% Attack Damage

New Set 8 Champions

See All Champions
Weapons of the Faithful

Weapons of the Faithful

Place Aphelios on the board to choose his spell. Binding Eclipse: Aphelios casts forth a lunar spotlight towards the largest group of units, dealing damage and and stunning all enemies hit. Duskwave: Aphelios unleashes a wave of energy in a cone in his target's direction, locking onto and dealing damage to all enemies hit. Onslaught: Aphelios enters an onslaught, slinging chakrams and dealing massive damage to nearby enemies.

Champion cost 5
Fiddlesticks
coins icon5
Dark Harvest

Dark Harvest

Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next seconds, Fiddle drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.

Fear Duration:

1/1/3

Heal Duration:

5/5/30

Damage:

100/150/900

Twister!

Twister!

Janna sends a twister towards the largest group of units. Enemy units caught by the twister are knocked up for 0.5 seconds. When the twister stops, it expands and all nearby enemies are knocked up and take damage over 3 seconds.

Damage:

100/150/3000

Stun Duration:

1.5/2/3

Deus Ex Machina

Deus Ex Machina

Leona locks onto and calls an orbital laser strike onto her target. After a short delay a laser fires on the locked on target dealing true damage per second to the target and dealing magic damage to nearby enemies.

Damage:

350/525/5000

AOE Damage:

80/120/2000

Champion cost 5
Mordekaiser
coins icon5
Skylines

Skylines

Mordekaiser transports the board into his realm shredding the Magic Resist of all enemies before summoning a building behind him and slamming it onto the board, dealing magic damage to all enemies hit.

Magic Resist Shred:

50/50/69%

Damage:

400/600/3000

Biggest Roboball Ever!

Biggest Roboball Ever!

Passive: Nunu and Willump slowly roll a ball around the board, dealing magic damage to all enemies it passes through, and gaining mana per second.

Nunu and Willump grow the ball, increasing their speed and radius of the ball and its damage dealt by 10%.

Mana Gain:

30/30/120

Force of Will

Force of Will

Syndra enshrouds a random unit on your bench in an orb, granting them a health shield and flinging them onto the board towards the closest enemy, knocking up and dealing magic damage to any enemies hit. Traits are unaffected except Corrupted.

Units Shield:

200/600/4000

Stun Duration:

1/1/8

Damage:

100/300/2000

Champion cost 5
Urgot
coins icon5
Undertow

Undertow

Passive: Urgot's claw fires 5 attacks per second, each dealing physical damage.

Active: Urgot summons a gigantic wave behind his enemies that deals % of their maximum Health as magic damage. The wave knocks enemies forward 1 hex, Stuns them, and has a chance to dredge up treasure (gold and loot).

Stun: cannot move, attack, or cast Abilities

Magic Damage:

20/30/80%

Stun Duration:

1.2/1.5/5

Treasure Chance:

12/15/100%

Champion cost 4
Aurelion Sol
coins icon4
Meteor Shower

Meteor Shower

Aurelion Sol calls down meteors on random enemies that explode on impact. Each meteor deals magic damage and applies a burn for 10 seconds, dealing 10% of the target's maximum Health as true damage and reducing incoming healing by 25%.

Damage:

170/255/500

Meteors:

3/3/6

New Set 8 Team Comps

See All Team Comps

New Set 8 Gadgeteen Items

See All Items
Item
Item Bonus
Recipe
gadgeteenshroudofstillness
Shroud of Even Still-erness
Combat start: Shoot a beam that increases the maxiumum Mana of affected enemies by 35% until they cast. Additionally, affected enemies have their Attack and Movement Speed slowed by 20% for 1.5 seconds. Self-destructs after 2 combats. [Unique - only 1 per champion]
gadgeteenwarmogsarmor
Induction-Powered Warmog's Armor
Grant Health 900 bonus Health. Regenerate 0.5% max Health per second. Self-destructs after 2 combats.
gadgeteengiantslayer
Gadget-Slayer
Grant AD 20% bonus Attack Damage and AP 20 bonus Ability Power. If the target has more than 1 maximum Health, deal 25% more damage with Abilities and attacks. Self-destructs after 2 combats.
gadgeteenbloodthirster
Chainsword Bloodthirster
Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is active, the holder gains 40% AD. Self-destructs after 2 combats.
gadgeteenrapidfirecannon
Spring-Loaded Rapid Firecannon
Grant AS 30% bonus Attack Speed and Range 3 Attack Range. Attacks cannot miss. Self-destructs after 2 combats.
gadgeteenspearofshojin
Jump-Started Spear of Shojin
Grant Mana 30 bonus starting Mana and AP 20 bonus Ability Power. Every 3rd attack restores Mana 10 additional Mana. Self-destructs after 2 combats.
gadgeteenionicspark
Magnetized Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. Every 4 seconds, the holder taunts all enemies in range to attack the holder. Self-destructs after 2 combats. [Direct damage item]
gadgeteensunfirecape
Overclocked Sunfire Cape
Grant Health 150 bonus Health. Every 1 second, an enemy within 3 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and receive 30% reduced healing for the duration. Self-destructs after 2 combats. [Unique - only 1 per champion]
gadgeteenhandofjustice
Hand of Nondeterministic Justice
Grant 2 effects: AD 25% Attack Damage and AP 25 Ability Power. 15% Omnivamp. Self-destructs after 2 combats.

New Set 8 Item Changes

See All Items
Item
Changes
Recipe
guardbreaker
Guardbreaker
Replaced Banshee's Claw
Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 25% more damage to shielded enemies.
sparring-glovesgiants-belt
sparring-gloves
Sparring Gloves
No more Dodge! Sparring Gloves grants +20% Crit Chance ONLY!
bf-sword
B.F. Sword
B.F. Sword gives you now 10% (percentage) Attack Damage instead of flat AD!

Other Set 8 Changes

Item Anvils

Way more flexible items!

Item Anvils are the replacement for the Treasure Dragon from last Set - but they work in a similar fashion. Monsters Attack! offers you even more options by always giving you the choice between multiple item components or completed items during your PvE encounters!