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TFT New set;

TFT’s New set 5 is live!

Reckoning is the latest Set for Teamfight Tactics and has shaken things up radically. The new Set hit the Public Beta Environment (PBE) on April 14th and went live during Patch 11.9.

Set MechanicSet Mechanic
SynergiesSynergies
ChampionsChampions
Team CompsTeam Comps
ItemsItems
Other ChangesOther Changes

Reckoning Mechanic: Shadow Items

The Black Mist has poured across the Convergence, corrupting everything it touches - including items!

Shadow Items are the new set mechanic for Reckoning. Corrupted by the magic of the Black Mist, they’re more powerful than their original counterparts - but with a twist - and often, a price.

Shadow Components can appear in every carousel after the first one, as well as in the Armory - a pop-up shop where you choose from a selection of item components, similar to how you buy champions.

The Armory will also play a major role in Hyper Roll, and is likely to stick around. From a mix of Armory and carousel options, players should expect to get two to four Shadow Components in any given game depending on their choices.

New Set 5 Traits

See All Synergies

Origins

AbominationAbomination

When 3 allied Champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus Health and Attack Damage based on allied Abomination units' Star Levels.

The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.

3

1000 Health, 100 Attack Damage

4

1300 Health, 130 Attack Damage

5

1600 Health, 160 Attack Damage

CovenCoven

At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 60% bonus Ability Power. Each time a Coven Champion casts, 15% of the cost is bestowed upon the Coven Leader as mana.

3

Bonus Active

DawnbringerDawnbringer

Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.

2

30% of Maximum Health

4

60% of Maximum Health

6

90% of Maximum Health

8

130% of Maximum Health

DraconicDraconic

At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.

In Hyper Roll, dragon eggs hatch a lot faster.

3

Bonus Active

5

Dragon eggs are golden! Golden eggs hatch into even rarer loot

DragonslayerDragonslayer

Dragonslayers gain bonus Ability Power. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.

2

30% Ability Power for Dragonslayers, 20% for the team

4

80% Ability Power for Dragonslayers, 60% for the team

EternalEternal

Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb's stat bonuses.

1

Bonus Active

ForgottenForgotten

Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by 10% on all Forgotten champions, stacking up to 4 times.

3

30 Attack Damage & Ability Power

6

70 Attack Damage & Ability Power

9

160 Attack Damage & Ability Power

HellionHellion

Hellions gain Attack Speed.

Whenever a Hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight!

3

5% Attack Speed

5

50% Attack Speed

7

125% Attack Speed

IroncladIronclad

All allies gain Armor.

2

40 Armor

3

90 Armor

NightbringerNightbringer

Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.

2

30% Shield & 20% Damage

4

60% Shield & 30% Damage

6

90% Shield & 40% Damage

8

140% Shield & 50% Damage

RedeemedRedeemed

Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.

3

30 Armor & Magic Resist, 30% Ability Power

6

50 Armor & Magic Resist, 50% Ability Power

9

70 Armor & Magic Resist, 70% Ability Power

RevenantRevenant

Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.

2

Revive with 10% Health

3

Revive with 40% Health

VerdantVerdant

Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration.

2

5 seconds

3

8 seconds

Classes

AssassinAssassin

Innate: At the start of combat Assassins leap to the enemy backline.

Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

2

10% Crit Chance; 25% Crit Damage

4

30% Crit Chance; 55% Crit Damage

6

50% Crit Chance; 90% Crit Damage

BrawlerBrawler

Brawlers gain additional maximum Health.

2

400 Bonus Health

4

1000 Bonus Health

CaretakerCaretaker

Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 80 mana to their Caretaker upon death.

1

Bonus Active

CavalierCavalier

Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.

2

15% Damage Reduction

3

30% Damage Reduction

4

40% Damage Reduction

CruelCruel

Never underestimate the hunger of a Cruel champion in single combat.

1

Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You're welcome.

God-KingGod-King

If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits.

Garen's Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant Darius' Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad

1

Bonus Active

InvokerInvoker

All allies gain extra Mana from their basic attacks.

2

+4 Mana

4

+6 Mana

KnightKnight

All allies block a flat amount of damage from all sources.

2

15 Damage Blocked

4

40 Damage Blocked

6

90 Damage Blocked

LegionnaireLegionnaire

Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.

2

25% Attack Speed

4

60% Attack Speed

6

110% Attack Speed

8

180% Attack Speed

MysticMystic

All allies gain Magic Resist.

2

40 Magic Resist

3

100 Magic Resist

4

200 Magic Resist

RangerRanger

After 4 seconds, Rangers gain Attack Speed for 4 seconds. They regain this bonus every 4 seconds thereafter.

2

70% Attack Speed

4

180% Attack Speed

RenewerRenewer

Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.

2

3% Health or 3% Mana

4

6% Health or 6% Mana

SkirmisherSkirmisher

Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.

3

300 Shield and +3 Attack Damage each second

6

600 Shield and +10 Attack Damage each second

SpellweaverSpellweaver

Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking up to 10 times.

2

20 Ability Power, 2% Bonus Ability Power

4

60 Ability Power, 6% Bonus Ability Power

New Set 5 Champions

See All Champions
Champion cost 5
Nightbringer
Nightbringer
God-King
God-King
Knight
Knight
s
guardian-angeldeathbladerunaans-hurricane
Darius
5
God-Wolf's Carnage

God-Wolf's Carnage

Darius transforms into God-Wolf, becoming unstoppable and lunges towards a nearby enemy. God-Wolves join him, each targeting their own prey. Enemies bitten by a God-Wolf are dealt a percentage of Darius's Attack and have their Armor reduced by 60% for 6 seconds. After biting his prey, Darius' next few attacks restore 10% of his maximum Health.

God Wolf Physical Damage:

160/200/2000%

Attacks:

3/4/10

Champion cost 5
God-King
God-King
Dawnbringer
Dawnbringer
Knight
Knight
s
guardian-angeljeweled-gauntlethextech-gunblade
Garen
5
God-Lion's Justice

God-Lion's Justice

Garen calls down a sword that strikes a large area around his target, dealing a percentage of each target's max Health in magic damage and reducing their Magic Resist by 60% for 6 seconds. Garen gains a shield equal to a percentage of his maximum Health for a few seconds.

Damage:

20/25/200%

Shield:

40/50/200%

Champion cost 5
Draconic
Draconic
Renewer
Renewer
Caretaker
Caretaker
s
guardian-angeljeweled-gauntletrabadons-deathcap
Heimerdinger
5
Upgrade!!!

Upgrade!!!

Heimerdinger empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing magic damage while burning enemies for 3% of the their maximum Health as true damage over 6 seconds, and reducing healing by 50% for the duration.

If Heimerdinger does not have a turret, this spell will create one instead.

Damage:

400/600/7777

Champion cost 5
Redeemed
Redeemed
Verdant
Verdant
Legionnaire
Legionnaire
s
guinsoos-ragebladeguardian-angelhand-of-justice
Kayle
5
Divine Ascent

Divine Ascent

Passive: Kayle ascends every few seconds, gaining additional bonuses. 1st: Attacks deal a percentage of Kayle's AD as bonus true damage. 2nd: Attacks explode around the target dealing her AD and bonus true damage to nearby enemies. 3rd: Every 7th attack grants Kayle damage immunity for 1 second. 4th: Hits cause swords to rain down, dealing magic damage.

Ascension Time:

5/5/1

1st Ascension:

90/100/1000%

4th Ascension:

200/300/10000

Champion cost 5
Eternal
Eternal
Mystic
Mystic
Ranger
Ranger
s
guardian-angelguinsoos-ragebladespear-of-shojin
Kindred
5
Lamb's Respite

Lamb's Respite

Lamb creates a zone around herself that prevents allies within from falling below a Health threshold. While active, Wolf is invulnerable. Wolf's Ability: Wolf returns to Lamb, healing them both and then launches himself at the lowest health enemy, dealing magic damage.

Duration:

2.5/3/10

Health Threshold:

100/200/2500

Wolf Heal:

150/200/9999

Wolf Damage:

300/400/9999

Champion cost 5
Cruel
Cruel
Hellion
Hellion
Invoker
Invoker
a
jeweled-gauntletguardian-angelspear-of-shojinmorellonomicon
Teemo
5
Teemo's Cruelty

Teemo's Cruelty

Teemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50%.

Infernal Souls:

5/6/42

Damage:

140/175/666

Champion cost 5
Forgotten
Forgotten
Skirmisher
Skirmisher
Assassin
Assassin
s
quicksilverhextech-gunbladeinfinity-edge
Viego
5
Soverign's Domination

Soverign's Domination

Viego corrupts his target's soul for 5 seconds, stunning them and dealing magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose maximum health per second.

Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's Traits.

Damage:

200/300/1500

Max Health Loss:

15/7/0%

Champion cost 5
Revenant
Revenant
Brawler
Brawler
a
bramble-vestdragons-clawmorellonomicon
Volibear
5
Doombringer

Doombringer

Volibear leaps toward his target then slams the ground in a large area around him, removing any shields, dealing magic damage and knocking up and stunning enemies.

Damage:

150/250/5000

Stun:

2.5/3/10

Champion cost 4
Nightbringer
Nightbringer
Ranger
Ranger
s
bloodthirsterdeathbladeguinsoos-rageblade
Aphelios
4
Dark Vigil

Dark Vigil

Aphelios launches multiple attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing a percentage of his Attack Damage plus bonus physical damage to each.

Attacks:

4/4/8

Damage:

140/150/180%

Bonus Damage:

100/150/300

New Set 5 Shadow Items

See All Items
Item
Item Bonus
Recipe
abomination-emblem
Abomination Emblem
[Unique] The holder gains the Abomination trait.
shadow-spatulashadow-sparring-gloves
archdemons-staff
Archdemon's Staff
Each time the holder casts their spell, they gain maximum Health equal to 300% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spellcast.
shadow-needlessly-large-rodshadow-tear-of-the-goddess
cursed-deathblade
Caustic Deathblade
Contributing to a kill grants +15 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 3 stacks). The wearer receives a penalty of -20% max health.
shadow-bf-swordshadow-bf-sword
evil-quicksilver
Caustic Quicksilver
[Unique] The wearer is immune to crowd control, but has 20% less max health.
shadow-negatron-cloakshadow-sparring-gloves
cavalier-emblem
Cavalier Emblem
[Unique] The holder gains the Cavalier trait.
shadow-spatulashadow-chain-vest
chalice-of-malice
Chalice of Malice
When combat begins, all allies within 1 hex in the same row gain 40 Spell Power for the rest of combat. The wearer loses 20 Spell Power.
shadow-negatron-cloakshadow-tear-of-the-goddess
coven-emblem
Coven Emblem
[Unique] The holder gains the Coven trait.
shadow-spatulashadow-tear-of-the-goddess
dark-shroud-of-stillness
Dark Shroud of Stillness
[Unique] When combat begins, shoots a beam straight ahead of and behind them that delays affected enemies' and allies' first spellcast, increasing their max Mana by 65% until they cast. Does not affect the holder.
shadow-chain-vestshadow-sparring-gloves
dragonslayer-emblem
Dragonslayer Emblem
[Unique] The holder gains the Dragonslayer trait.
shadow-spatulashadow-needlessly-large-rod
eclipse-cape
Eclipse Cape
[Unique] Every 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 2.5% of their maximum Health every second.
shadow-chain-vestshadow-giants-belt
guardian-fallen-angel
Fallen Guardian Angel
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 70% Health and shed all negative effects. After this effect triggers, the wearer's Attack Speed is reduced by 50%.
shadow-bf-swordshadow-chain-vest
final-whisper
Final Whisper
[Unique] When the wearer inflicts a critical hit, the target's Armor and Magic Resist is reduced by 70% for 5 seconds. The wearer's Armor and Magic Resist are also permanently reduced by 25%.
shadow-recurve-bowshadow-sparring-gloves
force-of-darkness
Force of Darkness
Wearer's team gains +2 maximum team size but the player's Little Legends takes 100% extra damage.
shadow-spatulashadow-spatula
forgotten-emblem
Forgotten Emblem
[Unique] The holder gains the Forgotten Trait.
shadow-spatulashadow-bf-sword
frozen-dark-heart
Frozen Dark Heart
All enemies within 2 Hex(es) have their Attack Speed reduced by 35%. Allies within 1 Hex(es) have their Attack Speed reduced by 35%. This does not affect the wearer.
shadow-chain-vestshadow-tear-of-the-goddess
evil-gargoyle-stoneplate
Gargoyle Stoneplate of Immortality
Every 2 seconds, the wearer heals themselves for 45 Health for each unit targeting them.
shadow-chain-vestshadow-negatron-cloak
guinsoos-evil-rageblade
Guinsoo's Sacrificial Rageblade
Basic Attacks grant +9% bonus Attack Speed for the rest of combat, but the wearer is dealt 2.5% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.
shadow-needlessly-large-rodshadow-recurve-bow
hand-of-vengence
Hand of Vengence
The holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power; Basic Attacks and Spells heal for 40% of damage dealt After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.
shadow-sparring-glovesshadow-tear-of-the-goddess
hellion-emblem
Hellion Emblem
[Unique] The holder gains the Hellion trait.
shadow-spatulashadow-recurve-bow
cursed-hextech-gunblade
Hextech Gunblade of Immortality
The holder's spells heal the nearest ally with missing health for 60% of the damage dealt. This heal cannot effect the holder.
shadow-bf-swordshadow-needlessly-large-rod
ionic-dark-spark
Ionic Dark-Spark
Enemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 50% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 10 Ability Power for the rest of combat.
shadow-needlessly-large-rodshadow-negatron-cloak
locket-of-the-dark-solari
Locket of the Silver Lunari
When combat begins, the holder and all allies with 2 hexes in the same row gain 70 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
shadow-chain-vestshadow-needlessly-large-rod
mor-evil-lonomicon
Mor-evil-lonomicon
[Unique] When the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target's maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
shadow-giants-beltshadow-needlessly-large-rod
nightbringer-emblem
Nightbringer Emblem
[Unique] The holder gains the Nightbringer trait.
shadow-spatulashadow-giants-belt
rabadons-cursed-deathcap
Rabadon's Caustic Deathcap
The holder gains 125% additional Ability Power. The holder receives a penalty of -20% Max Health.
shadow-needlessly-large-rodshadow-needlessly-large-rod
rapid-deathcannon
Rapid Deathcannon
Increases the holder's Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within 2 hex. The holder's attacks can no longer miss.
shadow-recurve-bowshadow-recurve-bow
villains-bramble-vest
Refracted Bramble Vest
Grants 200 bonus Armor (including components).
shadow-chain-vestshadow-chain-vest
dark-dragons-claw
Refracted Dragon's Claw
Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits.
shadow-negatron-cloakshadow-negatron-cloak
revenant-emblem
Revenant Emblem
[Unique] The holder gains the Revenant trait.
shadow-spatulashadow-negatron-cloak
riskthirster
Riskthirster
Basic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 3 seconds (does not stack).
shadow-bf-swordshadow-negatron-cloak
runaans-evil-hurricane
Runaan's Untamed Hurricane
Basic Attacks fire bolts at 2 nearby enemies, dealing 50% of the wearer's Attack Damage. These bolts can critically strike but do not apply on-hit effects.
shadow-negatron-cloakshadow-recurve-bow
poisoned-gauntlet
Sacrificial Gauntlet
The holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 15% of their maximum Health to themselves as true damage.
shadow-needlessly-large-rodshadow-sparring-gloves
cursed-infinity-edge
Sacrificial Infinity Edge
[Unique] Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The wearer also gains 30% critical strike damage. Each time the wearer crits, they deal 3% of their maximum HP to themselves as true damage.
shadow-bf-swordshadow-sparring-gloves
lack-of-redemption
Sacrificial Redemption
The wearer radiates an aura to all allies on the board, and heals them for 25% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 5% of their current health as true damage.
shadow-giants-beltshadow-tear-of-the-goddess
evil-giant-slayer
Spectral Giant Slayer
The holder's Abilities and attacks do 50% bonus damage if the target has more than 1100 maximum health.
shadow-bf-swordshadow-recurve-bow
cursed-spear-of-shojin
Spectral Spear of Shojin
The holder's basic attacks restore an additional 14 Mana on-hit. The holder deals 15% less damage.
shadow-bf-swordshadow-tear-of-the-goddess
evil-statikk-shiv
Statikk Stiletto
Every other Basic Attack from the wearer unleashes a chain lightning, dealing 70 magic damage to 4 enemies. The lightning can critically strike, dealing bonus damage and reducing the target's Magic Resist by 60% for 6 seconds. The wearer recieves a penalty of -33% Attack Damage
shadow-recurve-bowshadow-tear-of-the-goddess
titans-explosive-resolve
Titan's Revenge
Every 3 seconds, the holder's next attack deals 25% of the total damage they have taken since the last empowered attack as true damage.
shadow-chain-vestshadow-recurve-bow
cursed-thiefs-glove
Trickster's Glove
[Consumes 3 Item Slots] At the beginning of each planning phase, the wearer equips 2 temporary items. These Items are always full shadow items.
shadow-sparring-glovesshadow-sparring-gloves
explosive-zephyr
Turbulent Zephyr
[Unique] When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.
shadow-giants-beltshadow-negatron-cloak
zzrot-dark-portal
Unstable Zz'Rot Portal
When the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 500 true damage to enemies within one hex. Unstable Zz’Rot Portal that arise from summoned units are 50% effective.
shadow-giants-beltshadow-recurve-bow
explosive-trap-claw
Vengeful Trap Claw
Blocks the first enemy spell that hits the wearer, then teleports them to the spell's caster, and causes both units to start targeting eachother. They deal 20% increased damage to eachother.
shadow-giants-beltshadow-sparring-gloves
very-dark-blue-buff
Very Dark Blue Buff
[Unique] After casting their spell, the wearer's Mana is set to 15. If the wearer has less than 60% health, this is increased to 50.
shadow-tear-of-the-goddessshadow-tear-of-the-goddess
warmogs-poison-armor
Warmog's Sacrificial Armor
Grants 1800 bonus Health (including components), but the wearer loses 60 Health each second.
shadow-giants-beltshadow-giants-belt
zekes-evil-herald
Zeke's Bleak Herald
When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -20% Attack Speed. The holder then gains +40% Attack Speed for each affected ally.
shadow-giants-beltshadow-bf-sword
shadow-bf-sword
Shadow B.F. Sword
+10 Attack Damage
shadow-chain-vest
Shadow Chain Vest
+20 Armor
shadow-giants-belt
Shadow Giant's Belt
+150 Health
shadow-negatron-cloak
Shadow Negatron Cloak
+20 Magic Resist
shadow-needlessly-large-rod
Shadow Needlessly Large Rod
+10 Ability Power
shadow-recurve-bow
Shadow Recurve Bow
+10 Attack Speed
shadow-sparring-gloves
Shadow Sparring Gloves
+5% Crit & +5% Dodge
shadow-tear-of-the-goddess
Shadow Tear of the Goddess
+15 Mana
shadow-spatula
Shadow Spatula
It must do something... but spooky.

New Set 5 Item Changes

See All Items
Item
Changes
Recipe
archangels-staff
Archangel's Staff
Replaced Luden's Echo
Each time the wearer casts their spell, they gain Spell Power equal to 35% of their max Mana.
needlessly-large-rodtear-of-the-goddess
rapid-firecannon
Rapid Firecannon
Increases the wearer's Attack Range by 1 hex and grants 20% bonus Attack Speed. The wearer's Basic Attacks can no longer miss.
recurve-bowrecurve-bow
redemption
Redemption
The wearer radiates an aura to allies within 1 Hex, healing them for 25% of their missing Health every 5 seconds. Allies affected by the aura take 30% reduced damage from area-of-effect attacks.
giants-belttear-of-the-goddess

Other Set 5 Changes

Labs and Hyper Roll

Labs will offer new and experimental ways to play TFT. The goal of Labs is to try out different ideas and playstyles to understand what players enjoy. Labs will be available in TFT for a limited time, and then may leave to make room for new ones, or if they’re wildly popular, may stick around.

The first of these new Labs will be Hyper Roll. Hyper Roll aims to get players in and out of a game in around 15 minutes or so. Players start with 20 health, and lose 2 for every round lost, and later jumps up to 4 then 6 HP. There's also no gold interest, so players are free to roll continuously. Neutral minion rounds, item drops, leveling and the carousel rules have also changed.

Hyper Roll and other Labs in the future will use a separate and slightly different system than core ranked gameplay. Players will still be able to climb and show off that they are the best Hyper Roll player out there, but we want to reserve our existing ranks like Challenger and Grandmaster for the core TFT experience.