TFT’s New set 7 is coming to PBE!
Dragonlands is the latest Set for Teamfight Tactics and has shaken things up radically.
The new Set will release on PBE May 24th and will officially release with Patch 12.11.
Dragonlands: Command and Conquer
Redefining everything from champions, mechanics, strategies, cosmetics, and more.
Dragonlands sends global players into a whimsical realm where they can build a team of dragons and master magic to perform strategic outplays with the goal of being the last one standing against seven other players. The Dragons of the Dragonlands take on a new origin. They count as two units in your army, have a bunch of bonus health, are double the cost of other units in their rarity tier, count for triple their trait bonus, and are super powerful.
New Set 7 Hextech AugmentsSee All Hextech Augments
Gain a Whispers Emblem, a Hand of Justice, and an Elise.
Gain a Warrior Emblem, a Giant Slayer, and an Olaf.
Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.
Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.
Your team counts as having 1 additional Shimmerscale. Gain a Titan's Resolve and a Kayn.
Your team counts as having 1 additional Shapeshifter. Gain a Hand of Justice and an Elise.
New Set 7 TraitsSee All Synergies
Every 5th Shop has increased odds to show Astral champions, and also grants an Astral orb. Your team gains bonus Ability Power.
10 Ability Power
20 Ability Power; orb value increases
50 Ability Power; orbs may contain components
Dragons provide +3 to their marked trait, but require 2 team slots. They also gain 600 bonus Health.
This trait is active with exactly 1 Dragon champion
Grant a unique bonus to your team; Guild allies gain double the amount. Increases for each Guild member in play! Sejuani: +100 Health Twitch: +10% Attack Speed Ryze: +10 Ability Power Talon: +10 Attack Damage Bard: +2 Mana per attack Emblem: +5% Omnivamp
100% Guild bonus
120% Guild bonus
140% Guild bonus
180% Guild bonus
250% Guild bonus
300% Guild bonus
Summon movable Jade Statues that grow in power. Each combat, allies adjacent to a statue gain Attack Speed and maximum Health healing every 2 seconds. When a statue is destroyed, it deals 50% of its Health as magic damage to nearby enemies.
1 statue, +3% healing, +20% Attack Speed
2 statues, +6% healing, +40% Attack Speed
3 statues, +9% healing, +60% Attack Speed
4 statues, +25% healing, +25% Attack Speed
Mirage champions (2/4/6/8) gain a different Trait bonus from game to game. Variations: Electric Overload, Warlord, Pirate, Dawnbringer, Executioner, Spellsword, Duelist.
Innate: Convert Mana to Rage; Attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: +30% Attack Speed but can’t gain Rage. Gain bonus stats when enraged.
40% Attack Speed, 30% Omnivamp
80% Attack Speed, 50% Omnivamp
120% Attack Speed, 80% Omnivamp
After dealing damage with an Ability, launch a firecracker that deals magic damage to a random enemy.
100 magic damage
150 magic damage
250 magic damage
If you don't have a Dragon on your team, Scalescorn champions deal bonus magic damage and take 25% reduced damage from enemies with more than 1700 Health.
20% magic damage
40% magic damage
80% magic damage
Grants exclusive random Shimmerscale items.
1 unique item
2 unique items
3 unique items
5 unique items, which includes Crown of Champions
After 9 seconds, lightning strikes the battlefield. Enemies are stunned for 2 seconds and take a percent of their maximum Health as true damage. Tempest champions gain Attack Speed.
8% damage, 25% Attack Speed
18% damage, 50% Attack Speed
25% damage, 80% Attack Speed
40% damage, 150% Attack Speed
Every round, Trainers feed 1 Snax to Nomsy each, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax!
Nomsy’s Ability deals 100% more damage.
Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking bonuses.
+3 Attack Damage and Ability Power
+5 Attack Damage and Ability Power
+7 Attack Damage and Ability Power
+12 Attack Damage and Ability Power"
Innate: Leap to the enemy backline when combat starts. Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
(2) (4) (6)
15% Crit Chance & 25% Crit Damage
30% Crit Chance & 45% Crit Damage
45% Crit Chance & 70% Crit Damage
Allies that survive player combat have a 20% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds by 1% for tiers 3, 4, and 5.
Your team gains bonus maximum Health. Bruisers gain double this bonus.
Every 5th attack fires a cannon shot that explodes for physical damage around the target.
225 Attack Damage
475 Attack Damage
1200 Attack Damage
Innate: Charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain double the amount for 4 seconds.
30 Armor, 30 Magic Resist
45 Armor, 45 Magic Resist
60 Armor, 60 Magic Resist
Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 5% per star level of your Dragonmancers.
500 Health, 25% Ability Power
850 Health, 50% Ability Power
1650 Health, 75% Ability Power
Once per combat at 50% Health, Guardians shield themselves and their closest ally. Shields stack!
Each combat: An adjacent ally bestows their spirit to the Legend, which gains 100% of their Health, Armor, and Magic Resistance, plus 40% of their Ability Power.
Mages cast twice and have modified total Ability Power.
80% Ability Power
105% Ability Power
125% Ability Power
Your team gains Magic Resist.
40 Magic Resist
80 Magic Resist
175 Magic Resist
300 Magic Resist
Transforming grants bonus maximum Health, and heals for that amount.
50% maximum Health
70% maximum Health
100% maximum Health
Nab a new Ability after each cast and at the start of every round.
The first Starcaller to cast their Ability heals you for 2/4/100, depending on their star level.
Innate: Gain 2 hex Attack Range. Swiftshots gain Attack Speed for each hex between themselves and their target.
(2) 12% Attack Speed (4) 25% Attack Speed (6) 40% Attack Speed
12% Attack Speed
25% Attack Speed
40% Attack Speed
New Set 7 ChampionsSee All Champions
Ao Shin fires a barrage of 14 lightning strikes at random enemies. Each strike deals magic damage and drains Mana from his target.
Aurelion Sol summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and reducing their Attack Damage by 40% for 3 seconds. Each cast the area increases by 50% and damage by increases.
Bard sends magical energy toward the largest group of enemies, stunning them for 1.5 seconds and causing them to take increased damage while stunned. If he hits at least 1 enemy, Bard dances in celebration.
Pyke dives toward the lowest Health enemy and slashes in an X, dealing magic damage to his target and to other enemies struck. Enemies hit suffer 5% reduced healing for 5 seconds. If Pyke hits an enemy below % Health he executes them and immediately recasts.
Shyvana transforms into Dragon Form for the rest of combat, replacing her ability with Flame Breath. She then becomes untargetable before dive-bombing the largest group of enemies, dealing magic damage and stunning them for 1.5 seconds. Flame Breath: Shyvana breathes fire in a cone, dealing a percent of the enemy's maximum Health as magic damage.
Passive: While any ally is below % Health, Soraka gains additional mana per attack. Active: Soraka calls down a shower of stars. Allies are healed for each time a star hits them.
Yasuo shields himself and dashes through his target, slashing nearby enemies for physical damage. Every third cast his slash deals triple damage, hits a larger area, and knocks up enemies. If Yasuo hits only the last enemy left alive, he repeatedly slashes them until they die.
Zoe doesn't have her own spell. As a Spell Thief, she will borrow spells from other dimensions during combat and cast them as if they were her own.
Corki launches a barrage of missiles towards his target, striking the first enemy hit for physical damage. The final missile is The Big One, and also deals physical damage in an area.
New Set 7 Team CompsSee All Team Comps
New Set 7 Item ChangesSee All Items
Other Set 7 Changes
Armory is back in style
The Treasure Dragon replaces Raptors on stage 4-7 and lets you complete your item build through an offering of free items and other loot. You can choose to receive your rewards, or use 1 gold to refresh your selection. Use this to power up your team with the items and necessities you need.