TFT’s New Set 9: Runeterra: Reforged!
Runeterra Reforged is the latest Set for Teamfight Tactics and it has turned things upside down.
The new Set is will be released on PBE soon!!
NEW customized Mechanics, strategies, Augments, items, cosmetics, and more.
The last Set of TFT has thrown Runeterra into chaos, fusing regions together and spawning random Portals from random cities! The only thing that won't be random will be a new Set Mechanic called "Legends"! Pick a Legend of your choice BEFORE you find a game with every Legend granting you different Augments, dependant on the Playstyle you prefer!
New Game Mechanic: LegendsSee All Legends
New Game Mechanic: PortalsSee All Portals
New Set 9 AugmentsSee All Augments
Each time your Multicaster units deal ability damage, they gain 5% Ability power (Max: 50%) until the end of combat. Gain 2 Multicasters.
After player combat, gain 2.0 XP if you won or 4.0 XP if you lost. You can now reach Level 10.
Gain 1.0 random completed item(s). At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a Noxus Emblem and a Swain.
Your team counts as having 1 additional Multicaster. Gain a Taliyah.
When your Bastion units drop below 50% Health, they heal for 75% of their maximum Health over 4 seconds. Gain 2 Bastion units.
New Set 9 TraitsSee All Synergies
When Aatrox or the holder of the Darkin Blade dies, the Darkin Blade is equipped to the nearest ally champion, granting them 500 Health and 20% Omnivamp.
After being equipped to a champion for 4 seconds, Aatrox will revive upon their death instead.
During planning phase, your strongest Demacians become Elite and equip a random Radiant Item for the next combat. Elites grant Armor and Magic Resist to themselves and adjacent allies, but this does not stack.
Radiant items are upgraded versions of completed items.
1 Elite, +10 , +10
2 Elites, +10 , +10
3 Elites, +20 , +20
5 Elites, +30 , +30
After 5 seconds, an ice storm strikes the battlefield. Enemies take a percentage of their maximum Health as true damage and gain debuffs for 15 seconds.
Sunder: Reduce Armor Shred: Reduce Magic Resist Mana Reave: Increase max Mana until the next cast
5% Health, enemies are 40% Sundered and Shredded
12% Health, enemies are also 50% Mana Reaved
20% Health, enemies are also stunned for 1.5 seconds
Every 4 seconds, your strongest Ionians are enlightened to their spirit form and gain 20 Mana.
Each Ionian has a unique bonus within their ability, which doubles when in spirit form.
100% Ionian bonus, 1 enlightened
200% Ionian bonus, 2 enlightened
300% Ionian bonus, 3 enlightened
Noxus units gain Health, Ability Power and Attack Damage. This is increased by 10% for each different opponent that either you have conquered in combat or is dead.
175 Health, 15 AP, 15% AD
375 Health, 30 AP, 30% AD
550 Health, 55 AP, 55% AD
Gain the T-Hex. Every time you lose a player combat, the T-Hex gains Charges. Winning converts the Charges to Power for the T-Hex.
You may also sell the T-Hex if it has any Power, resetting the T-Hex and converting its Power to loot.
Gain the T-Hex.
Each loss counts as 2 losses instead. Winning grants bonus loot.
After dealing or receiving damage 8 times, Shadow Isles units gain a Shield for 8 seconds and become Spectral for the rest of combat. Spectral units gain Mana every second.
40% Shield, 10 Mana
70% Shield, 15 Mana
100% Shield, 20 Mana
Every 4 seconds, Shuriman heal 7% max Health. After 8 seconds, select Shuriman ascend and gain 20% max Health and 50% Attack Speed.
The strongest Shuriman ascends
ALSO ascend at the start of combat
+50% Ascension bonus
Your healing and shielding is increased.
18% increased healing and shielding
25% increased healing and shielding
34% increased healing and shielding
Get a placeable void egg. At the start of combat, it hatches into an unspeakable horror and knocks up adjacent enemies.
Each Void star level increases the horror's Health and Ability Power by 25%.
Wanderers' spells change depending on the Region Portal players voted for at the start of the game.
Zaun champions create random chem-mods that only they can use. Champions can be modded once, and mods can only be removed by selling the champion.
Gain 1 chem-mod
Gain 2 chem-mods
Gain 3 chem-mods and Overcharge mods
Bastion champions gain Armor and Magic Resist. This is increased by 100% for the first 10 seconds of combat.
Your units gain 100 Health. Bruisers get even more.
Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
Innate: gain Bonus Range
Every 3 seconds, Deadeyes attack the enemy with the highest percent Health and deal bonus damage.
When Bel'Veth kills an enemy, they leave behind Void Coral that she will consume. The first Coral increases her max Health by 50%, while further Coral heals her 20% max Health.
When a Void Coral is consumed, she deals 10% max Health as magic damage to enemies within 2 hexes.
When Gunner champions attack, they gain bonus Attack Damage, up to 8 stacks.
5% Attack Damage per stack
10% Attack Damage per stack
16% Attack Damage per stack
Allies restore Mana every 3 seconds.
5 Mana for all allies
And 10 additional Mana for Invokers
10 Mana for all allies and 15 additional Mana for Invokers
Juggernaut champions take less damage as their Health decreases.
10% to 20% damage reduction
20% to 34% damage reduction
30% to 50% damage reduction
Multicasters cast their Ability multiple times. Bonus casts have 50% reduced effectiveness.
1 extra cast
2 extra casts
Whenever an ally gains a Shield, grant them 7% stacking Attack Speed for the rest of combat.
(2) The first time Rogues fall below %Health they briefly become untargetable and dash towards an enemy within 4 hexes, preferring backliners.
(4) Additionally, attacking an enemy for the first time causes that enemy to bleed over 5 seconds.
Apply additional Bleed dealing 50% of the enemy max health.
Slayers gain 15% omnivamp. Additionally, Slayers deal bonus damage, doubled against units below 60% health.
+5% bonus damage
+10% bonus damage
+25% bonus damage
+35% bonus damage
+50% bonus damage
When Sorcerers help kill an enemy, they trigger an arcane shock that deals a percent of the enemy's maximum Health to other enemies. Sorcerers also gain bonus Ability Power.
25 Ability Power; shock 1 enemy for 10% Health
45 Ability Power; shock 1 enemy for 15% Health
75 Ability Power; shock 2 enemies for 15% Health
111 Ability Power; shock 2 enemies for 20% Health
Combat Start: Allies in the front 2 rows gain a shield for 8 seconds. Allies in the back 2 rows gain Ability Power.
(2) 200 shield; 20 Ability Power
350 shield; 30 Ability Power
400 shield; 40 Ability Power
550 shield; 55 Ability Power
Gain a placeable Apex Turret with 3 upgrade slots. Upgrades to the Apex Turret will show up in your shop for 6 gold. You may only have 1 Apex Turret.
Allies gain 10% Attack Speed per star level. Yordles can become 4 star, gaining a wacky spell upgrade!
Ties in items are broken by the Yordle fielded most recently.
If you have three 3-star champions, your strongest 3-star Yordle champion becomes 4-star
Two 3-star Yordle champions can now become 4-star
New Set 9 ChampionsSee All Champions
Aatrox transforms for 10 seconds, gaining X Omnivamp and converting all bonus Attack Speed to Attack Damage. While transformed, attacks deal X physical damage.
Ahri steals essence from enemies around her target, dealing X magic damage and 35% Mana Reaving them.
Every X casts, instead, unleash a wave that deals X magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.
Ionia Bonus: +2 Mana per second
Mana Reave: Increase max Mana until the next cast
Bel'Veth lashes out at the lowest Health enemy in range X times. Each lash deals X physical damage and 1% of the target's max Health as true damage.
CH-3X Lightning Grenade
Heimerdinger hurls a grenade towards the largest group of enemies, dealing X magic damage to enemies in a large area and Stunning them.
4 Star Upgrade: YES YES YES, IT WORKS!!!!!!!!!!!!!!!!!!!!!!!!!
All Out Strike
Slam the ground, knocking the current target into the air. Then smash them away towards the edge of the battlefield, dealing X magic damage and Stunning them. Briefly stun and deal X magic damage to enemies that collide with the target while they are being knocked back or who are adjacent to where the target lands.
If the target cannot be pushed back any further, they are knocked off the battlefield.
If the target is still alive, K'Sante will chase after them.
Ryze gains a different ability depending on the Portal that's being played.
Senna fires a massive beam at the furthest enemy, dealing X physical damage to all enemies hit. Any allies hit gain X Shield for 4 seconds.
Glory in Death
Passive: Upon death, reanimate with 100% Health, decaying at 7/5/0% max Health per second. Sion can no longer use his ability, but is immune to Crowd Control and gains X Attack Speed.
Active: Charge towards the most enemies within X hexes. Deal X to any enemies along the way and Stun them.
Fire a moon blast at the largest group of enemies that deals X physical damage to enemies within 2 hexes. Equip 4 Chakram, plus 1 more for each enemy hit by the moon blast.
For 7 seconds, attacks deal X bonus physical damage for each Chakram equipped. X of damage dealt by Chakrams heals Aphelios.
New Set 9 Team CompsSee All Team Comps
New Set 9 Item ChangesSee All Items
Other Set 9 Changes
A different Game, every game!
Portals are the new Galaxies!
With 30 Portals in the game, every game will feel different than the previous!
This is how the Portal Mechanic Works:
You'll load into a game with 3 different Portals and NO starting Carousel anymore!
Every Player can Vote by running inside one of the portals!
The Portal with the most players inside has the highest probability of being chosen, but even if 1 Player stands inside a Portal alone, they'll still have 1/8 chance of deciding the Portal for the entire lobby!