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Champion cost 4
Bruiser
Bruiser
Mutant
Mutant
Chemtech
Chemtech
s

Dr Mundo

coins icon4
Ability
Zap Dose

Zap Dose

Dr. Mundo injects himself with “medicine”, restoring 35% of his maximum Health and becoming energized for 5 seconds. While energized, he restores an additional percentage of his maximum Health over the duration and deals magic damage to a random nearby enemy second. At the end of the spell, Dr. Mundo expels a burst of electricity that deals a percentage of his current Health as magic damage to all enemies within two hexes.

Heal:

25/35/100%

Damage:

80/125/300

Burst Damage:

15/20/50%

Stats

Health

1000 / 1800 / 3240

Armor

50

MR

50

Damage

80 / 144 / 259

Speed

0.6

Range

DPS

48 / 86 / 156

Mana

75 / 150

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Synergies

BruiserBruiser

All allies have increased Health. Bruisers gain double this bonus.

2

125 Health

4

225 Health

6

350 Health

8

700 Health

MutantMutant

Mutants gain unique bonuses. These are different each game. Adrenaline Rush Mutant units have a chance to trigger two additional attacks against their target. Bio-Leeching Your team gains Omnivamp (healing for a percentage of all damage dealt). Synaptic Web The abilities of Mutant units cost less to cast with a minimum of 10 mana. Cybernetic Enhancement Mutants with at least one item gain bonus stats. Metamorphosis Mutants grow every two seconds, gaining bonus stats that stack up to five times. Voracious Appetite Mutant units grow stronger each time an ally dies. Voidborne Three Mutant execute targets they damage who are below 20 percent health. Five Mutant gain bonus true damage.

3

Bonus Active

5

Bonus Active

ChemtechChemtech

After dropping below 60% Health, Chemtech champions gain 25% Damage Reduction, 50% Attack Speed, and regenerate 4% of their maximum Health each second.

3

Lasts 4 seconds

5

Lasts 8 seconds

7

Lasts 15 seconds

9

Lasts until combat ends, 6% Health Regen

Popular team comps