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Set 8.5: Monsters attack Glitched Out
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Tier
Augment Bonus
a.d.m.i.nheart1A.D.M.I.N Heart
1

Your team counts as having 1 additional A.D.M.I.N. Gain a Camille.

aegisheart1Aegis Heart
1

Your team counts as having 1 additional Aegis. Gain a Vi.

afk1AFK
1

You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.

anima-squadheart1Anima Squad Heart
1

Your team counts as having 1 additional Anima Squad. Gain a Jinx.

axiomarc1Axiom Arc I
1

When your units kill an enemy they gain 20 Mana.

bandofthieves1Band of Thieves I
1

Gain 1 Thief's Gloves.

battlemage1Battlemage I
1

Your units that start combat in the front 2 rows gain 15 Ability Power.

bigfriend1Big Friend I
1

Your units that start combat next to a unit with over 1600 Health take 7% less damage for the rest of combat.

brawlerheart1Brawler Heart
1

Your team counts as having 1 additional Brawler. Gain a Vi.

builtdifferent1Built Different I
1

Your units with no Traits active gain 200-300 Health and 25-55% Attack Speed (based on current Stage).

celestialblessing1Celestial Blessing I
1

Your units heal for 12% of the damage dealt by attacks and abilities. Excess healing is converted to a shield up to 250 Health.

consistency1Consistency
1

Gain double streak gold.

cybernetic1Cybernetic Implants I
1

Your units equipped with an item gain 150 Health and 8 Attack Damage.

cyberneticshell1Cybernetic Shell I
1

Your champions holding an item gain 150 Health and 20 Armor.

cyberneticuplink1Cybernetic Uplink I
1

Your champions holding an item gain 150 Health and restore 2 Mana per second.

defenderheart1Defender Heart
1

Your team counts as having 1 additional Defender. Gain a Rell.

doubletrouble1Double Trouble I
1

If you have exactly 2 copies of a champion on your board, they both gain 25 Attack Damage, Ability Power, Armor, and Magic Resist. When you upgrade to 3-star, gain a 2-star copy.

duelistheart1Duelist Heart
1

Your team counts as having 1 additional Duelist. Gain a Fiora.

electrocharge1Electrocharge I
1

When your units receive a critical strike, they deal 30/50/70/90 magic damage to nearby enemies. 1 sec cooldown.

exiles1Exiles I
1

Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.

featherweights1Featherweights I
1

Your 1 and 2 cost units gain 25% movement and Attack Speed.

firstaidkitFirst Aid Kit I
1

All healing and shielding received by your units is increased by 25%.

futuresight1Future Sight I
1

Know who you will fight next. Gain a Zephyr.

gadgeteenheart1Gadgeteen Heart
1

Your team counts as having 1 additional Gadgeteen. Gain an Poppy. (Only appears 4-2)

hackerheart1Hacker Heart
1

Your team counts as having 1 additional Hacker. Gain a Pyke.

heartheart1Heart Heart
1

Your team counts as having 1 additional Heart. Gain a Lee Sin.

infiniteamheart1InfiniTeam Heart
1

Your team counts as having 1 additional Infiniteam. Gain a Sivir.

itemgrabbagItem Grab Bag I
1

Gain 1 random completed item.

cqctraining1Knife's Edge I
1

Your units that start combat in the front 2 rows gain 25% Attack Damage.

lategamespecialist1Lategame Specialist
1

Gain 44 gold when you reach Level 9.

ludensecho1Luden's Echo I
1

When your units cast and deal Ability damage, the first target hit and a nearby enemy take 35/50/65/80 bonus magic damage.

makeshiftMakeshift Armor I
1

Your units with no items gain 30 Armor and Magic Resist.

mascotheart1Mascot Heart
1

Your team counts as having 1 additional Mascot. Gain a Malphite.

ox-forceheart1Ox Force Heart
1

Your team counts as having 1 additional Ox Force. Gain a Fiora.

pandorasbench1Pandora's Bench
1

Gain 2 gold. At the start of every turn, Champions in your 3 rightmost bench slots transform into random Champions of the same cost. Champions can not transform into themselves.

pandoraPandora's Items
1

Gain a random component. At the start of each turn, items on your bench are randomized (excluding Force of Nature, Spatula, and consumables).

pranksterheart1Prankster Heart
1

Your team counts as having 1 additional Prankster. Gain a Jinx.

preparation1Preparation l
1

Units on your bench start at 1 stack and gain 25 Health, 4 Attack Damage and Ability Damage every round, up to 4 times.

recombobulator1Recombobulator
1

Champions on your board permanently transform into random champions that cost 1 more. Gain 2 Magnetic Removers.

renegadeheart1Renegade Heart
1

Your team counts as having 1 additional Renegade. Gain a Camille.

secondwind1Second Wind I
1

After 10 seconds of combat, your units heal 40% of their missing Health.

spellslingerheart1Spellslinger Heart
1

Your team counts as having 1 additional Spellslinger. Gain a Annie.

standunited1Stand United I
1

Your units gain 1 Attack Damage and Ability Power per Trait active across your team.

star-guardianheart1Star Guardian Heart
1

Your team counts as having 1 additional Star Guardian. Gain a Rell.

sureshotheart1Sureshot Heart
1

Your team counts as having 1 additional Sureshot. Gain a Sivir.

thrillofthehunt1Thrill of the Hunt I
1

Your units heal 350 Health on kill.

tinytitans1Tiny Titans
1

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

triforce1Tri Force I
1

Your 3-cost champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.