menu
MobalyticsMobalytics
Collapse

Augments

All TFT Augments in Set Set 11 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
a-cut-above-ii
A Cut Above
2

Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill.

altruist-crest
Altruist Crest
2

Gain an Altruist Emblem and a Riven.

arcanist-crest
Arcanist Crest
2

Gain an Arcanist Emblem and a Lux.

ascension2
Ascension
2

After 15 seconds of combat, your units deal 50% more damage.

balanced-budget-2
Balanced Budget
2

At the start of the next 4 rounds, gain 7 gold.

balanced-budget-2
Balanced Budget+
2

At the start of the next 4 rounds, gain 4 gold

behemoth-crest
Behemoth Crest
2

Gain a Behemoth Emblem and a Malphite.

bestfriends2
Best Friends II
2

Your units that start combat only adjacent to each other gain 20% Attack Speed and 25 Armor.

biggains
Big Gains
2

Your team gains 80 bonus Health, and permanently gains 10 Health every 2 takedowns.

big-grab-bag
Big Grab Bag
2

Gain 2 random components, 1 gold, and a Reforger.

boiling-point
Boiling Point
2

Porcelain units basic attacks restore 3 mana on hit. While boiling, basic attacks also Burn and Wound. Gain a Lux.

bruisercrest2
Bruiser Crest
2

Gain a Bruiser Emblem and an Aatrox.

builtdifferent2
Built Different II
2

Your units with no Traits active gain 220/275/350/480 Health and 40/45/50/55% Attack Speed (based on current Stage).

buriedtreasures2
Buried Treasures II
2

At the start of the next 3 rounds, gain a random item component.

call-to-adventure
Call to Adventure
2

Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and a Sivir.

capriciousforge
Capricious Forge
2

Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round.

caretakers-favor
Caretaker's Favor
2

Gain a component anvil when you reach level 5, 6, 7, and 8.

clearmind2
Clear Mind
2

If you have no units on your bench at the end of a round, gain 3 experience points.

clutteredmind2
Cluttered Mind
2

Gain 4 random 1-cost champions. If your bench is full at the end of a round, gain 4 experience points.

combat-caster-ii
Combat Caster
2

When one of your units casts their spell they gain a 75-225(based on stage) health shield for 3 seconds.

crashdummies
Crash Test Dummies
2

Your Target Dummies launch themselves towards the largest clumps of enemies, stunning units near them for 1.25 seconds. Gain 2 Target Dummies.

crown-guarded
Crown Guarded
2

Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.

cybernetic-bulk-ii
Cybernetic Bulk II
2

Your champions holding an item gain 300 health.

cyberneticuplink2
Cybernetic Uplink II
2

Your champions holding an item gain 250 Health and restore 3 Mana per second.

divine-rolls
Divine Rolls
2

At the start of every stage, including this one, gain 4 free rerolls + 1 for each of your Heavenly champions. Gain a Kha'Zix and a Malphite.

dragonlord-crest
Dragonlord Crest
2

Gain a Dragonlord Emblem and a Janna.

dragons-spirit
Dragon's Spirit
2

Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain up to 4 item components.

drop-blossom
Drop Blossom!
2

Gain a Neeko. Your strongest Neeko's spell heals 35% more and slams for 35% increased damage. Each cast increases the spell radius by 1.

drop-blossom
Drop Blossom+
2

Gain a 2-star Neeko. Your strongest Neeko's spell heals 35% more and slams for 35% increased damage. Each cast increases the spell radius by 1.

dryad-crest
Dryad Crest
2

Gain a Dryad Emblem and a Gnar

duelist-crest
Duelist Crest
2

Gain a Duelist Emblem and a Qiyana.

dynamic-duo
Dynamic Duo
2

Get a random 5-cost champion and a random champion that shares a trait with them. Get 10 gold.

enter-the-dragon
Enter the Dragon
2

After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.

epoch
Epoch
2

Now, and at the start of every stage, gain 6 XP and 2 free rerolls for that round only.

epoch
Epoch+
2

Now, and at the start of every stage, gain 8 XP and 2 free rerolls for that round only.

escort-quest-ii
Escort Quest
2

Gain a Training Dummy. Each round, if it survives combat, gain 2 gold.

ethereal-blades
Ethereal Blades
2

Gain a Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.

ethereal-blades
Ethereal Blades+
2

Gain a 2-star Shen. Your Strongest Shen gains +3 Range and his spell does 100% increased damage.

extended-duel
Extended Duel
2

Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.

fated-crest
Fated Crest
2

Gain a Fated Emblem and a Kindred.

fortune-crest
Fortune Crest
2

Gain a Fortune Emblem and a Teemo.

full-sleeve
Full Sleeve
2

Open an armory that grants an extra Inkshadow item while the trait is active. Gain a Jax and an Aatrox.

fully-adapted
Fully Adapted
2

Gain an Adaptive Helm. Champions holding this item gain both effects, regardless of position.

gargantuanresolve
Gargantuan Resolve
2

Gain a Titan's Resolve. Your Titan's Resolves can stack to 40 instead of 25.

ghostly-crest
Ghostly Crest
2

Gain a Ghostly Emblem and a Shen.

giftsfromthefallen
Gifts from the Fallen
2

Your units gain 3% Attack Damage, 3 Magic Resist, 3 Armor, And 3 Ability Power. When one of your units dies, all your units gain these stats again.

grim-harvest
Grim Harvest
2

Your Reapers gain 7% Critical Strike chance and 3% Omnivamp. They gain this bonus again every time they get a Takedown. Gain a Kindred

harmacist-1-2-3-ii
Harmacist II
2

Your units heal for 15% of the damage they deal, and they convert 75% of excess healing to magic damage on their next attack.

haunted-house
Haunted House
2

Enemies that die while haunted by Ghostly pass 1 extra spectre to a nearby enemy. Gain a Caitlyn and a Shen.

healing-orbs-ii
Healing Orbs II
2

When an enemy dies, the nearest allied unit is healed for 500 health.

heavenly-crest
Heavenly Crest
2

Gain a Heavenly Emblem and a Neeko.

heavyhitters
Heavy Hitters
2

Your units with at least 1600 maximum Health gain Attack Damage and Ability Power equal to 2% of their maximum Health.

heroic-grab-bag
Heroic Grab Bag
2

Gain 2 Lesser Champion Duplicators and 4 gold.

idealism
Idealism
2

Gain a Hand of Justice. Champions with a Hand of Justice deal 25% increased damage.

inkshadow-crest
Inkshadow Crest
2

Gain an Inkshadow Emblem and a Senna.

inspiring-epitaph
Inspiring Epitaph
2

When a unit dies, the nearest ally gains a 25% max Health Shield and 10% stacking Attack Speed.

invoker-crest
Invoker Crest
2

Gain an Invoker Emblem and a Janna.

its-going-to-be-epic
It's Going to be Epic
2

Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold. Gain a Cho'Gath and Kog'Maw.

jeweledlotus2
Jeweled Lotus
2

Magic and true damage from your units' Abilities can critically strike. Your units additionally gain 40% Critical Strike Chance.

keepers2
Keepers II
2

At the start of combat, your units grant adjacent allies a 260 Health shield for 8 seconds.

know-your-enemy-ii
Know Your Enemy
2

Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.

learning-to-spell
Learning to Spell
2

Your team gains 10 bonus Ability Power, and permanently gains 1 Ability Power every 2 takedowns.

little-buddies
Little Buddies
2

Your 4-cost and 5-cost champions gain 75 Health and 9% Attack Speed for every 1-cost and 2-cost champion on your board.

long-distance-relationship-ii
Long Distance Pals II
2

At the start of combat, your two furthest champions share 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.

long-shot
Long Shot
2

Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1000 hexes, gain a Sniper's Focus.

low-interest-rates
Low Interest Rates
2

Your max interest is capped at 3 gold but you gain 2 gold at the start of every player combat.

lucky-paws
Lucky Paws
2

Gain a two star Kobuko. Your strongest Kobuko's spell does 250% damage. If Kobuko kills an enemy, they have a 100% chance to drop 1 gold.

lucky-ricochet
Lucky Ricochet
2

Trickshots bounce 1 additional time for 40% of original damage.

lucky-streak
Lucky Streak
2

Gain a Gambler's Blade and a Magnetic Remover.

magicwand
Magic Wand
2

Gain a Needlessly Large Rod. Your units gain 20% Ability Power.

mana-shield
Mana Shield
2

Whenever an Invoker casts, grant the lowest Health ally Shield equal to 250% of Mana spent. Gain a Janna.

martyr-ii
Martyr
2

Whenever one of your units dies, all allies heal for 15% of Maximum health

metabolicaccelerator2
Metabolic Accelerator
2

Your Tactician moves faster and heals 2 Health at the start of each PVP round.

midnight-siphon
Midnight Siphon
2

Gain a Yorick. Your Strongest Yorick's gains 25% max health and additionally deals 25% of his max health with his abillity.

midnight-siphon
Midnight Siphon+
2

Gain a 2-star Yorick. Your Strongest Yorick's gains 25% max health and additionally deals 25% of his max health with his abillity.

mind-over-matter
Mind Over Matter
2

Get a Training Dummy and an Ahri. Your Training Dummies have bonus Health equal to 100% of your Arcanists' combined Ability Power.

mulched
Mulched
2

Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain an Rek'Sai and a Gnar.

my-heart-will-go-on
My Heart Will Go On
2

When one of your Fated pair dies, your team gains 100% of the surviving one's bonus for the rest of combat. Gain an Ahri and a Yasuo.

mythic-crest
Mythic Crest
2

Gain a Mythic Emblem and a Neeko.

not-today-ii
Not Today
2

Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.

pandorasitems2
Pandora's Items II
2

Gain 1 random completed item(s). At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).

patientstudy2
Patient Study
2

After player combat, gain 2 XP if you won or 3 XP if you lost.

porcelain-crest
Porcelain Crest
2

Gain a Porcelain Emblem and a Lux.

portable-forge2
Portable Forge
2

Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.

portable-forge2
Portable Forge+
2

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

portable-forge2
Portable Forge++
2

Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.

prizefighter
Prizefighter
2

Gain a component now. Every 3 wins gives you an item component.

pumpingup2
Pumping Up II
2

Your units gain 8% Attack Speed. Each round, increase this by 1%.

raid-boss
Raid Boss
2

Combat start: Your strongest Behemoth gains 20% Health. When other Behomoths die, they transfer 20% of their Armor and Magic Resist to it for the rest of combat. Gain a Cho'Gath and a Malphite

raining-gold
Raining Gold
2

Gain 9 gold now and 1 gold every round.

raining-gold
Raining Gold+
2

Gain 18 gold now and 1 gold every round.

reaper-crest
Reaper Crest
2

Gain a Reaper Emblem and a Kindred.

reinfourcement
ReinFOURcement
2

The next 4-cost champion you buy is instantly upgraded to 2-star. Get 4 gold

sage-crest
Sage Crest
2

Gain a Sage Emblem and a Zyra.

salvagebin2
Salvage Bin
2

Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

salvagebin2
Salvage Bin+
2

Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).

scapegoat
Scapegoat
2

Gain a Training Dummy and 2 gold. If it is the first to die each player combat, gain 1 gold.

scoreboard-scrapper
Scoreboard Scrapper
2

Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.

shocktreatment
Shock Treatment
2

Gain a Statikk Shiv. Statikk Shiv's chain lightning effect does 300% increased damage.

slammin
Slammin
2

After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP.

slammin
Slammin+
2

Gain 12 XP now. After each player combat, if there are no items on your bench (other than Consumables), gain 3 XP

sleight-of-hand-ii
Sleight of Hand
2

Gain a Thief's Gloves. Champions holding this item gain 200 Health and 20% Attack Speed.

sniper-crest
Sniper Crest
2

Gain a Sniper Emblem and a Senna.

spirit-guardians
Spirit Guardians
2

Wardens' start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Get a Garen and a Jax.

standunited2
Stand United II
2

Your units gain 2 Attack Damage and Ability Power per Trait active across your team.

stars-are-born-ii
Stars are Born
2

The first Tier 1 and Tier 2 champion you buy are upgraded to 2 star. Gain 5 gold.

stationary-support-ii
Stationary Support II
2

Gain a Target Dummy. It has 1 random Support Item(s) equipped, which cannot be removed.

storied-champion
Storied Champion
2

Gain a 2-star Garen. Your strongest Garen's ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his ability deals 40% bonus True Damage.

storyweaver-crest
Storyweaver Crest
2

Gain a Storyweaver Emblem and a Riven.

support-cache
Support Cache
2

Open an Armory and choose 1 of 4 unique Support items.

teaming-up-2
Teaming Up II
2

Gain 1 random Support item and 1 random Tier 4 Unit. Can only show up at stage 4-2.

the-road-less-traveled
The Road Less Traveled
2

Each unique Sage that starts combat in the middle 2 rows grants 1 XP. Gain a Zyra.

threes-a-crowd-ii
Three's a Crowd
2

Your units gain 66 health for each 3 cost unit you field.

threescompany2
Three's Company
2

Gain 4 random but unique Tier 3 champions.

tons-of-stats-ii
Tons of Stats
2

Your team gains 44 Health, 4% Attack Damage, 4 Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

toomuchcandy2
Too Much Candy
2

Your rerolls cost 0 gold. Every 6 rerolls, the cost goes up by 1 gold. At the start of each stage your reroll cost is reset to 0.

tradesector2
Trade Sector
2

Gain a free Shop refresh each round.

two-healthy-ii
Two Healthy
2

Your units gain 111 health for each 2 cost unit you field.

umbral-crest
Umbral Crest
2

Gain an Umbral Emblem and a Yorick.

unifiedresistance2
Unified Resistance II
2

Combat start: Your units that share a row with at least 2 other units gain 35 Armor and 35 Magic Resist.

venerable-piggy-bank
Venerable Piggy Bank
2

Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 2 bonus gold! Gain 2 Exalted Champions. If there no 1 or 2-cost Exalted champions, get one 3-cost instead.

wandering-trainer-ii
Wandering Trainer I
2

Gain 1 gold and a Training Dummy with 2 permanently attached Emblems.

warden-crest
Warden Crest
2

Gain a Warden Emblem and a Gnar.

well-fed
Well Fed
2

Bruisers heal 1% of their max Health every 1 second. Gain a Kobuko and a Rek'Sai.

what-doesnt-kill-you
What Doesn't Kill You
2

Gain 2 gold after losing a player combat. Gain a random component after every 4 losses.

wrath-of-the-moon
Wrath of the Moon
2

Umbral champions deal 4% more damage every second they attack the same enemy. Resets when they swap targets. Gain a Darius and a Yorick.

you-have-my-bow-ii
You Have My Bow
2

Gain a Recurve Bow. Your units gain 20% Attack Speed.

you-have-my-sword-ii
You Have My Sword
2

Gain a B.F. Sword. Your units gain 20% Attack Damage.