Fiddlesticks teleports into the largest cluster of enemies and fears them. For the next seconds, Fiddle gains movespeed and drains the life from nearby enemies dealing magic damage per second and healing himself for 20% of the damage dealt.
1300 / 1950 / 2925
50 / 75 / 113
38 / 56 / 85
66 / 66
Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 40 Ability Power. After falling below 70% Health or when all allies have died, Fiddlesticks comes alive
Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats