


Damage heals the holder for 20% of the damage dealt. Once per combat at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.



Unique: Once per combat: At 60% Health, the holder briefly becomes untargetable and sheds negative effects. Then they gain 15% bonus Attack Speed.



Grant 15% bonus Attack Damage and 15 bonus Ability Power. Abilities and attacks deal 30% more damage to enemies with more than 1600 maximum Health.



Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.



Unique: The holder gains the InfiniTeam trait.



Unique: Grants 20% bonus Attack Damage and 15% Critical Strike Chance. Damage from an Ability can critically strike.



Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row. Aura item