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Power Spike (Early, Mid, Late)
25 / 69
Win Rate 52.9% based on 9 951 matches
Import this build directly into your game client:
Win Rate 52.9%
Starter ItemsTime Target
@ 15 sec
@ 6 min
@ 23 min
Xerath periodically empowers his next auto-attack to restore mana, which is doubled against enemy champions.
Charges for 3 seconds during which he increases this ability's range. He gradually slows himself and can recast the ability at any given time to fire a beam of energy in the target direction, dealing magic damage to all enemies hit.
Calls down a blast of energy on the target location after a brief delay. It deals magic damage to all enemies within the impact area while slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take increased damage and are slowed by a greater amount.
Fires an orb of energy in the target direction, dealing magic damage and stunning the first target he hits.
Channels and reveals himself for up to 10 seconds, during which he gains a wider field of view. He can now recast his Ultimate to send a ball of energy to a location of his choice. The ball deals magic damage and grants sight of that area for a short while. Each cast has a static cooldown of 0.8 seconds.
Stand as far back as possible and use your range advantage to harass and poke the enemy laners down.
Delay a team fight as long as possible while you try to poke the enemy down with your abilities. Look to fight when the enemy is low.
Prioritize using your Q and W when the enemy is inside the minion wave. This will help you push the wave and poke them at the same time.
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