Charges for 3 seconds during which he increases this ability's range. He gradually slows himself and can recast the ability at any given time to fire a beam of energy in the target direction, dealing magic damage to all enemies hit.
Calls down a blast of energy on the target location after a brief delay. It deals magic damage to all enemies within the impact area while slowing them by 25% for 2.5 seconds. Enemies in the center of the blast take increased damage and are slowed by a greater amount.
Channels and reveals himself for up to 10 seconds, during which he gains a wider field of view. He can now recast his Ultimate to send a ball of energy to a location of his choice. The ball deals magic damage and grants sight of that area for a short while. Each cast has a static cooldown of 0.8 seconds.
Quick tips to play Xerath
Stand as far back as possible and use your range advantage to harass and poke the enemy laners down.
Delay a team fight as long as possible while you try to poke the enemy down with your abilities. Look to fight when the enemy is low.
Prioritize using your Q and W when the enemy is inside the minion wave. This will help you push the wave and poke them at the same time.