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Power Spike (Early, Mid, Late)
13 / 47
Win Rate 54.5% based on 884 matches
Import this build directly into your game client:
Win Rate 54.5%
10TT FOR THE WIN100.0%
high aII time100.0%
Starter ItemsTime Target
@ 14 sec
@ 5 min
@ 23 min
Heals herself equal to 20% of ability damage dealt to champions, large minions, and large monsters.
Releases a sphere of magic in a target direction. This deals magic damage and roots the first target that it hits.
Creates a puddle of dark magic at a place of her choice. Any enemy within it will take magic damage. This damage is increased based on the target's missing health.
Shields a target allied champion for 5 seconds. This shield absorbs magic damage and grants Crowd Control immunity.
Tethers to all the enemies near her, dealing magic damage and gaining bonus Movement Speed towards them for 3 seconds. It also slows all enemies hit and provides true sight of them. If one or more targets are still tethered after 3 seconds, they take magic damage and are stunned for 1.5 seconds.
Morgana is good at setting up picks around objectives thanks to her Q. Place vision around the map and wait for an immobile enemy to walk past before engaging on them.
To avoid wasting your Binding Q, look to engage after the enemy has used their dash or escape ability. If they’re holding on to it, walk up to them and bait it out.
When you’re against champions who have a strong level 1 like Alistar, Blitzcrank, Leona or Nautilus, start E first instead of Q or W.
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