Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% max Health shield that lasts up to 5 seconds.
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
Unique Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest health ally for the same amount.
The holder gains the Imperial trait.
Unique The holder gains 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.