Basic Attacks heal the wearer for 40% of the damage dealt.
Contributing to a kill grants +10 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 3).
The holder's spells and basic attacks do 20% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 80%.
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
The holder's spells heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
UNIQUE: The user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 0.5% Critical Strike Damage.
The holder gains the Divine trait.