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Mobalytics

Thresh • build

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

75% ap

25% ad

;

Support

Win  48.7%  Pick 9.6%  Ban 4.1%

Thresh Support

Win 56.1% • Default build

Thresh Runes

Best runes for the selected Thresh build:

Resolve
Inspiration

Summoner Spells

Core Items

Starting Items

Steel Shoulderguards
Health Potion2
Oracle Lens

Early Items

Boots of Mobility
Control Ward

Core Items

Zeke's Convergence
Redemption
Boots of Mobility

Full Build

Zeke's Convergence
Redemption
Boots of Mobility
Pauldrons of Whiterock
Knight's Vow
Locket of the Iron Solari

Situational Items

All

Gargoyle Stoneplate
Shurelya's Reverie
Mikael's Crucible
Redemption
Righteous Glory
Warmog's Armor

Items vs heavy AP team

Locket of the Iron Solari
Gargoyle Stoneplate
Mikael's Crucible

Items vs heavy AD team

Knight's Vow
Locket of the Iron Solari
Gargoyle Stoneplate

Thresh Skill order

Q
E
W
Recommended skill order for Thresh Support build:
ThreshQ
ThreshW
ThreshE
ThreshRPenta
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Thresh Best lane matchups

Yuumi

+ 254.8

GD@15

Malphite

+ 239.6

GD@15

Sona

+ 227.0

GD@15

Thresh Worst lane matchups

Pyke

- 232.4

GD@15

Xerath

- 186.0

GD@15

Neeko

- 138.1

GD@15

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General information

Thresh Abilities

Description
Cooldowns

Damnation

Thresh_Passive
P

Enemy champions, large minions, and large monsters that die near Thresh drop a Soul for 8 seconds. Epic monsters drop 2 souls instead. Thresh collects these Souls which grants him ability power and bonus armor.

Death Sentence

ThreshQ
Q

Active: Throws out his scythe in the target direction, becoming unable to move or attack while it is in flight. The scythe stops at the first enemy hit, dealing magic damage and stunning them for 1.5 seconds. He also forms a tether between himself and the target. Hitting an enemy reduces this ability's cooldown by 3 seconds. Recast: Thresh dashes to the tethered enemy, becoming able to attack again upon arrival. Thresh can cast any of his abilities while in flight, barring his Ultimate.

Dark Passage

ThreshW
W

Active: Thresh throws his lantern to the target location which lands after 0.5 seconds, lasting for 6 seconds or until he moves too far away from it. Thresh and the first allied champion to come near the lantern are granted a shield for 4 seconds. An ally can select the lantern, while in the proximity of it, dashing to Thresh's current location and gaining the shield.

Flay

ThreshE
E

Passive: Basic attacks deal bonus magic damage, based on the time spent not auto-attacking enemies, up to 10 seconds. Active: Sweeps his chain in the target direction, dealing magic damage to enemies hit, knocking them in the chain's direction, and slowing them for 1 second.

The Box

ThreshRPenta
R

Surrounds himself with a pentagon of spectral walls, each one lasting for 5 seconds. The walls break upon contact with an enenmy champion, dealing magic damage to the target and slowing them by 99% for 2 seconds. Enemies hitting any other wall beyond the first take no damage and are slowed for 1 second.

Basic combos

Where You Going Buddy?

F
ThreshE
E
ThreshRPenta
R
ThreshQ
Q

This combo is used to set up ganks or hard engage on someone that’s out of position

All Aboard the Thresh Express!

ThreshQ
Q
ThreshW
W
ThreshQ
Q

Use this to get an ally closer to a priority target you got a pick on. Throw your W as close to your ally as possible.

Quick tips to play Thresh

Thresh has very good roaming potential once he has Boots of Mobility. Look to roam often once you’ve purchased these Boots to get a lead.
Bait out dashes or abilities that can be used to dodge your Death SentenceQ to make landing abilities much easier.
Place vision around objectives to try and get picks before sieging or taking an objective. One good Death Sentence Death SentenceQ on a target can turn the game around.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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