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Power Spike (Early, Mid, Late)
8 / 47
Win Rate 59.5% based on 1 768 matches
Import this build directly into your game client:
Win Rate 59.5%
Highest Win Rate61.9%
Starter ItemsTime Target
@ 13 sec
@ 6 min
@ 25 min
Enemy champions, large minions, and large monsters that die near Thresh drop a Soul for 8 seconds. Epic monsters drop 2 souls instead. Thresh collects these Souls which grants him ability power and bonus armor.
Active: Throws out his scythe in the target direction, becoming unable to move or attack while it is in flight. The scythe stops at the first enemy hit, dealing magic damage and stunning them for 1.5 seconds. He also forms a tether between himself and the target. Hitting an enemy reduces this ability's cooldown by 3 seconds.
Recast: Thresh dashes to the tethered enemy, becoming able to attack again upon arrival. Thresh can cast any of his abilities while in flight, barring his Ultimate.
Active: Thresh throws his lantern to the target location which lands after 0.5 seconds, lasting for 6 seconds or until he moves too far away from it.
Thresh and the first allied champion to come near the lantern are granted a shield for 4 seconds. An ally can select the lantern, while in the proximity of it, dashing to Thresh's current location and gaining the shield.
Passive: Basic attacks deal bonus magic damage, based on the time spent not auto-attacking enemies, up to 10 seconds.
Active: Sweeps his chain in the target direction, dealing magic damage to enemies hit, knocking them in the chain's direction, and slowing them for 1 second.
Surrounds himself with a pentagon of spectral walls, each one lasting for 5 seconds. The walls break upon contact with an enenmy champion, dealing magic damage to the target and slowing them by 99% for 2 seconds. Enemies hitting any other wall beyond the first take no damage and are slowed for 1 second.
Thresh has very good roaming potential once he has Boots of Mobility. Look to roam often once you’ve purchased these Boots to get a lead.
Bait out dashes or abilities that can be used to dodge your Q to make landing abilities much easier.
Place vision around objectives to try and get picks before sieging or taking an objective. One good Death Sentence Q on a target can turn the game around.
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