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Thresh · Guide




Power Spike (Early, Mid, Late)


Damage Type

75% AP

25% AD

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Thresh Strengths & Weaknesses

Thresh is a lane dominant Support. This means he can often win lane and win the game just by getting kills.

He has great pick potential thanks to his Death SentenceQ. One good Hook Death SentenceQ in the mid-game could snowball into a huge advantage.

Thresh has tons of roaming pressure. This allows him to impact multiple lanes and get his allies ahead. Look for roaming opportunities once you have Mobility Boots.


Thresh is one of the hardest Supports to master. It will take you a lot of time and effort to play him to his full potential.

Is pretty squishy. If you look for a pick and miss, the enemy can collapse on you and kill you with ease. This makes it incredibly important that you land your skill shots.

Is skill shot reliant and his skill shots are not easy to land. This is a drawback as you’re only going to be useful if you can consistently hit those Death SentenceQs.

Game plan
Early game
0 - 15 min
Thresh is Strong

Get level 2 first and look for a favourable trade. Gaining an early health lead is key to getting a kill later on down the line. Level 2 in the bottom lane is the first minion wave followed by the next 3 melee minions.

Your goal during the laning phase is so to look for kills and abuse the enemy as often as you can. Try to play aggressive frequently to gain a lead.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Thresh is Strong

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

Late game
25+ min
Thresh is Average

Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

Power Spikes
Early game

Getting his FlayE will allow him to make plays and give him a huge power spike in the lane.

Procuring his Death SentenceQ should allow him to amplify his playmaking potential in combination with his FlayE. His auto-attacks will also be buffed.

Once Thresh gets his Ultimate The BoxR, he should have an increased presence in the lane and the overall game.

Mid game

His roaming potential skyrockets during this phase of the game. Thresh will want to roam to other lanes after recalling and get kills for his laners.

Thresh's Death SentenceQ will be critical during this phase of the game. He can quickly secure picks using that ability.

Thresh's Ultimate The BoxR will play a pivotal role during this phase of the game. It will allow him to CC multiple targets simultaneously, which will let his team follow up.

Late game

Thresh will be able to deal a lot of damage with his FlayE. He should use his FlayE to displace and slow enemies before Death SentenceQ'ing them.

His FlayE can be used very efficiently when the enemy is grouped up. The Death SentenceQ Flash combo can be extremely deadly for the enemy team.

Thresh's Dark PassageW will allow him to rescue a lot of his carries from near-death situations. It will also help in playmaking to bring his allies to the desired location after he Death SentenceQ's a target.

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