See how pro players and one-trick ponies build your favorite champions with our new Pro Builds feature!
Power Spike (Early, Mid, Late)
52 / 69
Import this build directly into your game client:
Every third basic ability (her Q W or E) Seraphine casts will echo which causes this ability to be used twice. Think of it like she’s sending two waves instead of one on every third cast.
Also, when she is near her allies and they use an ability, she gains a note. For each note, Seraphine’s attack range increases and deals additional damage. If she auto attacks, the note stack will be consumed.
Seraphine throws out a pure note, dealing damage to targets hit. Think of this ability like Neeko’s Q. It has a sort of ripple effect like Neeko’s Q where the damage is dealt in the middle, and ripples outwards. Unlike Neeko’s Q that needs to hit a champion to proc twice, you can use it on anything and it will have this ripple effect.
Empowered: She throws her Q twice.
Seraphine gains bonus movement speed and a shield. If she is around some allies, they will get a shield and extra movement speed.
If she already has a shield, she will provide them with a heal as well as a shield. Take note that the heal only comes in after a small delay.
Empowered: She gives her allies a shield and a heal.
Seraphine unleashes a soundwave that deals damage and slows enemies hit. Enemies that are already slowed are rooted instead, and immobilized enemies get stunned.
Empowered: She throws out her musical note twice. If an enemy is hit twice, they’re rooted.
Seraphine projects a captivating force that charms all enemies hit. Any champion including her allies become “part of the performance” and extend the range of this ability. Allied champions gain maximum notes too. Maximum notes is 4- each for one of their abilities, but you'll get 5 stacks as you'll use your Ultimate which gives you an additional stack.
Try to look for fights in the jungle or around an objective. Getting your Ultimate R off on as many champions as possible will help your team win the fight.
The heal from your W doesn’t come into effect for a long time. Do not rely on it to save your life.
During the laning phase, avoid using your W unless you have to. It has an incredibly long cooldown and you’ll be vulnerable when it’s on cooldown.
Find an error or
want to give some feedback