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Seraphine · ARAM Builds

Mage

Mage

Easy

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

85% AP

15% AD

Seraphine ARAM stats based on the 38 461 matches

Rank

11 / 156

Current tier

A

Win Rate

54.2

%

Keep Rate

6.5

%

Ban Rate

Ban Rate
Not applicable
No bans in ARAM mode

Seraphine ARAM Build

Patch 11.18

Most Popular

Win Rate 56.2% based on 2 334 matches

Import this build directly into your game client:

Recommended builds

Build
WR
Mobalytics

Most Popular

56.2%
Mobalytics

Highest Win Rate

58.1%

ARAM Balance

Note that items and champions may be slightly different in ARAM to balance the game mode. Learn more

Seraphine changes
Damage Dealt
-15.0%
Damage Received
+15.0%
Other effects
  • Shielding done reduced by 20%.
  • Healing done reduced by 20%.

Seraphine ARAM runes

Sorcery
Sorcery
Summon Aery
Arcane Comet
Phase Rush
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Precision
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Offense
Offense
Offense
Flex
Flex
Flex
Defense
Defense
Defense

Seraphine ARAM spells

D

F

Seraphine ARAM items

Starter Items

Bandleglass Mirror
Tear of the Goddess
Health Potion

Core Items

Moonstone Renewer
Ionian Boots of Lucidity
Chemtech Putrifier

Full Build

Moonstone Renewer
Ionian Boots of Lucidity
Chemtech Putrifier
Staff of Flowing Water
Archangel's Staff
Ardent Censer

Seraphine ARAM skill order

Q

right arrow

E

right arrow

W

right arrow

Skills

High Note
Surround Sound
Beat Drop
Encore
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W

Seraphine ARAM situational items

Redemption
Cosmic Drive
Zhonya's Hourglass
Mikael's Blessing
Rabadon's Deathcap
Rylai's Crystal Scepter
ARAM Balance

ARAM Balance

Note that items and champions may be slightly different in ARAM to balance the game mode. Learn more

Seraphine changes
Damage Dealt
-15.0%
Damage Received
+15.0%
Other effects
  • Shielding done reduced by 20%.
  • Healing done reduced by 20%.
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