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Seraphine · Guide




Power Spike (Early, Mid, Late)


Damage Type

100% AP

0% AD

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Seraphine Strengths & Weaknesses

Seraphine is an easy champion to learn. You don’t need to spend as much time into learning her compared to someone like Akali or Camille.

She has a lot of CC thanks to her Passive, Beat DropE and Ultimate EncoreR. She also has a heal and shield with her Surround SoundW. This makes her a great utility champion.

Her Ultimate EncoreR has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you’re able to get a good Ultimate EncoreR off, you will increase your chances of winning the team fight.


Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.

Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.

The shield and heal you get from your Surround SoundW is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC’s life.

Game plan
Early game
0 - 15 min
Seraphine is Average

During the laning phase, focus on poking the enemy down to gain a health advantage. When the enemy is low, commit to an all-in.

Try your hardest to keep your ADC alive for as long as possible in lane. Provide them with heals Surround SoundW whenever they need them.

After destroying the bottom lane tower, rotate to the mid lane and try to take that tower. This will open up the map and give your team a gold lead.

Mid game
15 - 25 min
Seraphine is Strong

As a Support, you’re quite vulnerable and can easily be killed when going to ward, when you’re moving around the map, and when you’re alone. To reduce the chances of dying and getting caught out of position, try and stick with your team at all times.

Keep a constant eye on what major objective is spawning next. If it’s spawning soon, make sure you place vision around the objective as quickly and as safely as possible before retreating to safety. Having vision around major objectives is key.

Look for picks during the mid-game. If you can pick someone off with the help from your allies, you can abuse their death timer to earn more gold and possibly take a tower, an objective or get more kills.

Late game
25+ min
Seraphine is Strong

Ward major objectives and place vision in high traffic areas in the late stages of the game. Keep them warded so you can see the enemy move around the map and see them starting the objective.

Stay with your team at all times. Avoid moving around the map alone so you do not get caught out. Getting caught out will result in your team having to play 4v5. Do not ward alone unless you know where the enemy is.

Peel for your allies as much as possible. Keeping them alive for as long as possible in team fights is a must in order to win the game.

Power Spikes
Early game

Her High NoteQ is the mainstay form of damage for her. It keeps making her stronger as she puts more points into that ability.

Getting her Surround SoundW should help her immensely in the laning phase. The movement speed and the shield are super useful for disengaging.

Once Seraphine gets her Ultimate EncoreR, she unlocks her true potential and can CC multiple targets with ease.

Mid game

Seraphine's Passive empowered Beat DropE will help her team a lot during this game phase. It is a reliable source of CC in tight spaces.

Seraphine's Ultimate EncoreR will also help a lot in fights happening in tight spaces. The right place for that is the neutral objective pit.

Her High NoteQ should be dealing a lot more damage during this phase of the game. Along with her Surround SoundW heal, she will be quite formidable.

Late game

Seraphine's sustain potential will increase a lot during this phase of the game. Her buffing potential will be really high too.

Seraphine's High NoteQ damage to low health targets is a power point for her. When combined with her Beat DropE, she can do a lot for her team.

Her Ultimate EncoreR plays a significant role during neutral objective fights. She should always try to use it on multiple targets when possible.

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