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Seraphine·Mid Guide

Stage PresenceP
High NoteQ
Surround SoundW
Beat DropE
EncoreR
Win rate49.6%
Pick rate0.2%
Ban rate0.4%
Matches2 843-
Seraphine Mid has a 49.6% win rate and 0.2% pick rate in Emerald + and is currently ranked C tier. Below, you will find a very detailed guide for Seraphine Mid, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Seraphine Mid guide!
Seraphine Top
Seraphine Jungle
Seraphine Mid
Seraphine Bot
Seraphine Support
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Seraphine Strengths & Weaknesses
Strengths

Seraphine is an easy champion to learn. You don’t need to spend as much time into learning her compared to someone like Akali or Camille.

She has a lot of CC thanks to her Passive, Beat DropE and Ultimate EncoreR. She also has a heal and shield with her Surround SoundW. This makes her a great utility champion.

Her Ultimate EncoreR has the potential to hit the whole enemy team. The more champions you hit too, the further it will go. If you’re able to get a good Ultimate EncoreR off, you will increase your chances of winning the team fight.

Weaknesses

Seraphine has low base stats and is pretty vulnerable in the early game. Play safe and avoid taking damage to increase your survivability.

Seraphine lacks an escape tool. This reduces her chances of dodging skill shots and makes it harder for her to escape an all-in from the enemy.

The shield and heal you get from your Surround SoundW is pretty lackluster, especially in the early game. Do not rely on it to save you or your ADC’s life.

Game plan
Early game
0 - 15 min
Seraphine is Average

Use your High NoteQ and Beat DropE to target both enemies and minions simultaneously to use your mana effectively. Don't spam those abilities either, as you will run out of mana quickly.

Once you get your first item component, you should be able to spam abilities way more frequently. Now you can look for aggressive trades with your High NoteQ and Beat DropE.

Getting your Ultimate EncoreR will be a huge turning point in the game. You can use it in a solo fashion, but the best use will be during clumped fights.

Mid game
15 - 25 min
Seraphine is Average

During the mid-game, your goal will be to wave clear and get lane priority. The mid-lane would definitely be better for you but don't forget to show up for skirmishes.

Use your Ultimate EncoreR very carefully, as it can be the deciding factor when it comes to winning a fight. Use the ability to CC multiple targets and chain it with your Beat DropE CC.

Fights around closed spaces will help you a lot as you can target multiple champions easily. Your Ultimate EncoreR and Beat DropE should be pretty easy to land.

Late game
25+ min
Seraphine is Strong

Your High NoteQ will hit like a truck now, and your Surround SoundW will allow you to heal many allies at the same time. Overall, you will be helping your team out a lot during fights.

Since your Ultimate EncoreR will be on a short cooldown, use it as much as you can, and do not fight without it. Otherwise, you will lack a lot of damage and CC to kill enemies.

Neutral Objective fights should be your bread and butter. The fights are pretty congested, and you can easily afflict multiple targets. Just try your best to not get killed, as assassins will definitely try to dive you.

How to Play Seraphine
How to Play Seraphine
Power Spikes
Early game0 - 15 min

Seraphine's early game is pretty decent. Her damage and CC are pretty substantial, especially if she can use the lane brushes.

Level 6 is a decent powerspike as Seraphine will get her Ultimate EncoreR and can now change the tide of a fight if the enemy team is stacked together or is standing in a line.

The first item component increases her damage and allows her to use her abilities a bit more frequently. She is still mana-hungry, so she will need to be careful about spamming spells.

Mid game15 - 25 min

The second point in her Ultimate EncoreR will let her deal increased damage to enemies while using it frequently. It will allow her to get way too many picks in the mid-game.

Her mid-game is solid. It will be difficult to catch her, and her CC and AoE damage will easily let her top the damage charts.

The first ability will be maxed out at level 9. This will let her deal much damage in fights where the enemy team is grouped up or afflicted by her Ultimate EncoreR.

Late game25+ min

A maxed-out Ultimate EncoreR will help Seraphine out a lot during team fights. She can dish out a lot of damage, and the CC will allow her team to collapse on the enemy quickly.

She should be really great as the game goes on because she will be getting all her items by now. She will need to take care of her fighting positioning to ensure that she isn't picked off.

All her significant items will be completed now, and she will be able to dish out a lot of damage in very short burst trades. She will also provide a lot of peeling and healing for her teammates.

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