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Mobalytics

Seraphine • build

champion classes mage

Mage

Average difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

100% ap

0% ad

;

Support

Win  49.9%  Pick 5.2%  Ban 5.3%

Support

Win  49.9%  Pick 5.2%  Ban 5.3%

Middle

Win  49.8%  Pick 1%  Ban 5.3%

ArcaneComet Imperial Mandate

Win 59.2% • Default build

ArcaneComet Imperial Mandate

Win 59.2% • Default build

SummonAery Moonstone Renewer

Win 55.9% • Default build

Seraphine Runes

Best runes for the selected Seraphine build:

Sorcery
Inspiration

Summoner Spells

Core Items

Starting Items

Spellthief's Edge
Health Potion2
Oracle Lens

Early Items

Bandleglass Mirror
Control Ward
Boots

Core Items

Imperial Mandate
Rylai's Crystal Scepter
Ionian Boots of Lucidity

Full Build

Imperial Mandate
Rylai's Crystal Scepter
Ionian Boots of Lucidity
Shard of True Ice
Zhonya's Hourglass
Morellonomicon

Situational Items

All

Banshee's Veil
Staff of Flowing Water
Cosmic Drive
Redemption
Ardent Censer
Chemtech Putrifier

Items vs heavy AP team

Banshee's Veil
Morellonomicon
Zhonya's Hourglass

Items vs heavy AD team

Zhonya's Hourglass
Morellonomicon
Staff of Flowing Water

Seraphine Skill order

E
Q
W
Recommended skill order for ArcaneComet Imperial Mandate build:
SeraphineQ
SeraphineW
SeraphineE
SeraphineR
1
E
2
Q
3
W
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R
17
W
18
W

Seraphine Best lane matchups

Soraka

+ 329.8

GD@15

Yuumi

+ 301.6

GD@15

Rakan

+ 227.2

GD@15

Seraphine Worst lane matchups

Pyke

- 362.5

GD@15

Xerath

- 310.4

GD@15

Pantheon

- 184.7

GD@15

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General information

Seraphine Abilities

Description
Cooldowns

Stage Presence

Seraphine_Passive.EllipsisMage
P

Every third basic ability (her Q W or E) Seraphine casts will echo which causes this ability to be used twice. Think of it like she’s sending two waves instead of one on every third cast. Also, when she is near her allies and they use an ability, she gains a note. For each note, Seraphine’s attack range increases and deals additional damage. If she auto attacks, the note stack will be consumed.

High Note

SeraphineQ
Q

Seraphine throws out a pure note, dealing damage to targets hit. Think of this ability like Neeko’s Q. It has a sort of ripple effect like Neeko’s Q where the damage is dealt in the middle, and ripples outwards. Unlike Neeko’s Q that needs to hit a champion to proc twice, you can use it on anything and it will have this ripple effect. Empowered: She throws her Q twice.

Surround Sound

SeraphineW
W

Seraphine gains bonus movement speed and a shield. If she is around some allies, they will get a shield and extra movement speed. If she already has a shield, she will provide them with a heal as well as a shield. Take note that the heal only comes in after a small delay. Empowered: She gives her allies a shield and a heal.

Beat Drop

SeraphineE
E

Seraphine unleashes a soundwave that deals damage and slows enemies hit. Enemies that are already slowed are rooted instead, and immobilized enemies get stunned. Empowered: She throws out her musical note twice. If an enemy is hit twice, they’re rooted.

Encore

SeraphineR
R

Seraphine projects a captivating force that charms all enemies hit. Any champion including her allies become “part of the performance” and extend the range of this ability. Allied champions gain maximum notes too. Maximum notes is 4- each for one of their abilities, but you'll get 5 stacks as you'll use your Ultimate which gives you an additional stack.

Basic combos

REQ

SeraphineR
R
SeraphineE
E
SeraphineQ
Q

Get as close to the enemy as possible before using your R so you can land your E easily.

ERQ

SeraphineE
E
SeraphineR
R
SeraphineQ
Q

Use your E first if the enemy is already CC'd.

QE

SeraphineQ
Q
SeraphineE
E

Make sure you have 2 stacks when you use your Q so your E becomes empowered.

Quick tips to play Seraphine

Try to look for fights in the jungle or around an objective. Getting your Ultimate EncoreR off on as many champions as possible will help your team win the fight.
The heal from your Surround SoundW doesn’t come into effect for a long time. Do not rely on it to save your life.
During the laning phase, avoid using your Surround SoundW unless you have to. It has an incredibly long cooldown and you’ll be vulnerable when it’s on cooldown.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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