Mobalytics

Fizz • build

champion classes slayer

Slayer

Average difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

100% ap

0% ad

;

Middle

Win  52.4%  Pick 3.5%  Ban 5.4%

Fizz Lich Bane 1st Mid

Win 56.6% • Default build

Fizz Lich Bane 1st Mid

Win 56.6% • Default build

Fizz Protobelt 1st Mid

Win 55.8% • Default build

Fizz Runes

Best runes for the selected Fizz build:

Domination
Precision

Summoner Spells

Core Items

Starting Items

Corrupting Potion
Warding Totem (Trinket)

Early Items

Sheen

Core Items

Lich Bane
Zhonya's Hourglass
Sorcerer's Shoes

Full Build

Lich Bane
Zhonya's Hourglass
Sorcerer's Shoes
Rabadon's Deathcap
Void Staff
Morellonomicon

Situational Items

All

Hextech Protobelt-01
Banshee's Veil
Zhonya's Hourglass
Liandry's Torment
Spellbinder
Luden's Echo

Items vs heavy AP team

Rabadon's Deathcap
Banshee's Veil
Void Staff

Items vs heavy AD team

Rabadon's Deathcap
Void Staff
Morellonomicon

Fizz Skill order

E
W
Q
Recommended skill order for Fizz Lich Bane 1st Mid build:
FizzQ
FizzW
FizzE
FizzR
1
E
2
W
3
Q
4
E
5
E
6
R
7
E
8
W
9
E
10
W
11
R
12
W
13
W
14
Q
15
Q
16
R
17
Q
18
Q

Fizz Best lane matchups

Twisted Fate

+ 294.6

GD@15

Viktor

+ 258.6

GD@15

Lissandra

+ 232.2

GD@15

Fizz Worst lane matchups

Diana

- 207.8

GD@15

LeBlanc

- 151.6

GD@15

Xerath

- 95.5

GD@15

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General information

Fizz Abilities

Description
Cooldowns

Nimble Fighter

Fizz_P
P

Fizz is permanently Ghosted and takes reduced pre-mitigation damage.

Urchin Strike

FizzQ
Q

Dashes a fixed distance towards the target enemy, dealing magic damage to them along with 100% AD damage.

Seastone Trident

FizzW
W

Passive: Fizz's auto-attacks cause them to take magic damage every 0.5 seconds for 3 seconds which refreshes on-hit. Active: Fizz next Auto-attack deals bonus magic damage and gains bonus range. If this ability kills its target, its Cooldown is reduced to 1 second and the mana cost is refunded.

Playful / Trickster

FizzE
E

Fizz becomes untargetable and vaults to a target location. He can re-cast it after a 0.15-second delay. On re-cast, Fizz will dash towards the target location and deal magic damage to nearby enemies. If Fizz does not re-cast the spell, he will splash onto the ground below and deal magic damage whiles slowing enemies for 2 seconds.

Chum the Waters

FizzR
R

Fizz throws a lure to a target location. If this lure hits an enemy Champion, it sticks to them and after 2 seconds, a shark emerges at the position of the lure, dealing magic damage and knocking aside surrounding enemies. It also slows them for 2 seconds. The damage, slow, eruption radius and knockback distance are increases based on how far the lure travels.

Basic combos

Untargetable Fish

FizzE
E
FizzE
E
FizzQ
Q
AA
FizzW
W
eAA

Use your E to either dodge damage or close the gap. Then use your Q to get onto the enemy.

Go-Trident

FizzQ
Q
AA
FizzW
W
eAA

Always remember to auto attack the enemy first before using your W for extra damage.

Fishing with a Fish

FizzR
R
AA
FizzW
W
eAA

Throw your Ultimate onto the enemy and then close the gap while they're being damaged. Auto attack and then cast your W for extra damage.

Quick tips to play Fizz

Try and go for extended trades as frequently as possible. Focus on using your Urchin StrikeQ and Seastone TridentW to trade with while holding on to your Playful / TricksterE to escape with.
Spend your mid-game split pushing and duelling enemies who try to stop you. If you need to group, flank from the side with your Ultimate Chum the WatersR.
If you can't pick up kills in the mid lane, look to roam with your Ultimate Chum the WatersR.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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