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Mobalytics

Poppy · Builds

Tank

Tank

Hard

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

0% AP

100% AD

Top
Jungle
Mid
Bot
Support

Rank

35 / 48

Role

Jungle

Tier

Current tier

C

Win Rate

47.9

%

Pick Rate

0.4

%

Ban Rate

0.2

%

Poppy Build

Jungle  Patch 11.2

Most Popular

Win Rate 50.6% based on 89 matches

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Mobalytics

Win Rate 50.6%

Recommended builds
Build
Win Rate
Mobalytics

Most Popular

50.6%
Mobalytics

Highest Win Rate

55.7%
Matchup Specific
vs Champion
Win Rate

Kayn

71.4%

Kha'Zix

58.3%

Hecarim

40.0%
Runes
Domination
Electrocute
Predator
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Zombie Ward
Ghost Poro
Eyeball Collection
Ravenous Hunter
Ingenious Hunter
Relentless Hunter
Ultimate Hunter
Sorcery
Nullifying Orb
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Spells

D

F

Items
Skill order

Q

E

W

Skills

Hammer Shock
Steadfast Presence
Heroic Charge
Keeper's Verdict
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R
17
W
18
W
Situational Items
Spirit Visage
Gargoyle Stoneplate
Randuin's Omen
The Collector
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Iron Ambassador
Iron AmbassadorP

Periodically, Poppy's next auto-attack becomes ranged where she throws her buckler at the target enemy. This deals bonus magic damage and the buckler falls near her target. If she picks the buckler, she will shield herself for 3 seconds. If the buckler happens to kill the target, it will automatically come back to Poppy and shield her.

Hammer Shock
Hammer ShockQ
Cooldown: 8 / 7 / 6 / 5 / 4 secondsCost: 35 / 40 / 45 / 50 / 55 manaRange: 430

Smashes the ground in front of her, dealing physical damage to all enemies hit. The ground becomes unstable, slowing enemies standing on it. This ground then erupts after a second, dealing physical damage equal to the initial damage.

Steadfast Presence
Steadfast PresenceW
Cooldown: 24 / 22 / 20 / 18 / 16 secondsCost: 50 manaRange: 400

Passive: Her total armor and magic resistance are both increased by 10%. This effect is doubled when she falls below 40% maximum health.

Active: Poppy gains bonus movement speed for 2 seconds and surrounds herself with a visible aura. Any enemy attempting to dash in that aura will be dealt magic damage and knocked up for 0.5 seconds. After that, the same enemy will be grounded and slowed for 2 seconds.

Heroic Charge
Heroic ChargeE
Cooldown: 14 / 13 / 12 / 11 / 10 secondsCost: 70 manaRange: 475

Tackles the target enemy, dashing to the enemy's location and dealing physical damage to them while carrying them backward.

If the target collides with terrain, she deals them the same physical damage and stuns them.

Keeper's Verdict
Keeper's VerdictR
Cooldown: 140 / 120 / 100 secondsCost: 100 manaRange: 500

Charges for up to 4 seconds, slowing herself while increasing this ability's knockback range over the duration. It can be recast at any time within the charge up duration. On recasting, Poppy will smash the ground and send a shockwave in a target direction until it collides with an enemy champion. Enemies in thee shockwave's path or hit by the hammer eruption will take physical damage and will be knocked back a massive distance towards their base.

Releasing the ability within 0.5 seconds of the activation ends the charge to instead launch the hammer upwards, dealing 50% damage and knocking up all enemies around Poppy for 0.75 seconds.

Quick tips to play Poppy

When fighting the enemy Jungler, make sure you’re only fighting on your terms. Fight near a wall so you can Heroic ChargeE them into it.

Use your Ultimate Keeper's VerdictR to knock away key targets in a team fight and then collapse on the enemies who are left behind. Sometimes, you may need to knock away the frontline and in others, you’ll need to knock away the backline.

Whenever your Passive shield drops, try to pick it up so you get extra sustain within the jungle.

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