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Power Spike (Early, Mid, Late)
35 / 48
Win Rate 56.4% based on 479 matches
Import this build directly into your game client:
Win Rate 56.4%
1 Ducky 280.0%
@ 14 sec
@ 6 min
@ 23 min
Periodically, Poppy's next auto-attack becomes ranged where she throws her buckler at the target enemy. This deals bonus magic damage and the buckler falls near her target. If she picks the buckler, she will shield herself for 3 seconds. If the buckler happens to kill the target, it will automatically come back to Poppy and shield her.
Smashes the ground in front of her, dealing physical damage to all enemies hit. The ground becomes unstable, slowing enemies standing on it. This ground then erupts after a second, dealing physical damage equal to the initial damage.
Passive: Her total armor and magic resistance are both increased by 10%. This effect is doubled when she falls below 40% maximum health.
Active: Poppy gains bonus movement speed for 2 seconds and surrounds herself with a visible aura. Any enemy attempting to dash in that aura will be dealt magic damage and knocked up for 0.5 seconds. After that, the same enemy will be grounded and slowed for 2 seconds.
Tackles the target enemy, dashing to the enemy's location and dealing physical damage to them while carrying them backward.
If the target collides with terrain, she deals them the same physical damage and stuns them.
Charges for up to 4 seconds, slowing herself while increasing this ability's knockback range over the duration. It can be recast at any time within the charge up duration. On recasting, Poppy will smash the ground and send a shockwave in a target direction until it collides with an enemy champion. Enemies in the shockwave's path or hit by the hammer eruption will take physical damage and will be knocked back a massive distance towards their base.
Releasing the ability within 0.5 seconds of the activation ends the charge to instead launch the hammer upwards, dealing 50% damage and knocking up all enemies around Poppy for 0.75 seconds.
When fighting the enemy Jungler, make sure you’re only fighting on your terms. Fight near a wall so you can E them into it.
Use your Ultimate R to knock away key targets in a team fight and then collapse on the enemies who are left behind. Sometimes, you may need to knock away the frontline and in others, you’ll need to knock away the backline.
Whenever your Passive shield drops, try to pick it up so you get extra sustain within the jungle.
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